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Jul 26, 2019, 7:29 PM Doc von Schmeltwick Sheet:
Insects
Finally this gets a rip.
Jul 26, 2019, 6:02 PM Depressed Mario Sheet:
Canvas (Unused)
why is he unused?
Jul 26, 2019, 6:00 PM Max Ward Sheet:
Insects
The sprites surrounded by dark blue are unused. The Queens there have one uncolored pixel compared to the used ones.
Jul 26, 2019, 4:50 PM nicolasquinteros3 Game:
Metal Slug 5
Add the Gas Station where the Ptolemaics repairs a Gunner Slug
Jul 26, 2019, 4:27 PM Essential Sheet:
Angry Sun and Moon (NSMBU)
"Came out of a bar at 10 pm" face.
Jul 26, 2019, 2:25 PM Faizal786sunny Sheet:
Mario
I remember when this sprite was in many mario flash games that I played when I was like 7 or 6?
Jul 26, 2019, 2:22 PM Faizal786sunny Sheet:
Mario (Street Fighter 1-Style)
Ey not bad!
This looks great but mario could be a little bit smaller
Still reminds me of kart fighter
Jul 26, 2019, 2:21 PM Doc von Schmeltwick Sheet:
Bosses
Sorry, I got confused since the "The Hyrule Fantasy" bosses were in Seasons. Anyways, that would still be an edit and as such is irrelevant to the discussion; I always found it FAR more comparable to Lanmola than Manhanda or even that weak Digdogger. Now, it WAS a boss in BS Zelda no Densetsu, but that game also had minibosses, which included Moldorm.
Jul 26, 2019, 2:04 PM Doc von Schmeltwick Sheet:
Title Screen & Story / All of Treasures
It's interesting to see how the foreground and background graphics interact for the logo.
Jul 26, 2019, 2:03 PM Doc von Schmeltwick Sheet:
Title Screen & Story / All of Treasures
Well it's not "typos," it's weird grammar. "Gannon" was considered proper in Japanese for a while, much like "Yossy" for Yoshi. It's not really a typo as it is just outdated now. Though for what it's worth, the English manual did indeed say "Ganon."
Jul 26, 2019, 1:58 PM AngelCWarrior Game:
Pokémon Diamond / Pearl
@Prismaticette on it.
Jul 26, 2019, 1:42 PM Edō~In Sheet:
Character Endings
Have a nice day.
Jul 26, 2019, 1:38 PM MisterMike Sheet:
Bosses
@Doc von Schmeltwick
But there's clearly a difference here between the less powerful monsters and the more powerful monsters, that's basically what this boils down to. Patra has more in common with enemies like Manhandla and Gleeok as opposed to enemies like Wizzrobes and Darknuts, so while it isn't a boss in the sense that it guards a Triforce Shard and drops a Heart Container upon defeat, it still fits in with them as a boss type enemy. Like, if I were to edit the game and make Patra the boss of one of the dungeons, Heart Container and all, it would fit just as well. Also, it wasn't in Seasons, it was in Ages. They changed it's name to Eyesoar for some reason, though.
Jul 26, 2019, 1:09 PM Doc von Schmeltwick Sheet:
Bosses
Probably the manual translator was unaware of the change. Still, calling something a boss when the only REAL indicator is "guarding a Triforce shard" and it doesn't do that seems wrong. Even though it IS a boss in Oracle of Seasons, it's really not here.
Jul 26, 2019, 1:08 PM Sonic the Sketchhog Sheet:
Title Screen & Story / All of Treasures
Ah, the typos in the story... So many memories...
Jul 26, 2019, 1:05 PM Sonic the Sketchhog Sheet:
Level 1 (E)
I never knew that the devs used the same sprite as the block from Super Mario Bros. to make some of the walls!
Jul 26, 2019, 11:22 AM Sonic the Sketchhog Sheet:
Mario
I might be the only one that knows that this was used in Super Mario and the Elemental Orbs
Jul 26, 2019, 10:04 AM TheGoku7729 Sheet:
Players
wow, badly edited advance sprites..
Jul 26, 2019, 9:45 AM MisterMike Sheet:
Bosses
@Deathbringer
Funny thing about Pols Voice in the NA versions: Even though the NES has no microphone, the microphone functionality still exists in the data. Personally, I always thought it weird that the Pols Voice are weak to arrows in the NA version. Seriously, why not the Recorder? It doesn't do anything in dungeons anyways, so it wouldn't cause any problems.
Jul 26, 2019, 9:17 AM Deathbringer Sheet:
Bosses
The Pols Voice thing is only a mistake for the non-Famicom Disk System versions (not sure about the Famicom release after the NES or the Japanese versions after that).
Jul 26, 2019, 8:41 AM Tailikku Sheet:
Master Higgins (Wonder Boy Arcade-Style)
This is all too fitting!
Jul 26, 2019, 7:41 AM MisterMike Sheet:
Bosses
@Doc von Schmeltwick
Yeah, and the manual also states that Pols Voice are weak to sound in the english version. I don't think a manual should be the end all be all when it comes to how we deliniate enemies and bosses today. I think the sheets are fine as they are.
Jul 26, 2019, 5:37 AM JoshTheHedgehog33 Sheet:
DIO & The World
Muda muda mudamudamudamudaMUDAMUDAMUDAMUDAMUDAMUDAMUDA
Jul 26, 2019, 2:05 AM Stasis Rune Sheet:
Daimon Portraits
These character designs are sooo strange! I love them!
Jul 25, 2019, 9:42 PM Doc Melonhead Sheet:
Metal Sonic
I had to admit, it's better than the previous version; especially with the instruction of how to animate said sprites and put them together.
Jul 25, 2019, 9:26 PM lalalei2001 Game:
Sonic the Hedgehog Media Customs
Wonder if there'll be an IDW section soon!
Jul 25, 2019, 7:11 PM RynoTheGameGuy Game:
A Koopa's Revenge
I vaguely remember this from when I was 4 years old, or at least before I was in elementary school.
Jul 25, 2019, 6:57 PM Doc von Schmeltwick Sheet:
Link (Breath of the Wild, Zelda 1-Style)
@Chikorita Lover That would violate common courtesy.
Jul 25, 2019, 6:47 PM Babycake Game:
Bomberman 64
@teh_supar_hackr I wouldn't know. Maybe the original uploader had issues with the sheets. I'm also seeing what i can do. Though, i don't know how to extract sprites so i'm just going to screenshot a lot of stuff.
Jul 25, 2019, 6:44 PM Babycake Sheet:
Title Screen & Main Menu
@SuperS192 3DO is the developer of this game.
Jul 25, 2019, 5:49 PM Temmle_IsAwesome Game:
Animal Crossing: New Leaf
please rip the puzzle leauge blocks
Jul 25, 2019, 5:36 PM Cart3r Sheet:
Piranha Plant
GiVe Me ThE pLaNt
Jul 25, 2019, 5:20 PM Chikorita Lover Sheet:
Link (Breath of the Wild, Zelda 1-Style)
Wow, this is just amazing. If Nintendo made an NES Breath of the Wild, I'm sure they'd use these sprites!
Jul 25, 2019, 1:26 PM bel Game:
Altered Beast
Powurr Up!
Jul 25, 2019, 11:40 AM Doc von Schmeltwick Sheet:
Bosses
But once again, with the various bosses making appearances an generic enemies in later dungeons and the manual making no distinction between "normal" underworld enemies and bosses, it might be best to have them all on the same sheet anyway.
Jul 25, 2019, 10:24 AM Superlakitu Sheet:
Attack Effects
@pacmastermeow not funny, didn't laugh.
Jul 25, 2019, 9:37 AM Cart3r Game:
BOXBOY! Customs
I didn't realize this game had a customs section... huh
Jul 25, 2019, 8:34 AM Cart3r Game:
Wario Customs
I wan't a Waluigiware game sometime in the future. maybe a Warioware/Waluigiware for switch? Waluigi doesn't get enough credit in my opinion.
Jul 25, 2019, 8:33 AM MisterMike Sheet:
Bosses
@Doc von Schmeltwick
The roaring is a trait that applies to most boss monsters. In fact, there are two different types of roar sounds depending on the kind of boss you're fighting. The roars also play in adjacent rooms, but interestingly, this isn't tied to the bosses per se, rather it's tied to the room itself; If you use a Zelda dungeon editor, you can set the roar to play in any room regardless of boss proximity.

@Deathbringer
I disagree. While Patra doesn't appear at the end of a dungeon and give you a Heart Container/Triforce Shard upon defeating it, a trait shared by many of the boss monsters in the game, Patra has plenty of other traits that it shares with the boss monsters that I believe it counts.
- Only appears in a room by itself without any other enemies, sans other versions of itself in the case of Dodongo.
- Is significantly hardier than any one standard enemy; With the Magical Sword, it takes 19 hits to kill it, as opposed to the 2 required for Blue Darknuts or the 3 for Blue Wizzrobes.
- Makes a distinct roaring noise when you strike it, and often has the roaring noise play outside of it's room. (Okay, Patra doesn't have the roars outside of it's room, but still.)
- Often requires more sprites to make up it's physical form compared to most standard enemies, which are typically limited to 2, not counting any projectiles they fire. While Patra's central sprite only requires 2, it's orbitars, which are intrinsically linked to it, make up the other 8.
- Upon defeat, it never respawns in the room you slayed it in unless you start a new game.
Jul 25, 2019, 8:27 AM Void-the-Bat Sheet:
Special Stage
Why replace the other version that showed the different colors of the sphere? That makes no sense.
Jul 25, 2019, 8:12 AM Doctor_Coco Game:
Super Mario Maker 2
Pyramid shape if you se in a top view
Jul 25, 2019, 5:27 AM Deathbringer Sheet:
Bosses
I think for the sake of the argument, boss monsters should only apply to those who drop Heart Containers, which I'm pretty sure Patra doesn't as you should have all the hearts before Death Mountain anyways.
Jul 25, 2019, 5:13 AM alexparr Sheet:
Enemies
The Jolly Monster just straight up looks like a Furby with shoes.
Jul 24, 2019, 6:17 PM Dreggsome Sheet:
Dipsters
Wow, they really managed to save memory with the dipsters, huh.
Jul 24, 2019, 6:16 PM Dreggsome Game:
My Singing Monsters
I used to play this all the time when i was like 8
Jul 24, 2019, 5:21 PM 125scratch Sheet:
Mario & Luigi
Oh there it is, thanks lol
Jul 24, 2019, 2:31 PM Doc von Schmeltwick Sheet:
Mario & Luigi
@scratch Hit crtl and f5 at the same time.
Jul 24, 2019, 1:42 PM Ton Sheet:
Super Sonic
Fun fact: I had to hunt this sheet down on a German Geocities site or something, because only jpeg thumbnails existed anywhere. It took me about 8 months to find it.
Jul 24, 2019, 1:14 PM 125scratch Sheet:
Mario & Luigi
Thanks, too bad I can't even see it...
Jul 24, 2019, 12:42 PM Doc von Schmeltwick Game:
Super Mario Maker 2
That's not a pyramid, that's a block with a high amount of beveling, like the blocks in fortresses in SMB3.
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