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Super Mario Maker
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Super Mario Maker
Super Mario Maker
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Sep 13, 2015, 7:22 PM
WHERE YOU AT?!
WHERE YOU AT?!
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Sep 13, 2015, 6:39 PM
Woohoo tons of hype I guess.
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Sep 13, 2015, 2:44 PM
@supersmashball Thanks. :)

@bouncywheel10 Yes. That's what I mean. Focus on the 8-bit/16-bit stuff. I think we're gonna have to put all of the Model/Texture-based stuff on the Models and Textures sites.
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Sep 13, 2015, 2:15 PM
This was quick.
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Sep 13, 2015, 12:58 PM
I'd focus more on ripping the 2D sprites like SMB, SMB3 and SMW, and focus less on NSMBU until we get there. So until we're done ripping all the sprites from SMB, SMB3, and SMW, let's not focus on NSMBU until we get there. OK?
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Sep 13, 2015, 12:25 PM
/\ True.
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Sep 13, 2015, 7:22 AM
Well, Anything's possible. If it's in 16-bit or 8-bit, it's rippable.
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Sep 13, 2015, 12:51 AM
Miiverse stamps are probably the most accessible things to rip considering you can post them to Miiverse then just extract them with Paint. So I'm not so sure that this indicates that we're in for a steady stream of sprites.
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Sep 12, 2015, 10:07 AM
Also, I don't know if the NSMBU style objects are sprites or models. They were models in the original NSMBU, but they're less fluent here.
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Sep 12, 2015, 8:12 AM
Everybody get the Tilesets, BGs and Sprites from all styles of this game! :D
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Sep 12, 2015, 4:42 AM
That was quick
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Sep 12, 2015, 4:13 AM
We need... basically all the editor objects that can be ripped.
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Sep 12, 2015, 2:19 AM
NESS!!!!!
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Sep 11, 2015, 8:47 PM
Everyone's going to ask for the costumes now. Can we get Ness and Lucas?
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