Deltarune
Deltarune
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|---|---|
| Category | PC / Computer |
| Assets | 278 |
| Hits | 8,104,360 |
| Comments | 1,012 |
| Tags (17): arrow_right | |
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Alternative Names (2):
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DR, SURVEY_PROGRAM
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[15]
Playable Characters
Kris (Chapter 1 + 2)
Kris (Chapter 3 + 4)
Kris (Chapter 5)
Kris (Piano)
Noelle (Chapter 1-4)
Noelle (Chapter 5)
Ralsei (Chapter 1 + 2)
Ralsei (Chapter 3 + 4)
Ralsei (Chapter 5)
The SOUL
Susie (Chapter 1 + 2)
Susie (Chapter 3)
Susie (Chapter 4)
Susie (Chapter 5)
Thrash Machine (Mecha)
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[32]
Non-Playable Characters
Addison
Alphys
Annoying Dog
Asgore
Bratty
Carol Holiday
The Cattenheimers
Cuptains
Dark World NPCs (Chapter 1)
Dark World NPCs (Chapter 2)
Dark World NPCs (Chapter 4)
Dark World NPCs (Chapter 5)
Hacker
Hometown NPCs
Hopschef
Jigsaw Joe & Puzzle Masters
Jockington
Malius
Napstablook
Onion
Pizzapants
Plugboy
QC
Ramb
Rudolph "Rudy" Holiday
Sans
Temmie
Top Chef
Toriel
Undyne
Walking Couch
Wet Nose Bandits
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[13]
Enemies & Bosses (Chapter 1)
Bloxer
C. Round / K. Round
Clover
Hathy / Head Hathy
Jevil
Jigsawry
King
Lancer
Ponman
Rabbick
Rudinn / Rudinn Ranger
Starwalker
Wobbly Thing
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[18]
Enemies & Bosses (Chapter 2)
Ambyu-Lance
Berdly
Giga Queen
Maus
Mauswheel
Pipis
Poppup
Queen
Rouxls Kaard
Spamton
Spamton NEO
Swatchlings
Sweet, Cap'n, & K_K
Tasque & Tasque Manager
Thrash Machine
Virovirokun
Werewerewire
Werewire
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[11]
Enemies & Bosses (Chapter 3)
Board Game NPCs and Enemies
Elnina & Lanino
Elnina & Lanino (Attacks)
Pippins
Ribbick
The Roaring Knight
Shadowguy
Shuttah
Tenna
Watercooler
Zapper
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[15]
Enemies & Bosses (Chapter 4)
Balthizard
Bibliox
Guei
Jackenstein
Jackenstein (Attacks)
Mike Impersonators
Miss Mizzle
Mizzle
Old Man Gerson
Organikk
Sound of Justice
The Titan & Spawn
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Titan Enemies
Wicabel
Winglade
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[19]
Enemies & Bosses (Chapter 5)
Aqua
Blue
Floradinn
Flowery
Green
Kawkaw
Leafling
Netskie
Nubert
Orange
Pink & Ghost
Pink & Ghost (Portraits)
Seth
Sheary
Shi
Shinobeetle
Terakota
Tropical Starwalker
Yellow
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[6]
Shopkeepers
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[49]
Backgrounds
??????
Anime Transformation
Board Games
Card Castle
Castle Town
Castle Town (Interior)
Castle Town (Interiors)
Chapter 4 Man Room
Church (Light World)
Cliffs (Chapter 5)
Cyber City
Cyber Field
Dark Sanctuary (Tileset)
Depths
Dreemurr Residence
Ferris Wheel
Field of Hopes and Dreams
Flowery Battle Background
Garden of Hopes and Dreams
Gerson's Study
Giga Queen Cityscape
Giga Queen Rocks BG
Great Board
Green Room
Holiday Residence
Holiday Residence (Exterior)
Hometown (Exterior)
Hometown (Interiors)
Hospital
Library
Lightners Live BG
Mancountry
Mansion
Mansion Basement
Noelle's Room
Nondescript Room
Overlay Tiles
Party Dojo
Point Roundup Stars
Purple Cliffs
Sanctuaries
Sanctuaries Background Towers Parallax
Scarlet Forest
School
School Interior
Sunset Overlays
Titan Fountain
Trash Zone
TV World
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[18]
Objects
Arcade Machine
The Banana
Cages
Church Prophecy Panels
Climbing (General)
Dark Fountains
Electro-Dasher & Switch
The Great Door
Hanging Plug
ICE-E
Keyboard Puzzles
Miscellaneous Sprites
Piano/Organ Puzzles
Realistic Explosion
Screens
Suits Puzzle
Teacups & Screw
Toriel's Car
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[16]
User Interface
Battle Background
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Battle Box
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Battle Dialogue Font and Text Boxes
Battle Menu
Battle Messages
Battle Portrait Lines
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Borders (Console Version)
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Chapter Select
Console Buttons
Dialogue Fonts (Dark World)
Fonts
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Game Over
HUD
Menu Background
Speech Bubbles
Title & Logo
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[14]
Cutscenes
Chapter 3 Intro (TV Time)
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Chapter 4 Intro (Logo Shatter)
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Chapter 5 Intro (Shoujo)
Chef Instructions
Drowning Ralsei Plush
Flashbacks
Kris and Susie Falling
Smash Reveal
Spelling Bee Crowd
Story Panels (The Legend)
Story Panels (The Roaring)
Technical Difficulties Screen
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Tenna VHS Transition
Weird Route FX (Chapter 4)
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[20]
Miscellaneous
Anniversary Stream Sprites (Recreation)
Arcade Game
Bromide Illustrations
Chef Minigame
Cowboy Minigame
Deltarune Is Waiting Trailer Sprites (Recreation)
Dog Check (Chapter 5)
Effects
Feather Wings
Fun-o-meter
Game Show Screen Graphics
Intro/Vessel Sequence
Pink Battle Miscellaneous
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Prophecy Shatter Effects
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Quiz!
Speed Lines
Static Transition
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Susiezilla Minigame
Tenna's Funny Text
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TV Time Prizes
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[26]
Unused Content
Acid Tunnel (Old)
Anime Background Placeholder
Background 1
BG Beach Plan
Ch3 Parallax T Dark
Chapter 2 Dark World Castle Structure
Conveyor Belt Placeholder
Cyber Fountain
Debug Tiles
Debug Tiles (Chapter 2)
Flowershop Lights
Gaudy Carpet
Giga Queen Wall BG
Jigsaw Joe Placeholder
Kris' Fountain (Unused)
Mansion (Unused)
Old Werewire
Placeholder Pink Portraits
Queen Statue
Ralsei's Guide
School Door Example
Temporary BG Tile
Tree Tiles
Unused Coaster Elements
Unused Field Grass
Unused Queen Attacks
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[6]
Website Assets
Comments (1,012)
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have the sprites of the flowers they stand on been posted yet
before i start trying to make it myself, has anyone else already started working on or uploaded a spritesheet for noelle's ch5 sprites?
damn, i can't even disagree with that
Just to throw in my own two cents because I like the way all of this was organized:
Enemies in the Deltarune page are considered characters you can either directly fight within the chapter (battle encounters) or characters that attack your soul during the chapter (overworld encounters). Enemy encounters are prioritized over overworld encounters. To give a couple examples:
Sheary is introduced as an overworld encounter in Chapter 1, but they are properly fought in Chapter 5.
The Starwalker Birds and Wobbly Things have overworld encounters in Chapter 1 but aren't ever fought after that.
Pippins briefly appear at the end of Chapter 1 and have unused battle data for the chapter but they aren't properly fought until Chapter 3.
Berdly and Rouxls Kaard are NPCs in Chapter 1. They don't battle you and they don't attack you in the overworld. They only start battling you starting from Chapter 2. They're Chapter 1 NPCs which become Chapter 2 enemies.
Basically the character's intent has nothing to do with how they're categorized. It's all about how they're presented in gameplay. Otherwise we could border on weird technicalities like "Jigsawrys don't actually want to fight you so they shouldn't be considered enemies" or "Carol is mean and stops Susie from keeping the guitar so she's an enemy". As for the Starwalker thing, the joke for the Original Starwalker is directly tied to the Starwalker Birds it comments on. If they had to be separated, that would just bloat the sprite sheet count.
I totally get disagreeing with the way it's handled but honestly I think the way it is works pretty fine as it is and makes grouping certain groups of characters easier
Enemies in the Deltarune page are considered characters you can either directly fight within the chapter (battle encounters) or characters that attack your soul during the chapter (overworld encounters). Enemy encounters are prioritized over overworld encounters. To give a couple examples:
Sheary is introduced as an overworld encounter in Chapter 1, but they are properly fought in Chapter 5.
The Starwalker Birds and Wobbly Things have overworld encounters in Chapter 1 but aren't ever fought after that.
Pippins briefly appear at the end of Chapter 1 and have unused battle data for the chapter but they aren't properly fought until Chapter 3.
Berdly and Rouxls Kaard are NPCs in Chapter 1. They don't battle you and they don't attack you in the overworld. They only start battling you starting from Chapter 2. They're Chapter 1 NPCs which become Chapter 2 enemies.
Basically the character's intent has nothing to do with how they're categorized. It's all about how they're presented in gameplay. Otherwise we could border on weird technicalities like "Jigsawrys don't actually want to fight you so they shouldn't be considered enemies" or "Carol is mean and stops Susie from keeping the guitar so she's an enemy". As for the Starwalker thing, the joke for the Original Starwalker is directly tied to the Starwalker Birds it comments on. If they had to be separated, that would just bloat the sprite sheet count.
I totally get disagreeing with the way it's handled but honestly I think the way it is works pretty fine as it is and makes grouping certain groups of characters easier
the floradinn and terakota were in the trailer and were on the spriters resource at the time i wrote the original comment
At least be happy we got the enemies/bosses seperated by chapters instead of one big section for easier accessibility for characters despite there may being a few questionable choices
why is starbird, starwalker and other enemies like that then
He's not considered an enemy in chapter 1 because he never is in battle. The sorting goes by the gameplay itself, not the lore or story
he's an enemy which tries to stop us in a bad way, i don't understand how you're on their side instead of basic logic
change the icon in chapter 2 to pirate rouxls or move him to chapter 1, that's everything i can offer
change the icon in chapter 2 to pirate rouxls or move him to chapter 1, that's everything i can offer
roman is that you
No, because he's not an enemy or boss in Chapter 1. This was being explained to you.
move rouxls kaard to chapter 1
Maps and tilesets for Chapter 5 haven’t even been submitted yet.
Are the CH5 lake assets extracted? I cant find them.
Thanks :3 And yeah, sorry again about that!
Hey, at least you were trying to course-correct there (just like I recall you doing for the comments in that one FNaF submission a few months ago).
The sprites for Netskie's smaller form seem to be missing, not under NPC's nor Netskies page
YAY THE SPRITES ARE OUT
starbird and starwalker didn't have a battle
please, if any character repeats in the next chapters then put them to their origin (exception if a npc becomes an enemy, like unpopular trio)
