Comments
Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Jun 25, 2018 6:21 AM | Random Talking Bush | Asset: Splash Screens | Added the Japanese version's splash screens as well as a bunch of unused things. |
| Jun 25, 2018 4:07 AM | Dolphman | Game: Clock Tower for Windows 95 | Gah! Why did they think making them "HD" with shitty filtering was a good idea? |
| Jun 25, 2018 4:04 AM | Superjustinbros | Asset: Green Greens | Well done, RTB. |
| Jun 25, 2018 3:43 AM | Random Talking Bush | Asset: Green Greens | Completely re-ripped, now includes background animations and Whispy Woods's sprites. |
| Jun 25, 2018 3:36 AM | Siul | Update: Livin' on a... Prune? | ur song idea is t r a s h |
| Jun 25, 2018 1:15 AM | DMZapp | Asset: Robin (Male, Paper Mario-Style) | I played Scribblenauts Unlimited (and Drawn to Life 2) a few years ago. Maybe it's a subconscious thing on my part. |
| Jun 25, 2018 12:31 AM | Cavery210 | Asset: Battle Backgrounds | The Zeromus battle background needs to be re-ripped, as they are separate parts. |
| Jun 24, 2018 11:55 PM * | larsenv | Asset: Dogs | Nope. |
| Jun 24, 2018 11:03 PM | Void-the-Bat | Asset: Mario (2D) | You'd think they would've used the Cappy Eyes for when you enter a 2D segment for the first time, since he does make a comment upon entering. (I mean his eyes appear when he makes a comment in the 3D segments or just do nothing long enough.) |
| Jun 24, 2018 10:53 PM | Cavery210 | Asset: Nappa | Hilariously derailing one liner. |
| Jun 24, 2018 10:44 PM | goombafan333 | Asset: Pokémon (Front) | That Kyogre is something else. |
| Jun 24, 2018 9:22 PM | TKeitaNAF | Asset: Yuri (Undertale Overworld-Style) | Off Topic but @Kendotlibero nice Shimoneta profile picture right there! one of my favorite animes! |
| Jun 24, 2018 9:21 PM | TKeitaNAF | Asset: Yuri (Undertale Overworld-Style) | i love it! So cute! |
| Jun 24, 2018 9:20 PM | TKeitaNAF | Game: Doki Doki Literature Club! Customs | i need to fill Yuri's section with more customs,she is the best one |
| Jun 24, 2018 8:33 PM | Random Talking Bush | Asset: Playtime | We have a "Revise" function for that purpose. |
| Jun 24, 2018 8:21 PM | RaposaCadela | Asset: Cebo | Everything in this game looks good, everything but the main character. |
| Jun 24, 2018 8:18 PM | RaposaCadela | Asset: General Sprites | They gave Donkey Kong nipples. |
| Jun 24, 2018 8:17 PM | RaposaCadela | Game: Elite (PAL) | NES 3D!!!!! |
| Jun 24, 2018 8:15 PM | RaposaCadela | Game: Happy Camper (Prototype) | So many unused graphics in this one! |
| Jun 24, 2018 7:58 PM | Rainbow Question Mark | Game: Marvel: Avengers Alliance | marvel's most ambitious crossover event before infinity war |
| Jun 24, 2018 7:48 PM | RaposaCadela | Asset: The Hero | Oohhh, man! I always wanted to make a sprite sheet of this! I was always too lazy to try and rip the death animations, though. Good on ya! I actually have some unused sprites and some other things from an unfinished sheet I started. I'll update this one. |
| Jun 24, 2018 6:42 PM | MonadoBoy16 | Asset: King Dedede's Area | @doc von schmeltwick LOL!!! |
| Jun 24, 2018 6:36 PM | kite2014 | Asset: Sounds Of Summer | oh god my sides XD |
| Jun 24, 2018 6:25 PM | sleepywomak | Game: Baldi's Basics in Education and Learning | nvm it could be pending |
| Jun 24, 2018 6:25 PM | sleepywomak | Game: Baldi's Basics in Education and Learning | im ripping the principal of the thing |
| Jun 24, 2018 6:24 PM | sleepywomak | Asset: Baldi | i ripped the textures |
| Jun 24, 2018 5:14 PM | NES Boy | Asset: Pokémon Icons | nctrnOWL, to my understanding, the bottom palettes are the sprites with their RGB channel values in multiples of 8 (8, 16, 24, 32, 40, 48, 56, 64, etc., up to 248), while the top palettes use the same values, but with a 1 added every four values (8, 16, 24, 33, 41, 49, 57, 66, etc., up to 255). This is because the palettes for the sprites are stored in a 15-bit color format, which only allows 31 values per RGB channel (totaling up to 32,768 unique colors), while most imaging software uses a 24-bit color format that allows 255 values per RGB channel (totaling up to 16,777,216 unique colors). In other words, this sheet uses two approximations based on the 15-bit color format. |
| Jun 24, 2018 5:02 PM | kite2014 | Game: BlazBlue: Cross Tag Battle | @Ehm SOON.... my friend SOON... @ayinami well check evo 2018 if dont believe me |
| Jun 24, 2018 4:55 PM | kite2014 | Asset: Girls | oh yes ( ͡° ͜ʖ ͡°) |
| Jun 24, 2018 3:54 PM | The Great Papyrus (Nyeh) | Asset: Kirby Palettes | Thank you. And sorry for being kind of a jerk. |
| Jun 24, 2018 3:20 PM | Robot Mario | Asset: Title Screen | Where are the sprites from where you pause the game and reset the game boy? |
| Jun 24, 2018 3:18 PM | NES Boy | Asset: Flying Man | Since an updated version of Magicant is coming to Ultimate, I wonder if the Flying Man will actually get a model there. |
| Jun 24, 2018 3:09 PM | NES Boy | Game: Super Smash Bros. for Nintendo 3DS | I noticed that the "Stage Icons" and "Stage Previews" sheets are missing Midgar and Umbra Clock Tower. ...In fact, a lot of stuff related to Cloud, Corrin, and Bayonetta is missing. |
| Jun 24, 2018 2:09 PM | MonadoBoy16 | Asset: Anti-Plant | Is that the Girl eating Plant from Jimmy Neutron? |
| Jun 24, 2018 2:07 PM | Mario544445 | Asset: Playtime | @craftersshaft go to the main baldi's basics page on here and click "Add New Sheet" |
| Jun 24, 2018 1:39 PM | LoneShadowStar | Asset: Ankha | The palette seems a little faded compared to the other islanders. I may decide to re-rip this at some point. |
| Jun 24, 2018 12:16 PM | Greenknight9000 | Asset: PlaceFace | @Koopa Retro Touché |
| Jun 24, 2018 12:16 PM | Greenknight9000 | Game: Baldi's Basics in Education and Learning | This was inevitable, and I'm not complaining |
| Jun 24, 2018 12:15 PM | Greenknight9000 | Asset: Jimmy Neutron | Jimbo Nutren! All jokes aside, I enjoyed playing this game as a kid, though I don't have the cartridge anymore :( |
| Jun 24, 2018 12:13 PM | MisterMike | Asset: Mario (Odyssey, 8-Bit) | @PaperWario Thanks! |