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Super Smash Bros. Ultimate
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Super Smash Bros. Ultimate
Super Smash Bros. Ultimate
Fighter Portraits
Clear Images
World of Light
Stage Elements
Menu Elements
Console Genre Developers
Nintendo Switch Fighting Developer coming soon!
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Feb 23, 2020, 9:56 PM
@Middlebus Mr game and watch is actually in 3d.
Feb 3, 2020, 2:30 AM
it'd be funny if someone were to rip every single one of Game & Watch's Moves, as he is two-dimensional.
Dec 5, 2019, 8:34 PM
Well, regarding my reply, apparently the ones in-game are bigger than the ones in the website (though it seems SmashWiki uses the small versions). So discard what I said. I'd remove/edit the post, but I really don't know how.
Dec 5, 2019, 8:31 PM
@Random Talking Bush: Thanks for the reply.

Also, can I upload high-res version of all fighter's alt-colors portraits? I have downloaded them from the official website, and they are way bigger than the ones used in-game. I already did all the work, downloaded them and converted .webp to .png already, I'm only missing Banjo and Terry, but it shouldn't be hard getting them before uploading.

Because they aren't really from the game, I'm not sure if the submission will be accepted. So I'm asking first.
Nov 12, 2019, 12:21 AM
Does Anybody Know Where The Menu Buttons Are? I Can't Seem To Find Them.
Nov 6, 2019, 11:27 PM
@gabrielwoj: Late reply, but it seems that they're generated using the existing Spirit artwork, oddly enough. Can't see anywhere else where they'd be in the game's files.
Sep 25, 2019, 9:19 PM
I don't have this game, so I don't know how this works... but, would be possible to rip Player Icons, the ones you can put on your online profile/badge, and view them online (as your chip thing, as well when battling on Quick Play). Or are these composed from the Spirits artwork?

What am I asking is, if in any case in the game files, the Player Icons are composed of separate sprites opposed from the Spirits artwork, and if that's the case, would anyone be kind enough to rip them and upload them here? I kinda want to check it out all available Player Icons in the game.
Sep 18, 2019, 7:40 AM
Hi ! First, thanks for your work :D
Does the golden "#1" with bay leaves on result screen is a image or just the font ?
Sep 5, 2019, 8:10 PM
@Random Talking Bush Any update on the new assets?
Aug 13, 2019, 1:12 AM
are the character boxes going to get ripped?
Jul 31, 2019, 1:33 AM
Hero just got added (Not requesting or anything)
Jun 22, 2019, 1:11 AM
Colors weave into a spire of memes...
May 16, 2019, 6:36 AM
@SpeedBumpVDrop: Those "newcomer silhouettes" are just the default portraits but made completely black through texture colouring, there are no images specifically for those. And the screen in question has many small UI elements with in-game colouring too so it's not even easy to get a proper rip of that.
May 16, 2019, 6:34 AM
Newcomer Silhouettes? Newcomer screen, too?
May 13, 2019, 4:49 PM
Have the Stage Select/Character Select Screen gloves and markers been ripped yet?
Apr 19, 2019, 11:23 PM
They're up now.
Apr 19, 2019, 10:51 PM
@Random Talking Bush Of course I'm being patient, I just wanted to know what you were up to and now I know. Thanks for informing me.
Apr 19, 2019, 8:45 PM
@GregoryTheGamer: Please be patient, I've been hard at work trying to figure out all of the new filenames first.
Apr 19, 2019, 4:43 PM
@GregoryTheGamer: 3.0.0 just came out. Be patient.
Apr 19, 2019, 4:06 PM
@Random Talking Bush So uh, whats the deal with the Persona assets? have they not been ripped yet? Or are you guys waiting for something?
Apr 19, 2019, 3:39 PM
@mariofan12ify: Many of them have several layers and pieces, and aren't just a flat plane. Whenever the stage models are uploaded, expect them to be in there.
As an example, here are several parts of Battlefield's background:
Apr 19, 2019, 7:33 AM
Is it possible to get the stage backgrounds or are they textures or models?
Apr 18, 2019, 3:23 AM
Can't wait for all those joker sprites, if only I could download him
Apr 11, 2019, 10:55 AM
Would it be possible to rip the menu icons and rule toggle icons? Or has datamining Ultimate not yet yielded clean files of them?
Mar 27, 2019, 9:12 PM
@Ronaldo_gamer0DRONZER: See Centrixe's comment. Some of the character portraits themselves are massive, and making a sheet of those would be too much (there's a reason I had to split Bayonetta's archive into two...). Plus, as the saying goes -- "less is more". If I arbitrarily split each character's portrait types into separate sprite sheet, that would make the site have over five times as many that you'd have to go through (especially if you factor in the "No Gamma Fix" variants I have included).
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