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Super Mario Maker
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Category Wii U
Sheets 61
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Comments 214
Super Mario Maker
Super Mario Maker
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May 20, 2017, 10:04 PM
@Random Talking Bush Yeah, I noticed that after I had already left that comment ^^;;
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May 20, 2017, 8:26 PM
@Doc von Schmeltwick: Already showed off that it's not "A" in an earlier comment. :P

The models used for 'em are the same as New Super Mario Bros. U, yes, with Bowser's being the only one that wasn't already recycled from New Super Mario Bros. Wii. But since we don't even have Mario's model from that on tMR, I'll work on uploading that sometime soon.
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May 20, 2017, 1:30 PM
@Balrogcgar I assume because either
A: Like everything else, they are actually prerendered sprites (with an absurd amount of poses) or
B: The use the models from NSMBU, and can be found in that section.
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May 20, 2017, 11:14 AM
How come the models of Mario and Bowser haven't been uploaded? I don't mean to be rude, only confused.
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Dec 26, 2016, 5:20 PM
Does Super Mario Run use the same sprites/assets as this game or New Super Mario Bros. U?
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Dec 12, 2016, 1:24 PM
I noticed that the Palette sheets are out of date. Namely, they're missing the course elements that were added to the game since it launched, as well as the revamped P Switch for the SMB and NSMBU game styles.
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Dec 12, 2016, 6:31 AM
where's the new super mario bros u backgrounds?
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Dec 11, 2016, 5:09 AM
Mario & Yoshi are models, because way to many animation frames would have been needed to animate them properly.

Bowser & Bowser Jr. are models, because they always look at the player in many different angles, which would not have been possible with sprites.

I hope this answers your Questions about their absence
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Dec 8, 2016, 1:45 PM
Look two comments below yours.
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Dec 8, 2016, 6:21 AM
Where's the New Super Mario Bros for Wii U Mario sprites? Can someone just rip the sprites.. I need them please D:
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Dec 7, 2016, 7:42 AM
I am making super mario U backgrounds nobody else do it.
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Nov 25, 2016, 9:22 AM
@The player 6385: I've already answered why multiple times.
Posted Image

They are MODELS, not sprites.
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Nov 25, 2016, 6:29 AM
And I can't find Mario in NSMBU mode. All this in a another udapte ?
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Nov 25, 2016, 6:27 AM
In New Super Mario Bros U mode ?
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Nov 25, 2016, 6:26 AM
Where's Bowser and Bowser Jr ?!
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Sep 11, 2016, 3:47 AM
@Craxian: Those sprites would be in the game's particle file... which I still don't know how to extract the graphics from yet.
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Sep 11, 2016, 3:10 AM
I might just be missing it entirely, but where is the bob-omb explosion?
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Sep 1, 2016, 5:12 PM
I hope that when you leave the 3DS version ripping the backgrounds of NSMBU, from what I saw in the trailer are 2D and 3D not like the Wii U version :)
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Aug 25, 2016, 5:43 PM
@Metal Mari0: A lot of game engines have normal map support built-in, but if you just want to look at sprites with normal maps applied to them there's a nifty tool you can purchase on Steam called Sprite Lamp that works great.
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Aug 25, 2016, 3:39 AM
and how would you do that?
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Aug 23, 2016, 4:28 PM
Those are "normal maps". Basically you'd have to put the sprites themselves on a flat plane, and then apply the respective normal map and lighting onto it as if it were a 3D model.
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Aug 23, 2016, 3:53 AM
how do you merge the "purple and blue sprites" with the original sprites
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Aug 17, 2016, 7:09 PM
@LooneyTunerIan: Good question. The latest update didn't add any new sprites, and there hasn't been a new Costume Mario in two months (the Squid Sisters were in the data before Shaun the Sheep was!).
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Aug 17, 2016, 6:26 PM
Any new updates for this game? Or... is that it?
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Jul 17, 2016, 7:34 PM
That Cat Mario puppet drives me insane, but it doesn't drive me as crazy as the Cat Peach puppet
btw, I am not trying to hate on anyones rips, please don't confuse me with a butt hurt child, I honestly don't care that the puppet stuff are ripped.
though I'd like it if someone can link me a download to that thing used to make the 3D model pre-renders and view the animations of the models and such
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