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Super Mario World
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Category SNES
Sheets 276
Hits 3,688,106
Comments 148
Super Mario World
Super Mario World
Playable Characters
[2]
Non-Playable Characters
[3]
Enemies & Bosses
[24]
Yoshi's Island Stages
[17]
Donut Plains Stages
[31]
Vanilla Dome Stages
[28]
Twin Bridges Stages
[17]
Forest of Illusion Stages
[17]
Chocolate Island Stages
[32]
Valley of Bowser Stages
[33]
Star World Stages
[7]
Special World Stages
[16]
Miscellaneous Stages
[14]
Backgrounds
[3]
Tilesets
[10]
Overworld
[7]
Miscellaneous
[15]
Console Genre Developers
SNES Platformer Developer coming soon!
Tagging is in the works and will be here soon!
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Dec 12, 2020, 12:10 AM
Why does the icon keep changing?
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Dec 9, 2020, 5:37 AM
Bro how did we go 200< sheets without the goal post
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Dec 8, 2020, 1:57 PM *
Hmm? I'll check just to make sure.

EDIT: I believe it's the same shape every time. But I'll hold off on ripping it until I can observe it a little closer. But I'll be uploading the Goal Post in a short while...
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Dec 8, 2020, 1:43 PM
I don't think the iris-out transition is supposed to be ripped, it's an effect done by SNES hardware just like the Back Door light ray and the keyhole effect. It probably looks different every time you capture it.
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Dec 8, 2020, 1:35 PM
Goal pole, and goal pole effects... comin' right up! It'll be just a few minutes. ;)

BTW, I don't know if you can get the Iris-out transition. But I'll try...
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Dec 4, 2020, 9:41 PM
RIP Old Enemies Sheet. :(
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Dec 2, 2020, 11:41 PM
And the iris out when the level is complete.
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Dec 1, 2020, 3:55 AM
Hey where's the star effects after completing a level?
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Nov 30, 2020, 9:50 AM
Thank you Barack Obama.
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Nov 24, 2020, 12:40 PM *
The stages and sub areas have size differences in length / height. It would be a waste of space to put them together.
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Nov 24, 2020, 9:49 AM
It looks really unorganized having all of the levels have their sheets split up by areas, would it be ok if we cleaned that up?
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Nov 13, 2020, 11:59 AM
This game has gotten a lot of stuff since i last saw it.
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Nov 12, 2020, 5:22 PM *
@Barack Obama, I did the KOOPA sign and the Landmass.
By the way, you're right about that Secret of Mana thing!
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Nov 12, 2020, 5:00 PM
I'll help organize the enemy sheet.
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Nov 12, 2020, 4:47 PM *
- Coin cloud when Yoshi eats berries
- Japanese "KOOPA" sign for Bowser's castle (Overworld Sprites)
- Overworld landmass shifting (after Donut Ghost House, after Sunken Ghost Ship, etc.) from Lunar Magic
- Enemy/object/npc/tile palettes from vSNES
- Overworld sprite/tile animations (Yoshi's Island clouds, waterfalls, etc.)
- The stage tilesets are kinda messy
- Tilesets & object/block sheet mix sprites & level structure
- The enemy sheet could need some organization

The more you look at it, the more you find, it's a barrel without a bottom just like Secret of Mana.
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Nov 12, 2020, 3:54 PM
I can't think of anything else left here to rip in this game.
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Nov 12, 2020, 2:34 PM
It looks like the fifth most popular game on The Spriters Resource is finally complete. I think...
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Nov 12, 2020, 11:53 AM
Now I really think there is nothing left to rip.
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Nov 12, 2020, 12:16 AM
Star Mario's sprites are just regular Mario's sprites constantly changing between his Super, Fire, Luigi, and Fire Luigi palettes in that order, with a bunch of glitter sprites place on him.
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Nov 11, 2020, 10:47 AM
It is. I figured one could disable sprites and leave one background layer and use animget to capture every frame.
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Nov 11, 2020, 10:35 AM
were is the star mario sprites
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Nov 11, 2020, 10:22 AM
@DogToon64 Thanks! I will try to rip it now.
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Nov 11, 2020, 10:08 AM
@Sanic Yep, it is. I'm not able to rip it, I can't find it in my viewer. Maybe you'll have better luck than I did. :P
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Nov 11, 2020, 9:23 AM
Is it the keyhole's zoom animation? If so, i'm almost sure i can rip it.
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Nov 10, 2020, 5:55 PM *
I'll see if I can rip the keyhole. BRB...

EDIT: Welp, I'm back. I failed. Dadgum SNES hardware! >:P
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