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Eggman / Robotnik (Unused)
Game
Section
Enemies & Bosses
Filesize 337.74 KB
Submitter Ragey
Format PNG (image/png)
Size 679x3382 pixels
Hits 18,789
Comments 24

Eggman / Robotnik (Unused)
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Jan 17, 2019, 6:10 PM
Which was what, 13 years after this game released?
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Jan 17, 2019, 6:06 PM
@MCTravisYT ...no? This is the SatAM version. The Robotnik you're thinking of was on Adventures of Sonic the Hedgehog. And he wasn't popular because of that. That clip was taken out of context years after the show ended and became a meme.
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Jan 17, 2019, 6:02 PM
Oh cool an entire unused set of the version of Robotnik that was popular for his popular phrase "PINGAS"
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Dec 2, 2018, 3:36 AM
This is a lot of unused content. Should someone make a SegaSonic rom hack featuring the English version of the sprites and such?
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Oct 27, 2018, 7:48 AM
@Don Thanks For Meantioning Australia Cuz That's Where I'm From!
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Sep 22, 2018, 2:46 AM
@Tattle That's what was used mainly for European (and a bit of Australian) supplementary materials, America used the SatAM one more, it seemed. The most blatant examples of this would be the respective comics between the US and the UK.
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Sep 22, 2018, 2:19 AM
I Think PINGAS/AoStH Robotnik Would Of Been Better For Sega To Make If They Were Gonna Release This In English Countries
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Jun 4, 2018, 6:15 PM
i will made fangame to segasonic the hedgehog + sonic 1 so.... this sprites will be help me so muchhh...... and 私はソニックファンです (I am sonic fan) さようなら (goodbye)
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May 8, 2018, 4:37 PM
It's crazy how there was Egg-0-Matic sprties planned for the final level... I'm guessing Eggman was originally going to control it with a remote control, and after he self destructs it, he hops into the Hovercraft and flies away, leading to the ending where he fell into the ocean.
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Nov 24, 2017, 3:43 AM
Thank goodness these butt-ugly SatAM sprites were never used. Not that the sprites were poorly done or anything, but the character design was really awful.
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Aug 19, 2017, 12:25 AM
Aren't the blue dialogues meant to be for Sonic? I found this out on TCRF's SSTH prototype page.
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Jul 25, 2017, 7:40 PM
@Tamincog Me neither!
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Jan 23, 2017, 5:15 PM
:o Didn't know there was complete Robotnik sprites!
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Oct 17, 2016, 4:43 PM
I'm suprised they managed to get that far in development with an asymmetrical design either way, since they would have to draw those exact sprites TWICE, one for Robotnik facing left, and another facing right (which would've been a tedious process when trying to meet with the deadline).
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Oct 15, 2016, 5:23 PM
I guess they decided to give up on SATAM Robotnik before the cage vehicle, which might be a huge edit along with the ones in the last stage. It makes me wonder if Sonic Team was planning to hire Jim Cummings to do the voice overs or left the Japanese speech with English Translation added instead.
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Oct 14, 2016, 3:30 PM
@Dolphman: Yeah, some people just try to be cringey ass motha fukaz
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Oct 14, 2016, 12:05 AM
That meme's old as hell and no longer funny. So don't spam it on every Robotnik sheet.
And the fact you did it on a sheet with the WRONG Robotnik just made me facepalm.
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Oct 13, 2016, 9:11 PM
PINGAS!!!!
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Oct 11, 2016, 12:29 AM
You know what? I'm not a big fan of SatAM Robotnik but... I would have really loved this.
It's like a sequel to Sonic Spinball or something~ :p
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Oct 9, 2016, 6:13 PM
@Dolphman
SEGA's arcade games require some files to be merged for the sprites to display properly in a tile viewer. There's an explanation and a link to tools at the bottom of this page.
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Oct 9, 2016, 2:57 PM
@RainbowQuestionMark
From what I know he was supposed to be used for the US version of SegaSonic the Hedgehog if I recall correctly
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Oct 9, 2016, 2:00 PM
So why does the SATAM/Sonic Underground Robotnik/Eggman exist in this game?
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Oct 7, 2016, 9:51 PM
We finally get to see the unused SATAM Robotnik. BTW how did you manage to rip this? MAME's tile viewer doesn't seem to work on Sega games when I tried to.
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Oct 7, 2016, 7:11 PM
Do I detect a hint of Robotink from the old Sonic cartoons?
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