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Jun 7, 2022, 10:23 AM AxelVoss Sheet:
Boyfriend (Zelda 2-Style)
I expected he'd just stab with his mike, but this is much more fitting
Jun 7, 2022, 9:59 AM SpongeBoi2021 Sheet:
World 2-1
that's how it was in the game.
Jun 7, 2022, 7:20 AM Yawackhary Sheet:
Opening Cutscenes
@WF4123 @playgames169vg At first I thought that this was a FMV movie (meaning that it can't be ripped) until looking further due to the game using tiles rather than streamed data.

From what I gathered, it's a demoscene technique to produce more colours. The palette changes very rapidly within the code and this is one example of what the game is doing. The kinda corrupted look (well "blocky") that WF4123 mentioned is a little side effect but something you wouldn't notice on a console. Just by this alone, you could tell that this game wasn't developed in Japan but rather in Europe. Europe is king regarding the demoscene and many impressive techniques that came from there are often used in games (you probably are aware of Jon Burton, there are many groups that became developers such as Zyrinx, Housemarque and even DICE. Yes, that DICE.).

This is not the only game that does this, the second title screen of AirForce Delta does something similar.
Jun 7, 2022, 5:24 AM playgames169vg Sheet:
Opening Cutscenes
wow, why does this look 16 bit?
Jun 7, 2022, 5:16 AM WF4123 Sheet:
Monsters and Menus
That balloon face reminds of Lois from Family Guy.
Jun 7, 2022, 5:14 AM WF4123 Sheet:
Opening Cutscenes
Why are these sprites from the game looks kinda corrupted?
Jun 7, 2022, 4:06 AM MrCutter Sheet:
Dinosaur Pictures
T-Rex from Prehistoric Isle ?
Jun 7, 2022, 3:04 AM Kc64 Game:
Thomas the Tank Engine and Friends
@JerpyDerp same
Jun 7, 2022, 12:01 AM Petie Update:
Customs & mobile & Wii U, oh my!
While I still find the random posting of that schedule by a random member ("random" used excessively on purpose) a little odd, I guess it worked out in this case. To be fair, it was announced quite a long time ago but they're right - tSR updates every Saturday and, assuming there is enough new content to justify an update, the rest of the sites update on the first Saturday of the month.
Jun 6, 2022, 11:50 PM hansungkee Sheet:
Mario (Moeru! Oniisan-Style)
Next up is Luigi!
Jun 6, 2022, 9:55 PM hansungkee Sheet:
Super Bass (Mega Man 7, Rockman 7 FC-Style)
When Treble's Fuse is?
Jun 6, 2022, 8:54 PM MarioMadness734 Sheet:
Mario & Luigi
@MarioYT21 Probably because it would be really hard to see on a low-resolution Game Boy Advance screen. The Frog Suit and (technically) Hammer Suit also share Mario's somersault graphics.
Jun 6, 2022, 8:52 PM SmoothBoi06 Game:
Dragon Quest 3 (JPN)
kinda suprised on how little sheets there are :(
Is there an easier way to rip sprites from this game that isn't screenshotting?
Jun 6, 2022, 8:51 PM Lambda_Labs Sheet:
Unused Sprites
Where's the alt pallets for the cat?
Jun 6, 2022, 8:47 PM Ashley Sheet:
Battle Sprites
it's so disappointing they went with the original nes designs for the upgraded jobs
Jun 6, 2022, 7:28 PM Bavoomian Sheet:
Robot Museum
Uh-oh, one got loose.
Jun 6, 2022, 3:42 PM Alxala Game:
Super Mario World
I remember playing this version of SMW with my sister back when we were kids. Awesome work on the sprite sheets to everyone!
Jun 6, 2022, 2:36 PM why_do_i_even_bother Sheet:
Basic Zombie
epic zombie
Jun 6, 2022, 12:29 PM TheSpritKit Sheet:
Sonic
what i mean by "aiman_daffa" on scratch is his profile on the coding website, scratch https://scratch.mit.edu/users/aiman_daffa/
Jun 6, 2022, 12:15 PM SonicFanDude Sheet:
Cyrillic Scripts (Sonic 3 & Knuckles HUD Font)
kazakhstan ? ugrazaj ? nambambierofke ?
Jun 6, 2022, 12:06 PM garfieldfan80 Sheet:
Dialogue Boxes
swag fox
Jun 6, 2022, 11:25 AM Nathbusia Game:
THE iDOLM@STER SideM LIVE ON ST@GE!
Little hint: Want to grow some stars anyone?
Jun 6, 2022, 10:58 AM Yawackhary Sheet:
Dialogue Font
Just noticed that the font resembles the one used on the ZX Spectrum, just with more characters e.g. the Euro and changes to the letters. Many of the numbers are identical though.
Jun 6, 2022, 10:31 AM Ton Sheet:
Encounter Swirls
Just realizing this is incomplete and there are about 3 more encounter swirls.
Jun 6, 2022, 10:13 AM Random Talking Bush Sheet:
World Maker
@morshufan1993: Are you referring to the overworld character sprites? Those are all on the SMW-style playable characters sprite sheet, made the most sense to put there as a bunch of the sprites are the exact same as the gameplay sprites.
Jun 6, 2022, 10:10 AM morshufan1993 Sheet:
World Maker
ummm where is mario (i'm not talking about weird mario)
Jun 6, 2022, 8:18 AM Ton Sheet:
The Lich (Mega Man 8-bit Deathmatch-Style)
And vice versa would be great.
Jun 6, 2022, 7:20 AM KojiTrape Game:
Sonic the Hedgehog Customs
I just wait my first sketchog sheet for 3 dayz urgh
Jun 6, 2022, 6:13 AM SteamyJ Game:
Super Bomberman R Online
Season 3 stuff was added. Woot.
Jun 6, 2022, 2:28 AM melo7904 Sheet:
Items, Objects & NPCs
For the one person saying it is literally the same as the super Mario bros 1 sprite sheet
Different bricks, new princess toadstool sprite, platforms are mushrooms not girders,DOOR, basically everything has eyes and a few more differences that I won’t mention since I might be here all night telling you the differences
Jun 6, 2022, 1:51 AM Kiwis Sheet:
Dr. Robotnik (AOSTH, Sonic 1-Style)
WHY WHY WHY
Jun 6, 2022, 12:18 AM AutumnMood Sheet:
Enemies & Bosses
Missing from this sheet: #154 Yellow Dragon, #155 Holy Dragon
Jun 5, 2022, 11:52 PM AidentheVGBoy Game:
My Friend Peppa Pig
Finally! My request paid off! More sprites, like the characters and the avatar sprites, por favor?
Jun 5, 2022, 11:46 PM Drazilto963 Sheet:
Mecha Sonic (SegaSonic Bros.-Style)
the little scrunkly
Jun 5, 2022, 11:28 PM JonGandee Update:
Customs & mobile & Wii U, oh my!
Thanks for the shout out!
Jun 5, 2022, 10:56 PM hansungkee Sheet:
Game Over Screen
to @Dolphman

Garrett Bobby Ferguson Sr : Hahaha, i'm Your Nightmares!
Jun 5, 2022, 10:07 PM Neros Urameshi Sheet:
The Mane Six + Spike (Chip 'n Dale: Rescue Rangers NES-Style)
So awesome! I can't wait to see the rest of those MLP characters coming soon! I hope the CMC join, too!
Jun 5, 2022, 7:57 PM YorkieYT Game:
Sonic the Hedgehog Customs
Anyone noticed TerminalMontage sonic vanished?
Jun 5, 2022, 7:40 PM Aquaileron Sheet:
Staff Roll Images
Man I hate those line thingys
I need one of these as a wallpaper
Jun 5, 2022, 7:13 PM CreeperX3 Sheet:
Puro
That's the joke, David.
Jun 5, 2022, 6:01 PM Mr. L Sheet:
Iggy Koopa
This is before they gave him that terrible palm tree hair. This dude was my favorite koopaling as a kid.
Jun 5, 2022, 5:08 PM * Tailx Sheet:
Buildings & Objects
I'm going to list the Color Theme in order to avoid some confusions.

Theme 1 - Pyoro (Day)
Theme 2 - Pyoro (Dusk)
Theme 3 - Pyoro (Night)
Theme 4 - Pyoro 2 (Day)
Theme 5 - Pyoro 2 (Sunset)
Theme 6 - Pyoro 2 (Night)
Theme 7 - Sepia
Theme 8 - Monochrome
Theme 8-15 - Monochrome (40K Neon Lights)

For the Comet, it originally appears about 8 times on the GBA version from 11,000 to 19,000. In Bird & Beans however, the Comet now appears about 6 times on the DSi version from 13,000 to 19,000. It's because in the DSi version has two new objects in order to compensate the DSi Screen Size, which is the Planet on the top-left and the Floating City on the top-right.
And additionally for the Comet, in Pyoro the Comet is Blue, in Pyoro 2 the Comet is Red, and when you reach to Sepia at 20,000, the Comet is now White as you expect, but when you reach to Monochrome at 30,000 (though not really possible to be seen in-game), the Comet is Blue again due that the Comet and the Fireworks shares the same Color Palettes.

And for the Neon Lights, on the GBA version, it cycles 8 Colors in an order to the beat of the music in real-time. The Colors in order is Black, Yellow, Red, White, Blue, Green, Magenta, and Cyan.
In Bird & Beans, it uses that same Color order like in the GBA version, but in the DSi version, instead of cycling 8 Colors to the beat of the music, the Colors just continue to speed up more and more the longer you survive in-game and also cause an interesting Color Illusion effect until the Neon Lights loops back to the same 8 Colors on the 12th loop at the start and just repeats forever.

I did made an animated version of this spritesheet, but I can't submit animated spritesheets unfortunately. So if you want to see the animated version of it then click on the link below.
https://www.dropbox.com/scl/fi/cfhilrs7adjigi3wo1mtw/Bird-Beans-Pyoro-Buildings-Objects-Sprites-Animated.gif?rlkey=rntwis2khzumro670bdsb2dl3&st=771s7ldo&dl=0
Jun 5, 2022, 3:41 PM Vile300 Game:
Contra: Hard Corps
browny is absent :,I
Jun 5, 2022, 3:28 PM StarmanElite Sheet:
Buildings & Objects
People talk about the 3 scary figures in mario galaxy 2 but they never talk about the creepy figure in Pyoro 2. *Shivers*
Jun 5, 2022, 1:52 PM SteamyJ Update:
Customs & mobile & Wii U, oh my!
I didn't realize when the update schedule was. I just checked here randomly.
Jun 5, 2022, 1:32 PM SpritZ Sheet:
Mecha Sonic (MS/GG-Style)
Pretty radicallll
Jun 5, 2022, 1:22 PM Tailx Sheet:
Comments
@Yawackhary Oh yeah your right. I didn't see that the Korean uses the same words for 10K and 15K but different. And your third reason is accurate.
Jun 5, 2022, 12:31 PM Yawackhary Sheet:
Chris Taylor
Sunsoft completely changed the sprites compared to all of the other versions of the game.
Jun 5, 2022, 11:28 AM YorkieYT Update:
Customs & mobile & Wii U, oh my!
Wow, my first shout out! I’m glad my cruddy sprites are worthy XD
Jun 5, 2022, 11:18 AM WilliamStef Sheet:
Sonic the Hedgehog
Reminds me of the Sonic Chaos prototype.
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