Mario & Luigi
(Current scale is below 100% - zoom in to view full detail)

| Asset Info favorite | |
|---|---|
| Name | Mario & Luigi |
| Category | NES |
| Game | Super Mario Bros. |
| Section | Playable Characters |
| Submitted | A long, long time ago |
| Uploaded By | Superjustinbros |
| Size | 49.58 KB (584x469) |
| Format | PNG (image/png) |
| Hits | 763,240 |
| Tags (4): | |
Animations (6)
Climbing / Flagpole (Big)

Climbing / Flagpole (Small)

Swimming (Big)

Swimming (Small)

Walking (Big)

Walking (Small)

Comments (135)
You must be logged in to post comments.
Another update?
that moment when
i just misread "skidding" as "shidding" and thought "WAIT WHAT"
We updated this thing?
Another update, cool!
@DZTVE: He is a recolor of Mario.
Luigi looks like a recolor of mario
@spritermario1000: Ha, your right! XD
I actually tried that glitch not too long ago.
I actually tried that glitch not too long ago.
That one frame of Mario's transition from small to big is very cursed.
this sheet got updated? damn
Alright so, this looks like the image or spritesheet everyone's been using to make their own sprites...
Interesting...
Interesting...
"but" i literally explained why no "but" is valid, they literally couldn't even fit a custom head due to how little space there was.
@CosmicMan08 Yes, but they could've just changed the head sprite like how smb3 changes it's sprites, like in this video, which the boot turns into a piranha plant. But they knew how to control the system more and make bigger games then, while SMB1 was VERY hard to make and fit into a single cart, since they didn't know how to shorten the code or control the system as well as they did while making SMB3.
There was barely any space left in the smb1 content for new content, there was no way they could've made custom luigi sprites.
@Charupopu Same, they could've just changed the color palette of mario's since 2 players wasn't possible, they also could've just made a new head aswell.
I never liked how much of a altered clone Luigi is
@Smoke-The-Pyroling - Yes. The sprite of the action that you are doing just prior to shooting a fireball (example swimming), is copied to the frame you shoot the fireball and the animation begins, and the game checks if you are in a standing animation. If you are not, it copies over a certain amount of tiles. If you are, it copies the whole sprite.
@Agrera I can only assume that'd be for shooting fireballs underwater.
what's the sprite to the left of the growing sprite for?
they included the small fire Mario glitch