Mario & Luigi
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| Asset Info favorite | |
|---|---|
| Name | Mario & Luigi |
| Category | NES |
| Game | Super Mario Bros. |
| Section | Playable Characters |
| Submitted | A long, long time ago |
| Uploaded By | Superjustinbros |
| Size | 49.58 KB (584x469) |
| Format | PNG (image/png) |
| Hits | 763,236 |
| Tags (4): | |
Animations (6)
Climbing / Flagpole (Big)

Climbing / Flagpole (Small)

Swimming (Big)

Swimming (Small)

Walking (Big)

Walking (Small)

Comments (135)
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@DogToon64 He probably doesn't want to have to take the sprites out of the sheet all the time he used it
I noticed that the walk sprites for Mario and Luigi are edited from Donkey Kong. Also the head is also edited from the game.
Good to see the old sheet's back.
@xXDillon3Xx Why would you want this in a zip?
@xXDillon3Xx Why would you want this in a zip?
I fixed a few minor errors in the sheet.
Wish someone would have these as a zip file.
what changed?
@SuperMuppet Yeah i agree, since they're not in the ROM.
@TMB I know it doesn't make sense, but it's like that in the original game.
@TMB I know it doesn't make sense, but it's like that in the original game.
This sheet is much smaller than it used to be.
Oh, that's cool. It makes me very happy to see unused sprites from a first-generation game.
Wouldn't the early sprites be considered customs anyway (like with the prototype SMW Yoshi recreations)?
Edit: nvm, just found a tcrf article that has these.
https://tcrf.net/Prerelease:Super_Mario_Bros.
Edit: nvm, just found a tcrf article that has these.
https://tcrf.net/Prerelease:Super_Mario_Bros.
oh hey, I recognize those early sprites, the first time I saw them was in a Wario Apparition video and that was like 2 days ago.
Me neither, I don't recall ever seeing those sprites before. What is the source of them?
Never seen those early spirtes in this sheet's update...
@SMASH All for the sprite layer, not the tile layer.
its me or the entire mario bros 1 color pallet is here
Is the growing sprite accurate? It looks a little different in-game.
@SonicTron because when it came out, it was cutting edge.
Honestly, nobody talks about how crude the sprite art is for this game
@sebi On an NES, the sprite layer can use four palettes at a time, so the values associated vary. The scenery layer has four palettes of its own, but sometimes the values they're given look like the ones on the sprite layer. Goombas and bricks actually use separate palettes, but the values assigned are only different in underwater stages.

A new sheet.
...there's nothing edited here, right?