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The Legend of Zelda: Four Swords Adventures
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Sheets 49
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Comments 6
The Legend of Zelda: Four Swords Adventures
The Legend of Zelda: Four Swords Adventures
Playable Characters
Non-Playable Characters
Enemies & Bosses
Console Genre Developers
GameCube Action-Adventure Developer coming soon!
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Dec 14, 2017, 8:57 PM
Me (from Aug 21): Okay, Cool!
patiently waits waaaayy over "a few days"
Me (Now): Maybe he will rip them for Christmas? ;)
Aug 21, 2017, 10:45 PM
No worries guys, I'll update soon with a no shield version of the Sprites, give me a few days!
Jul 7, 2017, 5:13 AM

4) You'd have to be pretty devoted to ripping everything from this game if there are any sprites that you wanted to see get added.
Mar 25, 2017, 10:53 AM
Okay so I was reminded of this game and the lack of sprites, and then I remembered that I had used Dolphin to mass dump textures from VRAM. Thing is, everything is a mess and I cannot be assed to properly assemble things.
1) GBA sprites! There isn't much here that's easy to rip. The bootstrap program contains very minimal assets; everything is actually streamed from the Gamecube to the GBA via the link cable in real time. This includes the Links, the enemies, tiles, etc. If there is a way to use a recent Visual Boy Advance as a controller in Dolphin, I can cook something up with my existing toolchains to rip some things.
2) The Link sheets will need to be revisited. The shield is actually a separate sprite layered on! So, we should be able to have shieldless Link sprites for all 4 colors plus Shadow Link.
3) Tiles are pretty much the exact same as Link to the Past, with some additions.
Jul 26, 2015, 9:17 AM
How about the GBA stuff?
Mar 4, 2015, 4:33 PM
We need more enemy rips from this game.
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