Undertale
Undertale
| Game Info arrow_drop_down favorite | |
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| Category | PC / Computer |
| Assets | 144 |
| Hits | 7,234,019 |
| Comments | 404 |
| Tags (14): arrow_right | |
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Alternative Names (1):
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UT
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[1]
Playable Characters
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[25]
Non-Playable Characters
Alphys
Amalgamates
Annoying Dog
Asgore Dreemurr
Asriel Dreemurr
Chara
Flowey
Grillby
Mettaton
Monster Kid
Muffet
Mystery Man & Gaster Followers
Napstablook and Dummies
Nice Cream Guy
NPCs / Monster Overworlds
Onion-san
Papyrus
Ragel
The River Person
Royal Guards 01 & 02
Sans
Snowdin Canine Unit
Temmie
Toriel
Undyne
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[24]
Enemies & Bosses
Alphys
Amalgamates
Asgore Dreemurr
Asriel Dreemurr
Flowey
Glyde
Mettaton
Mettaton EX
Mettaton NEO
Monster Kid
Monsters (CORE / Hard Mode)
Monsters (Hotland)
Monsters (Snowdin Forest)
Monsters (The Ruins)
Monsters (Waterfall)
Muffet
Napstablook and Dummies
Papyrus
Photoshop Flowey
Sans
Snowdin Canine Unit
So Sorry
Toriel
Undyne
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[6]
Vendors
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[21]
Backgrounds
Alphys' Lab
Asgore's Castle
The Core
The Dump (Date)
Home and New Home
Hotland
Mettaton's House (Interior)
Mtt Resort
Napstablook's House
Papyrus and Sans's House
Ruins
Ruins (Full, 1 / 2)
Ruins (Full, 2 / 2)
Snowdin
The Surface
Temmie Village
True Laboratory
True Pacifist Ending
Undyne's House
Waterfall
Waterfall (Continued)
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[7]
Dialogue Portraits
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[9]
Console-Exclusive Content
Borders (PS4 / Switch / Xbox)
Button Icons (PS4/Vita/Switch/Xbox)
Controller Buttons
Dog Shrine (PS4 / Switch / Xbox)
Goner Clam (Switch)
Mad Mew Mew (Overworld) (Switch)
Mad Mew Mew (Switch)
Mad Mew Mew Battle Effects
Trophies (PS4)
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[28]
Miscellaneous
10th Anniversary NPC Concepts
Asriel Dreemurr Battle Background
Attack Effects
Battle Background
Battle Menu
Cool Fox That Rides A Skateboard Into Lava And Dies (Concept) (Recreation)
Demo Instructions
Demo Sprites
Flowey (Winter Alarm Clock)
Fonts
Game Over
Garbage Dump Sprites
The Gauntlet of Deadly Terror
The Human Souls
Introduction
Items
Japanese-Version Assets
Jetpack
Joystick Config / Control Test
Miscellaneous Sprites
Monster Kidz Word Search
MTT News
Papyrus Dating HUD
Punchcard
Shopkeeper Backgrounds
Telescope Backgrounds
Text Bubbles
Tile Puzzle
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[16]
Unused Content
100 Robot
98 Robot
bg_firstroom
Big Bob
Debug Sprites
Doge
Ground Torch
Map Concept Drawings
Monster Test
Notes from Flowey
NPC Test
Photoshop Flowey Concept Art
Ruins (Beta)
Spriters Resource Message
Test (Intelligence)
Test Bullets
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[7]
Trailer/Promotional Sprites
Comments (404)
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@Random Talking Bush: I know it's impractical, it was more for the folk who are curious how it's saved raw but don't have the resources to rip it themselves. Since we're talking about missing sprites, I'll mention the few that inspired me to submit the raw dump: - Telescope from Waterfall & Editor overlays. (a few colliders are here, but far from everything).
Also, I was thinking of including a dump of the pre-assembled rooms. Would this be accepted if I organized them by Used / Unused / Etc and cleaned up the editor overlays? I want to ask before putting in the time to clean and organize all 336 rooms.
Also, I was thinking of including a dump of the pre-assembled rooms. Would this be accepted if I organized them by Used / Unused / Etc and cleaned up the editor overlays? I want to ask before putting in the time to clean and organize all 336 rooms.
@4Bakers: We don't accept those kinds of submissions, you need to put effort into proper organization. Not to mention we already have practically everything, we don't need unorganized, almost unusable sprite dumps like that (which would also require users to manually trim junk data around each sprite, might I add).
For those who are still waiting on specific assets, you can use Undertale Modding Tool https://github.com/krzys-h/UndertaleModTool to rip content yourself.
@Pikashu2 https://tinyurl.com/5n748dnx is a Reddit post containing rips. NOTE: These rips still have the Dev overlays (overlays for colliders, interactions, events, doors, etc), every NPC in every possible state at once, missing rooms (like Snowdin Town interiors), etc. It's not that hard to mod the game to make the dev overlays invisible and export rooms as PNGs manually...
I don't know if you guys will agree or not with me here, but I think that the Backgrounds and the Tilesets sections are confusing and even a little unorganized at its current state. There are many sheets in the Backgrounds section which would make much more sense to be on the Tilesets section(like the True Pacifist Ending and the Ruins sheets. Maybe it makes sense for the Ruins sheet to be there since it has a complete rip from the entrance area of the Ruins, but the sheet from The Core also has a similar rip from the Core entrance and it still is on the Tilesets section). But I think what contributes the most for the confusion is that most sheets on the Backgrounds section already have a tileset rip from their respective areas, and thus making the Tileset section underused. I have no clue about how to organize them in a better way, but I just wanted to point this out.
i still don't know where the hotland marquee is
can someone please just make all the rooms in one sheet, cause it's so hard to recreate it using tilesets
where is mad mew mew?
edit: oh nvm sorry
edit: oh nvm sorry
Where is the "welcome to hotland" marquee?
does anyone know where the warning boxes are? the one asgore and mettaton uses?
@casteor573 That's an actual font, and it's not stored in an image or anything like that.
where is the battle text like your name how much hp you have and level

where do i find the umbrellas
wheres the border?
were room_water_redacted
Happy 6th, Undertale!
A great game, cool mechanics, good story, but the internet ruined the game
If I remember correctly you can turn the solids sprites visible by using a debug method, so technically they are 'used' in game but you shouldn't really ever actually see them. I'm not saying move them or anything, just pointing it out.
@pugsforlifebruh12: If it's completely invisible, does it even count as being used?

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