Sonic the Hedgehog 3
Sonic the Hedgehog 3

Game Info arrow_drop_down favorite | |
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Category | Sega Genesis |
Assets | 198 |
Hits | 2,842,203 |
Comments | 163 |
Tags (10): arrow_right | |
Alternative Names (2):
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Sonic 3, ソニック・ザ・ヘッジホッグ3 (Japanese)
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[3]
Playable Characters
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[13]
Enemies & Sub-Bosses
Badniks (Angel Island Zone)

Badniks (Carnival Night Zone)

Badniks (Hydrocity Zone)

Badniks (Ice Cap Zone)

Badniks (Launch Base Zone)

Badniks (Marble Garden Zone)

Big Icedus

Big Shaker

Bowling Spin

Fire Breath

Knuckles the Echidna (NPC)

Tunnelbot

Twin Hammer

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[9]
Bosses
Ball Shooter / Egg Cannon

Beam Rocket/Egg Rocket

Big Arm

Dr. Robotnik / Eggman

Drill Mobile/Egg Drillster Mk. II

Flame Mobile/Egg Scorcher Mk. III

Freezer Mobile/Egg Froster

Graviton Mobile/Egg Gravitron

Screw Mobile/Egg Vortex

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[61]
Stages
Angel Island Zone Act 1 (Burning, Dry)

Angel Island Zone Act 1 (Burning, Underwater)

Angel Island Zone Act 1 (Green, Dry)

Angel Island Zone Act 1 (Green, Underwater)

Angel Island Zone Act 2 (Dry, 1/3)

Angel Island Zone Act 2 (Dry, 2/3)

Angel Island Zone Act 2 (Dry, 3/3)

Angel Island Zone Act 2 (Underwater, 1/3)

Angel Island Zone Act 2 (Underwater, 2/3)

Angel Island Zone Act 2 (Underwater, 3/3)

Carnival Night Zone Act 1 (1/3)

Carnival Night Zone Act 1 (2/3)

Carnival Night Zone Act 1 (3/3)

Carnival Night Zone Act 2 (Bright, 1/3)

Carnival Night Zone Act 2 (Bright, 2/3)

Carnival Night Zone Act 2 (Bright, 3/3)

Carnival Night Zone Act 2 (Dark, 1/3)

Carnival Night Zone Act 2 (Dark, 2/3)

Carnival Night Zone Act 2 (Dark, 3/3)

Carnival Night Zone Act 2 (Flash, 1/3)

Carnival Night Zone Act 2 (Flash, 2/3)

Carnival Night Zone Act 2 (Flash, 3/3)

Carnival Night Zone Act 2 (Underwater, 1/3)

Carnival Night Zone Act 2 (Underwater, 2/3)

Carnival Night Zone Act 2 (Underwater, 3/3)

Hydrocity Zone Act 1 (Dry, 1/3)

Hydrocity Zone Act 1 (Dry, 2/3)

Hydrocity Zone Act 1 (Dry, 3/3)

Hydrocity Zone Act 1 (Underwater, 1/3)

Hydrocity Zone Act 1 (Underwater, 2/3)

Hydrocity Zone Act 1 (Underwater, 3/3)

Hydrocity Zone Act 2 (Dry, 1/3)

Hydrocity Zone Act 2 (Dry, 2/3)

Hydrocity Zone Act 2 (Dry, 3/3)

Hydrocity Zone Act 2 (Underwater, 1/3)

Hydrocity Zone Act 2 (Underwater, 2/3)

Hydrocity Zone Act 2 (Underwater, 3/3)

Ice Cap Zone Act 1 (Main Area)

Ice Cap Zone Act 1 (Snowboarding Area)

Ice Cap Zone Act 2 (Dry; 1/3)

Ice Cap Zone Act 2 (Dry; 2/3)

Ice Cap Zone Act 2 (Dry; 3/3)

Ice Cap Zone Act 2 (Underwater; 1/3)

Ice Cap Zone Act 2 (Underwater; 2/3)

Ice Cap Zone Act 2 (Underwater; 3/3)

Launch Base Zone Act 1 (1/3)

Launch Base Zone Act 1 (2/3)

Launch Base Zone Act 1 (3/3)

Launch Base Zone Act 1 (Buildings)

Launch Base Zone Act 2 (Death Egg Underside)

Launch Base Zone Act 2 (Dry, 1/3)

Launch Base Zone Act 2 (Dry, 2/3)

Launch Base Zone Act 2 (Dry, 3/3)

Launch Base Zone Act 2 (Underwater, 1/3)

Launch Base Zone Act 2 (Underwater, 2/3)

Launch Base Zone Act 2 (Underwater, 3/3)

Marble Garden Zone Act 1 (1/2)

Marble Garden Zone Act 1 (2/2)

Marble Garden Zone Act 2 Foreground (1/3)

Marble Garden Zone Act 2 Foreground (2/3)

Marble Garden Zone Act 2 Foreground (3/3)

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[35]
Backgrounds
Angel Island Zone (General, Dry)

Angel Island Zone (General, Underwater)

Angel Island Zone (Intro Cutscene)

Angel Island Zone Act 1 (Green, Dry)

Angel Island Zone Act 1 (Green, Underwater)

Angel Island Zone Act 2 (Bomber & Boss)

Carnival Night Zone (General)

Carnival Night Zone Act 1 (Mini-Boss)

Carnival Night Zone Act 2 (Dark)

Carnival Night Zone Act 2 (Underwater)

Hydrocity Zone Act 1 (Dry)

Hydrocity Zone Act 1 (Underwater)

Hydrocity Zone Act 2 (Dry)

Hydrocity Zone Act 2 (Underwater)

Ice Cap Zone (General, Day)

Ice Cap Zone (General, Night)

Ice Cap Zone (General, Sunrise 1/8)

Ice Cap Zone (General, Sunrise 2/8)

Ice Cap Zone (General, Sunrise 3/8)

Ice Cap Zone (General, Sunrise 4/8)

Ice Cap Zone (General, Sunrise 5/8)

Ice Cap Zone (General, Sunrise 6/8)

Ice Cap Zone (General, Sunrise 7/8)

Ice Cap Zone (General, Sunrise 8/8)

Ice Cap Zone (Snowboarding Section)

Ice Cap Zone Act 1 (Caverns)

Ice Cap Zone Act 2 (Caverns, Dry)

Ice Cap Zone Act 2 (Caverns, Underwater)

Launch Base Zone Act 1

Launch Base Zone Act 2 (Dry)

Launch Base Zone Act 2 (Final Boss)

Launch Base Zone Act 2 (Underwater)

Marble Garden Zone Act 1

Marble Garden Zone Act 2

Marble Garden Zone Act 2 (Collapsing Areas)

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[20]
Tilesets
Angel Island Zone (Intro)

Angel Island Zone Act 1 (Dry)

Angel Island Zone Act 1 (Underwater)

Angel Island Zone Act 2 (Dry)

Angel Island Zone Act 2 (Underwater)

Carnival Night Zone

Carnival Night Zone (Dark)

Carnival Night Zone (Flash)

Carnival Night Zone (Underwater)

Hydrocity Zone Act 1 (Dry)

Hydrocity Zone Act 1 (Underwater)

Hydrocity Zone Act 2 (Dry)

Hydrocity Zone Act 2 (Underwater)

Ice Cap Zone Act 1

Ice Cap Zone Act 2 (Dry)

Ice Cap Zone Act 2 (Underwater)

Launch Base Zone Act 1

Launch Base Zone Act 2 (Dry)

Launch Base Zone Act 2 (Underwater)

Marble Garden Zone

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[26]
Stage Objects
Air & Countdown Bubbles

Angel Island Zone (Burning Area, Dry) Objects

Angel Island Zone (Burning Area, Underwater) Objects

Angel Island Zone Act 1 (Green Area) Objects

Bomber

Capsule

Carnival Night Zone Large Objects

Carnival Night Zone Large Objects (Dark)

Carnival Night Zone Large Objects (Flash)

Carnival Night Zone Large Objects (Underwater)

Carnival Night Zone Objects

Carnival Night Zone Objects (Dark)

Carnival Night Zone Objects (Underwater)

Goal Signs

Hydrocity Zone Objects

Hydrocity Zone Objects (Underwater)

Ice Cap Zone Objects

Ice Cap Zone Objects (Underwater)

Launch Base Zone Debris

Launch Base Zone Objects

Launch Base Zone Objects (Underwater)

Marble Garden Zone Objects

Monitors

Objects (Common)

Rings & Special Rings

Star Post

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[2]
Bonus & Special Stages
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[7]
2-Player Competition
Azure Lake

Balloon Park

Chrome Gadget

Desert Palace

Endless Mine

Menu & Results

Objects & Characters

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[13]
Miscellaneous
Act / Stage Cleared Text & Font

Animals

Chaos Emeralds

Continue Screen

Credits

Data Select & Sound Test

Ending Cutscene

Fonts & HUD

HUD Overlay

Shields

Stage Title Cards

Title Screen & SEGA Logo

Tornado

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[9]
Unused Content
Angel Island Zone (General, Dry) Development Background

Angel Island Zone (General, Underwater) Development Background

Angel Island Zone Act 2 (Bomber & Boss) Development Background

Launch Base Zone Act 1 Background (Underwater)

Launch Base Zone Act 1 Chunks (Underwater)

Launch Base Zone Act 1 Foreground (Underwater, 1/3)

Launch Base Zone Act 1 Foreground (Underwater, 2/3)

Launch Base Zone Act 1 Foreground (Underwater, 3/3)

Launch Base Zone Act 1 Foreground (Underwater, Buildings)

Comments (163)
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I don't use SonMapEd often, and half the controls/options don't actually work when I do, so I don't see much incentive with it - generally, I have a set structure for ripping things, and it varies from object to object since the method has to be adapted suited to what it is and what its colors are.

Do people use SonMapEd to rip sprites in BMP format? and is it allowed? Just wanna know because that'll make ripping sprites in Sonic games on the Genesis a snap. Just create some BMPs from the image, throw it together in paint.net, boom! You're done.

Mostly updates for palette lines (so they have better reference points), the disclaimer boxes, and anything else that needed adjusting/inserting. Most of the new version files were done before Christmas as part of a much large batch plan, but, that's fallen through and become part of a smaller set that will be finished tomorrow afternoon.

I just noticed a sudden influx of updates to this page, namely its bosses, but..could I ask what all changed about them?

@Paraemon: I think DZTVE was replying to ilovescratchcie's comment.

Who are you asking there?

You mean the glowing spheres right

Answer's further down the page. tl;dr - to make it easier for other users.

why is the ice cap sheet 10 sheets instead of 1 with just the different palettes

OK

@ilovescratchcie: That wouldn't go here, it would go in the Sonic & Knuckles section.

...? There is no pinball in Sonic 3.

There was a 3rd bouns stage and it's the pinball

Thank you.

I Like You Paraemon

Palette clashes when converting from a lighter scheme to a darker scheme. My best solution was to break the transition up to avoid any potential headaches (because I suffered some trying to organise them).

Why there are so many backgrounds for Ice Cap Zone?

Not to mention all the different color values.

:)
Except it'd be a nightmare mess if both were together, and certain things applying to one game don't go into the other (Competition isn't in & Knuckles, and the title screens are entirely different, for example). It really is just a lot more easier to keep them separated.
Except it'd be a nightmare mess if both were together, and certain things applying to one game don't go into the other (Competition isn't in & Knuckles, and the title screens are entirely different, for example). It really is just a lot more easier to keep them separated.

I mean, It should be Sonic 3 & Knuckles