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The Big Boo
Category SNES
Enemies & Bosses
Submitter Barack Obama
Size 53.49 KB (1600x672)
Format PNG (image/png)
Hits 3,929
Comments 7

The Big Boo
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Jul 24, 2021, 9:15 PM
It's for better usability. The palettes for transparency also do not exist, at least not within vSNES. They come from screenshotting Big Boo against black background and recolouring it into the rest of its frames and thus also creating the corresponding palettes
Jul 6, 2021, 4:13 PM
hit animation colors has EVERY Frame?
Dec 10, 2020, 8:23 PM
The starman palette doesn't influence the beige palette, it's just a glitch that can occur. I even encountered a beige palette where the first colour (white) was slightly darkened. This version has its last two colours turned into white, therefore I fixed the top row beige sprites and its palette.
Nov 29, 2020, 10:43 AM
This is actually the same palette which is used by the Floating Mine and the Gold Bowser Statue. You said earlier that it depends on Mario's/Luigi's palette how its colours are displayed. That's probably the reason why it has issues. I'm currently researching various things and will fix this later on.
Nov 29, 2020, 4:32 AM
That's a weird top row palette, aren't the colours usually beige and pink instead of white? Does Big Boo's level change that?
Nov 23, 2020, 11:58 PM
I'll get to it once I'm done with the other enemy sheets.
Nov 23, 2020, 7:16 PM
You forgot the weird frame in the enemy parade.
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