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Objects (NSMBU)
Game
Section
New Super Mario Bros. U: Miscellaneous
Filesize 1.18 MB
Submitter Random Talking Bush
Format PNG (image/png)
Size 1042x3398 pixels
Hits 17,496
Comments 14

Click for Full Sized Image Objects (NSMBU) Click for Full Sized Image
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Apr 7, 2018, 4:41 AM
Can you do a tutorial, because I am trying to make a normal map to replace the Mushroom animation in this game to the one in NSMBW.
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Apr 6, 2018, 11:57 PM
@TheLEGOGamer: You just need to flip the color channels around. Red should be the one that has shading going left-to-right, green should be top-to-bottom, and blue is normally just white (or close to it). Sometimes they're stored in reverse order, and sometimes the red channel is stored as the alpha instead depending on the games.

Or if it is in the right order already, then you might just need to change the blue channel from black to white.
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Apr 6, 2018, 11:29 PM
Ah, Thanks RTB. Also, in the game's files, there are normal maps that are orange and green, not blue and purple like normal ones, how do you do it? and can you do it vice versa?
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Apr 6, 2018, 3:08 AM
@TheLEGOGamer: It was, until the design was changed to the blue one in an update.
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Apr 6, 2018, 2:48 AM
Orange question Mark Switch? Is that in the game?
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Jan 29, 2018, 4:37 PM
@TheLEGOGamer
That's probably for shading
@Flusak1235 the spriter
I think the pink coins didn't originally have keys on them
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Dec 6, 2017, 4:19 AM
What is the black and white stuff next to the normal/bump map of the goal castle?
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Mar 23, 2016, 12:24 PM
is the pink coin with no key icon unused? or it was a placeholder
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Mar 9, 2016, 6:13 AM
Added the Pink Coins and Key.
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Dec 25, 2015, 12:36 AM
Nope. The Bumper, along with several other objects have no bump/normal maps.
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Dec 24, 2015, 2:25 PM
the Bumper no format "Bump"??
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Dec 23, 2015, 8:43 AM
Any idea why the Grinder and Bumper have no normal map?
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Dec 22, 2015, 2:07 PM
Added the updated P-Switch (the old one's still on the sheet) and the Bumper.
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Nov 7, 2015, 10:41 AM
order corn uh I mean more server capacity
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