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Dec 12, 2019 7:23 PM Ton Asset: Princess Peach, Toad & Kings @MCTravisYT Those are the creatures the kings are transformed into.
Dec 12, 2019 6:03 PM Super Piter Game: Super Mario All-Stars: Super Mario Bros. 2 @Evan.F of course, SMBX has a lot of SMB2 backgrounds ripped. That helps when it comes to ripping.
Dec 12, 2019 4:55 PM supersonic392 Asset: Paper Mario cool
Dec 12, 2019 4:04 PM Evan.F Game: Gotta Protectors: Amazon's Running Diet Any game where 'falling ass bomb' is a thing is a perfect game
Dec 12, 2019 2:07 PM Random Talking Bush Game: Air Buster: Trouble Specialty Unit Yeah, simply put we forgot to re-organize 'em.
Dec 12, 2019 1:30 PM Murphmario Asset: Help Images Do not scare a cat with the Nintendo Switch.
Dec 12, 2019 12:29 PM Super Piter Asset: Items The mushroom looks fine, more than everything else in this DOOTleg.
Dec 12, 2019 12:02 PM Deathbringer Game: Air Buster: Trouble Specialty Unit Most of the time it has do to when they get uploaded, every time a new section is made, it automatically goes to the bottom.
Dec 12, 2019 10:43 AM Sid Starkiller Game: Air Buster: Trouble Specialty Unit I know this is a really minor thing, but why is the player's ship on the bottom of the page? I thought it was standard for playable units to be first in line.
Dec 12, 2019 6:16 AM MDTravis Asset: Princess Peach, Toad & Kings So it looks like a few Super Mario Bros 2 enemies ended up here, as well as an unused sprite from Super Mario World, Yoshi, and DK Junior
Dec 12, 2019 2:53 AM RaposaCadela Asset: Pikachu They're exactly that!! These bootleggers traced over the other bootleg! Oohh, hoh my, here we go on a bootlegception again..
Dec 12, 2019 1:52 AM MegaManIsEpic999 Asset: Air Man (Super Mario Bros. 3-Style) I wonder what would happen if Air Man became a boss in the Mario series...
Oh, wait. He's already unbeatable!
Dec 12, 2019 12:55 AM Super Piter Asset: Mario (Dr. Mario-Style) yes.
Dec 12, 2019 12:21 AM werewolfman1231 Asset: Felicia how do i convert the sprites to .GIF? to animate the sprites without Photoshop?
Dec 12, 2019 12:01 AM yiey20 Asset: Multiple Tilesets What's the lightning bolt in the items and powerups section? Is it unused? What does it do?
Dec 11, 2019 10:58 PM MDTravis Asset: Unused Sprites Hey look it's mario bros Mario
Dec 11, 2019 10:53 PM MDTravis Asset: Sonic Huh, there's Sonic 3 sprites using the Sonic 2 palette (?) here
Dec 11, 2019 10:47 PM SomethingStupid Asset: Sonic the Hedgehog Where are the blue sphere sprites?
Dec 11, 2019 9:14 PM Simpsons Dumper Asset: Profile Icons If anyone is interested in ripping profile pictures themselves, these are located in the chara directory of the Switch firmware. The SZS files can be decompressed using wszst and then read as raw image data (256x256 RGBA).
Dec 11, 2019 8:08 PM Super Piter Asset: Helio Oh look! It's that one boss from Wario Land 3!
Dec 11, 2019 7:28 PM magictoad354 Asset: Mii Outfit Previews it makes me happy that miitomo assets were reused and new items were made
Dec 11, 2019 4:41 PM TehPuertoRicanRipper Asset: Sonic the Hedgehog @yagoshi There is one now.
Dec 11, 2019 12:25 PM Sonicfan32 Asset: Gex (Sonic 1-Style) Update 12/10/19: Gex 1-based animations
Small update with two new animations for an upcoming hack:
Run (Alt.)
Jump
Dec 11, 2019 10:55 AM Paraemon Asset: Hydrocity Zone Act 1 (Dry) They'll go on the Prototype page when they're good and ready. Don't expect everything to be instantly ripped just because it's been out for more than a few hours. Should I get around to them, I'd like to take my time to ensure the work is properly done instead of callously upload a rushed job. Any further issue will push it lower on my list of priorities.
Dec 11, 2019 5:03 AM blargsnarf Game: Shovel Knight: Treasure Trove Anyone know of a program that rips these properly? There's this: https://github.com/leamsii/Shovel-Knight-Toolkit buuut it seems to have a problem with the anb files.
Dec 11, 2019 2:50 AM Hans-Cuff Asset: Sandworm (Sonic Lost World) Hey, great sheet! It looks really authentic. I think the white part's shading could be improved a little, Maybe you could simplify its shading, reduce the dithering. I think the white bounce light blob on the darkest point of the Sandworm's white clitellum looks kinda weird, to me, at least. Maybe you could try to put the clitellum's bounce light to the very bottom to the ground and make it slightly thinner. But besides that, I think this looks very nice, great job, Dolphman!
Dec 11, 2019 2:49 AM SonicandMarioGames Asset: Hydrocity Zone Act 1 (Dry) Where are the beta tiles?
Dec 10, 2019 10:55 PM WolfMoon2845 Game: Persona 3 @Rodita, the MC doesn't have any portraits, unfortunately.
Dec 10, 2019 10:54 PM Bromaster Game: Pizza Tower then fucc, I can't upload him because '.zip isn't accepted'
Dec 10, 2019 9:37 PM Super Piter Game: Pizza Tower Mama mia pizza mia! A lot of shit is going on down there-a! Keep scrolling up to keep your pizza safe!
Dec 10, 2019 8:05 PM Thirteen1355 Game: Shovel Knight: Treasure Trove It's time for updates yay!
Dec 10, 2019 7:53 PM Sonic the Sketchhog Asset: Title Screen, Stage Select & Company Screens Am I the only one who noticed that Green Hill's sea color is different than on the actual level?
Dec 10, 2019 6:20 PM bluebrid3639 Asset: Tileset (SMB1) What are the frozen bricks?
Dec 10, 2019 2:56 PM NARbluebear Asset: Maze Parts Probably from a cutscene or they were scrapped. My theory is that they would be placed near the Power Pellets and would give double the score of normal ones.
Dec 10, 2019 2:40 PM Bromaster Game: Pizza Tower by the way if my peppino sheet gets accepted his suit will be yellow due to it being yellow in the files.
Dec 10, 2019 2:07 PM NONE_Dragon Asset: X (Fourth Armor) Kinda odd how this armor doesn't have unused ride chaser hurt sprites, but the X5 armors do.
Dec 10, 2019 1:43 PM Bromaster Game: Pizza Tower @Benjamin
Im uploading them
Dec 10, 2019 4:07 AM AyanamiRei0 Asset: Victory Portraits This sheet is for the Neo-Geo/Arcade version not the PS2 version.
Dec 10, 2019 3:31 AM MDTravis Asset: Pokémon (Grayscale Front) In-game, the whites on the pokemon are usually transparent as the Gameboy can only support up to 4 colors on the screen. So shouldn't the background be white instead?
Dec 10, 2019 3:18 AM MDTravis Asset: Objects (Common) I think that prototype underwater palette is the same palette as the one used on Sonic 1's title screen
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