Comments


Displaying all comments.
Posted By On Comment
Dec 17, 2019 6:39 AM shadowman44 Asset: Fonts & HUD Surprised they made a full alphabet of the zone title cards.
Dec 17, 2019 4:37 AM Dolphman Game: Duke Nukem 3D How come the PS1 exclusive stuff is pending here and not the PlayStation menu?
Dec 17, 2019 3:26 AM excahm Game: Dengeki Bunko Crossing Void I´m loving how many extra sprite sets this game is givin.
Dec 17, 2019 2:19 AM 1337gamer15 Asset: Doctor Icons Dr. Dry Bowser, it's his job to make sure you don't end up like him.
Dec 17, 2019 1:52 AM SSK02 Asset: Donkey Kong Remastered mario...with a blue nose...ok
Dec 17, 2019 1:39 AM Robot-Mario Asset: Stage Title Cards & Level Icons they should've made an emerald behind hidden palace, a rock behind doomsday, and one of those teleporter thingies behind sky sanctuary.
edit: my sky sanctuary one is true yay-
edit2: i can use TDZ's card for hidden palace yay
Dec 17, 2019 1:21 AM Robot-Mario Asset: Knuckles combine this with the sonic boll 1.7 sprites and you get the ultimate knucklehead
Dec 17, 2019 12:12 AM Bromaster Asset: Sonic wow, the first sheet to have a Sonic Pinball section.
(I think so, anyway)
Dec 16, 2019 11:09 PM Deno Asset: Sonic I agree with both Hex and Asuhara here. There are some things about this style that I'm not a big fan of. It's definitely a good start, but I do feel it could use some work in general.
Dec 16, 2019 10:23 PM YFMandPCFan276 Game: Felix the Cat (Bootleg) what is the font
Dec 16, 2019 10:09 PM Kirby Game: Deltarune it'd be nice if the maps section was like
actually a section for level maps and not just the tiles
Dec 16, 2019 9:40 PM Sid Starkiller Game: Sonic the Hedgehog 3 As far as I was able to find on Google, Sega of America never actually gave the bosses names. The badniks appear in the manual of the name, with new names different from the Japanese ones, but the bosses were not shown. And I could find no record of names coming from SOA anywhere, so either they transliterated the Japanese names, or they literally don't have English names at all.
Dec 16, 2019 9:26 PM TheMorningFlash15 Asset: Cleric & Saint (Silque) These sprites are actually used by all characters with the Cleric or Saint class, (Genny, Tatiana, etc.) not just Silque.
Dec 16, 2019 8:12 PM Balrogchar Game: Starbound How do I find these sprites within the game? Is there a forum link or something I can look at?
Dec 16, 2019 7:40 PM SonicHex Asset: Sonic While there's stuff that can be improved it's already a good start, i recommend not making weird squishy frames, on another note the shading looks off on some sprites, but other than that i don't have anything to point out
Dec 16, 2019 6:58 PM thelegosensei Game: BIONICLE: Maze of Shadows Noice
Dec 16, 2019 6:33 PM Electropolitan Game: Duke Nukem 3D Dang, was hoping to use the strippers :joy:
Dec 16, 2019 4:29 PM StarmanElite Game: Mother 4 (Prototype) from some sources there will be a new trailer at the end of the year
Dec 16, 2019 4:25 PM StarmanElite Game: Dig Dug Customs @Bromaster Mr.Driller is the series after DIG DUG
Dec 16, 2019 4:20 PM StarmanElite Game: Pac-Eight (JPN) yeah my home boi tazio
Dec 16, 2019 4:18 PM Rafael Melo Giga Asset: Stage End How great, when are you going to post the other internships?
Dec 16, 2019 2:16 PM Ton Game: ToeJam & Earl Customs All set. Thanks!
Dec 16, 2019 1:10 PM 16-Bit Globe Asset: Introduction Why does Loox in the fake intro actually give me the goosebumps? This is why I'm never playing the demo.
Dec 16, 2019 6:33 AM AsuharaMoon Asset: Sonic Don't wanna sound rude or neither disrespect all the effort done here, but this "artstyle" doesn't work for me.

Those eyes, the big and exaggerated smirks, Super Sonic's spines, some of the facial details, different kind of shadings on the bigger sprites, the ugly life icon, etc.

I mean, it obviously can be improved over the time with a bit more of knowledge about what's nice looking and what's not, but for now it's not appealing enough for me. Keep trying!
Dec 16, 2019 6:02 AM Doc von Schmeltwick Asset: Wham Bam Rock The tribal accessories aren't helping there either XD
Dec 16, 2019 3:38 AM Dolphman Asset: Wham Bam Rock @EmRuHire. That would most likely be the reason for the redesign in Super Star Ultra
Dec 16, 2019 2:39 AM SQUIDWORD15 Game: ToeJam & Earl Customs I think the thumb should be replaced with one without the text.
Might I suggest https://www.godisageek.com/wp-content/uploads/toejam-earl-back-in-the-groove-review-1024x576.jpg?
Dec 16, 2019 2:04 AM Darker Asset: Bowser (Overworld) Where is the sprite of bowser looking down at his gut in the tower of yikk?
Dec 16, 2019 1:04 AM Ton Game: Sonic the Hedgehog 3 Are we sure it’s not just Japanese vs English names?
Dec 16, 2019 12:43 AM Rep Asset: Papyrus (Deltarune Battle-Style) yo these are real nice, good job
Dec 15, 2019 10:49 PM mr_not_good_at_3D_modeling Asset: Narancia Ghirga & Aerosmith This is my favorite JoJo character.
Dec 15, 2019 10:01 PM Rainbow Question Mark Asset: Sans (EarthBound-Style) game theory
Dec 15, 2019 9:49 PM EmRuHire Asset: Lakipea One way or another, I expected some Peashooter reference.
Dec 15, 2019 9:25 PM Doc von Schmeltwick Game: Sonic the Hedgehog 3 @Observer At the same time, there's no harm in keeping it after a slash, since it was indeed intended for the games moreso than their comic adaptation. It's not like how the Archie Comics called Fire Breath an "Assaulting Batter Blimp" in the comic itself, that being a misattribution to the manual's "Flying Battery Blimp."
Dec 15, 2019 9:04 PM Paraemon Game: Sonic the Hedgehog 3 I feel as though the topic of the names is going to get twisted out of sorts if it proceeds to carry on.

This is where I stand on it: The Fleetway series was an adaption to the games, much like Archie's was. And much like Archie had done, Fleetway had taken more than a few liberties in its adaptation of the game series and the storylines (where applicable) therein.

This extends to their names for the Boss Units, because in 1994, it wasn't like we could get their names to them like we did in Megaman. However, using the names provided by the adaptor, instead of the source, carries with it misconceptions and will result in arguments like this one.

As such, I believe using Sonic Team's intended names would suffice better than Fleetway's, as they made and named the units, not Fleetway; the latter worked with what they had, which was not a lot of on-screen name information for the units.
Dec 15, 2019 7:56 PM Doc von Schmeltwick Game: Sonic the Hedgehog 3 @Sid That's like saying "Don't call them Goombas, they're only called KURIBO!" Exactly like saying that, in fact.
Names that officially-affiliated localizers give are just as valid as the developers'.
Dec 15, 2019 7:55 PM Doc von Schmeltwick Asset: Beta Big Mushroom Clown Car @Evil Highly unlikely Pringles would sue Nintendo because of a large mustache. Besides, they didn't sue over Jellicent XD
Dec 15, 2019 7:52 PM Sid Starkiller Game: Sonic the Hedgehog 3 Um, no? The actual developers gave them names. Those are their names.
Dec 15, 2019 6:52 PM EmRuHire Asset: Engineer (Super Mario Maker-Style) Put dispenser here!
Dec 15, 2019 6:33 PM Mr Yporolsa Asset: Help Images This icon is amazing
keyboard_double_arrow_leftFirst keyboard_arrow_leftPrev Page of 3,703 Nextkeyboard_arrow_right Lastkeyboard_double_arrow_right