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Super Mario World
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Category SNES
Sheets 275
Hits 2,855,065
Comments 117
Super Mario World
Super Mario World
Playable Characters
Non-Playable Characters
Enemies & Bosses
Yoshi's Island Stages
Donut Plains Stages
Vanilla Dome Stages
Twin Bridges Stages
Forest of Illusion Stages
Chocolate Island Stages
Valley of Bowser Stages
Star World Stages
Special World Stages
Miscellaneous Stages
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Jul 15, 2021, 1:10 AM
@theswsomario: The items are located here, here, here, and here.
Jul 15, 2021, 12:57 AM
Jan 24, 2021, 12:47 AM *
@DogToon64, I think you should add the assembled sprites to the existing sheet.
Jan 23, 2021, 5:49 PM
Before I submitted the revision (before it got rejected, I'm currently fixing it), I had a decision to either put assembled Yoshi in a different sheet, or put him in the existing sheet.

Which should I do?
Jan 23, 2021, 5:40 PM
What's really complete (IMO):
- Playable characters
- Enemies & Bosses
- Stages (except some outdated looking ones)
- Backgrounds
- Tilesets

And what could need an overhaul or a new rip:
- Yoshi: Ingame version, I already posted a code to make Mario invisible: 00E2D37E
- Animated Overworld Tiles: Grid, palettes, erasing duplicates, better layout
- Overworld Mario: Grid, palettes, separated versions (Mario, Yoshi, water)
- Overworld sprites: Switch Palace blocks, Castle/Fortress/Switch Palace sfx (after beating them), Cheep-Cheep sfx, palettes, vSNES grid
- Overworld tile animations: They're completely missing, from the Yoshi's Island clouds to the Vanilla Dome/Special World/Star World/Bowser's Valley sparkling, nothing is there.
- Japanese Font: As I said, I can't even check if everything is complete since I don't understand the language.
- Overworld tileset: Chaotic, could use a better grid if possible (16x16) and point out what is used and what not. I also guess some custom tiles are on that (from the comments)? And of course, palettes.
- After Castle Cutscenes: Separating things like the BOMB sfx or the flame in Ludwig's scene, also palettes and some hidden stuff like the 2nd door.
- General sfx sheet: Not just tiles, but animations, grid and text for what is what would be nice.

In short: overworld stuff, effects, japanese font, castle cutscenes re-rip & ingame Yoshi are missing.

Iris out, text box, back door lightray & keyhole effect are done inside SNES hardware, they can't be ripped since they look different everytime you try to capture them.
Jan 21, 2021, 6:43 AM
I think the iris out, the Japanese font, the text box, the mode 7 rotation effects (if that's possible), etc.
Jan 20, 2021, 2:54 PM
Wow...THAT is a lot of ripping going on. What HASN'T been ripped from Super Mario World by this point?
Jan 14, 2021, 1:59 PM
@Cateye: Any time! I got it ripped a while back, now I'm just waiting patiently for the revision to be either accepted or rejected.
Jan 14, 2021, 10:54 AM
@DogToon64 Hey thanx
Dec 31, 2020, 2:42 AM
I already tried it, the text box animation is always different. Maybe Animget can do the job, it captures frames faster than ZSNES.
Dec 31, 2020, 2:16 AM
I don't know about "Everything", but a HUGE part of this game has been ripped. Pretty soon, I'm going to rip an assembled version of Yoshi, as well as him having the disassembled parts.

EDIT: And another thing I just realized that hasn't been ripped is the black speech block. I'll rip it when I get assembled Yoshi ripped.
Dec 31, 2020, 2:02 AM
wow, EVERYTHING got ripped
Dec 27, 2020, 8:33 PM
Holy heck, there's been a lot of progress since I was last here
Dec 22, 2020, 10:21 PM
Although, that one doesn't have the separate block like the one I have does.
Dec 22, 2020, 9:56 PM
@DogToon64: I see it on the "Mario (Map Screen)" sheet, though...
Dec 22, 2020, 8:03 PM
Just noticed that the World Map Border hasn't been ripped yet. I'll be submitting it in a little bit...
Dec 12, 2020, 1:38 PM
Same here, I liked the bridge thumbnail better.
Dec 12, 2020, 10:47 AM
Beats me, maybe somebody has fun making them? I liked the one with the bridge.
Dec 12, 2020, 7:10 AM
Why does the icon keep changing?
Dec 9, 2020, 12:37 PM
Bro how did we go 200< sheets without the goal post
Dec 8, 2020, 8:57 PM *
Hmm? I'll check just to make sure.

EDIT: I believe it's the same shape every time. But I'll hold off on ripping it until I can observe it a little closer. But I'll be uploading the Goal Post in a short while...
Dec 8, 2020, 8:43 PM
I don't think the iris-out transition is supposed to be ripped, it's an effect done by SNES hardware just like the Back Door light ray and the keyhole effect. It probably looks different every time you capture it.
Dec 8, 2020, 8:35 PM
Goal pole, and goal pole effects... comin' right up! It'll be just a few minutes. ;)

BTW, I don't know if you can get the Iris-out transition. But I'll try...
Dec 5, 2020, 4:41 AM
RIP Old Enemies Sheet. :(
Dec 3, 2020, 6:41 AM
And the iris out when the level is complete.
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