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Super Mario World
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Category SNES
Sheets 276
Hits 3,728,763
Comments 148
Super Mario World
Super Mario World
Playable Characters
Non-Playable Characters
Enemies & Bosses
Yoshi's Island Stages
Donut Plains Stages
Vanilla Dome Stages
Twin Bridges Stages
Forest of Illusion Stages
Chocolate Island Stages
Valley of Bowser Stages
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Apr 16, 2024, 9:42 AM
My favorite main line Mario game to exist, my favorite Mario game ever in Super Mario Maker 2
Mar 6, 2024, 1:43 PM
@Murnjendoof Surely possible, but doesn't make too much sense, while also being a ridiculous undertaking.
If you want to be sure of the palettes, just open up Lunar Magic and check the palette editor for any given level/map/menu etc you wanna check.
Feb 27, 2024, 3:22 PM
Would it be possible to get a sheet that just contains all of the palettes used in the game?
Feb 9, 2024, 8:33 AM *
Does anyone know where the fonts are? (Edit: I found them, I was just blind.)
Feb 6, 2024, 9:21 PM
@Dragon They're under "foreground tiles." You shouldn't be looking in the maps for specific tiles, anyway.
Feb 6, 2024, 7:33 PM
Was it really necessary to split this up into 180+ individual vgmap rips, this is so granular that it's become useless I just want to find where the vines are
Jan 3, 2024, 10:30 AM
The section right above the comments (Miscellaneous) has a sheet called "Enemy Cast Roll & Ending Screen". Hope that helps.
Jan 3, 2024, 8:04 AM
The end thing
Jan 3, 2024, 8:04 AM
Where is the ending screen where it has Mario Peach and Luigi? (Against the black bg)
Dec 19, 2023, 1:06 AM
@Ya Block There are tools readily available that lets you not only do that, but so much more.

I recommend searching yourself, as I doubt I'm allowed to share what website provides said tools.
Dec 18, 2023, 12:10 PM
If i could mod mario, i would make mario do the middle finger when he wins
Dec 15, 2023, 5:25 AM
i beat this game and the gba remake
Nov 19, 2023, 9:13 AM
@esponjaresource Not exactly a glitch, but it is caused by one. Involves rewriting the game's code through button presses. Someone also made Pong in Super Mario World too.
Oct 5, 2023, 11:24 AM
oh yeah
super mario world
the game where you can trigger the flappy bird glitch
Oct 1, 2023, 6:13 PM
@Saadexe you can find some of them in the SNES Test Program tho.
Jul 13, 2023, 10:03 AM
I like the nickname "IAmALsoOnRoblox"
Jun 22, 2023, 7:31 AM
@IAmAlsoOnRoblox leaked stuff isnt allowed on this site
May 19, 2023, 12:24 AM
where the flippin RACOON MARIO (from the betas)
Apr 15, 2023, 12:53 PM
@waluigiregected They might not be exactly image files, but they look and are intended to look like that in the game. Following that logic we shouldn't have any NES/SNES sprites in here since they are usually made out of 8x8 tilesets too. :/
Apr 15, 2023, 10:14 AM
why is there a sheet for every level? these levels arent images in the files right? why are they here?
Mar 14, 2023, 4:28 PM
SMW specific: Lunar Magic
In general: Import ZSNES quicksaves into vSNES, then open PalViewer/MemViewer/SceneViewer
Mar 14, 2023, 1:28 PM
how do i extract snes sprites
Feb 17, 2023, 9:59 AM
The magenta (or pink) is a placeholder since it is used for a palette cycle (4 colours). Only the Yoshi coin and the curtain suspension in Bowser's castle (door 3) are using the palette animation, the rest of the tiles which use this palette are unaffected. Still, the palette cycle is running in the background and therefore it's not possible to determine only one palette for these tiles. Since there are 4 colours, there are also 4 possible palettes.
Feb 15, 2023, 8:30 AM
I couldn't help but notice that a lot of these sheets display the coin background palette with a magenta color that changes from light yellow to deep yellow in-game. Is the magenta color in the game's code, or is it just that way for reference?
Dec 26, 2022, 1:15 PM
Tileset revision and new sheet to cover the prototype contents are on the way.
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