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Super Mario Maker
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Super Mario Maker
Super Mario Maker
Super Mario Bros.
[6]
Super Mario Bros. 3
[5]
Super Mario World
[5]
New Super Mario Bros. U: Enemies
[24]
New Super Mario Bros. U: Miscellaneous
[11]
Miscellaneous
[9]
Console Genre Developers
Wii U Platformer Developer coming soon!
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Oct 22, 2015, 7:56 PM
Hey, how come the enemies have sprites and not models?
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Oct 21, 2015, 12:17 PM
I don't normally ask for stuff, but wondering this morning if the graphics shown during the 100 Mario Challenge when holding down on a course and showing you to flick your Wii U GamePad could be ripped?

It's basically a help graphic. :)
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Oct 6, 2015, 11:04 AM
People have already ripped SMM?! I must be missing out on something.
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Sep 21, 2015, 7:48 PM
@Kurabupengin probably because there is a shovel knight amiibo coming out.
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Sep 19, 2015, 4:56 PM
Wonder if Shovel Knight will appear in the game as DLC or something.
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Sep 19, 2015, 1:08 PM
Reminds me of the good old Donkey Kong Country games, except this time, pre-rendered sprites look exactly like 3D models. How the time flies~
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Sep 19, 2015, 11:54 AM
So the NSMBU sprites are pre-renders?!
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Sep 18, 2015, 7:21 PM
Where is the NSMBU sprites?
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Sep 16, 2015, 11:00 AM
GREAT JOB GUYS
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Sep 15, 2015, 7:45 PM
All that remains are the SMW Graphics and the 10 and 100 Mario Challenge Course World Graphics! :D
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Sep 15, 2015, 6:28 PM
someone already ripped these? godspeed, i say!
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Sep 15, 2015, 2:40 PM
NSMBU stuff is more at home on tTR and tMR, as they're textures and models. But for tSR, everything else should be fair game.
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Sep 15, 2015, 12:37 PM
YEEEEES
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Sep 14, 2015, 7:59 PM
Bring on the SMB3 & SMW Graphics!

BTW, will there be a Super Mario Maker for N3DS?
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Sep 14, 2015, 1:22 AM
WHERE YOU AT?!
WHERE YOU AT?!
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Sep 14, 2015, 12:39 AM
Woohoo tons of hype I guess.
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Sep 13, 2015, 8:44 PM
@supersmashball Thanks. :)

@bouncywheel10 Yes. That's what I mean. Focus on the 8-bit/16-bit stuff. I think we're gonna have to put all of the Model/Texture-based stuff on the Models and Textures sites.
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Sep 13, 2015, 8:15 PM
This was quick.
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Sep 13, 2015, 6:58 PM
I'd focus more on ripping the 2D sprites like SMB, SMB3 and SMW, and focus less on NSMBU until we get there. So until we're done ripping all the sprites from SMB, SMB3, and SMW, let's not focus on NSMBU until we get there. OK?
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Sep 13, 2015, 6:25 PM
/\ True.
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Sep 13, 2015, 1:22 PM
Well, Anything's possible. If it's in 16-bit or 8-bit, it's rippable.
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Sep 13, 2015, 6:51 AM
Miiverse stamps are probably the most accessible things to rip considering you can post them to Miiverse then just extract them with Paint. So I'm not so sure that this indicates that we're in for a steady stream of sprites.
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Sep 12, 2015, 4:07 PM
Also, I don't know if the NSMBU style objects are sprites or models. They were models in the original NSMBU, but they're less fluent here.
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Sep 12, 2015, 2:12 PM
Everybody get the Tilesets, BGs and Sprites from all styles of this game! :D
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Sep 12, 2015, 10:42 AM
That was quick
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