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Mario & Luigi
Playable Characters
Filesize 55.19 KB
Submitters 125scratch, Jermungandr
Format PNG (image/png)
Size 522x1150 pixels
Hits 183,245
Comments 21

Mario & Luigi
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Aug 2, 2019, 3:56 AM
Aug 2, 2019, 1:16 AM
Jul 30, 2019, 7:50 AM
Jul 27, 2019, 5:59 PM
This is the best re-rip ever
Jul 24, 2019, 11:21 PM
Oh there it is, thanks lol
Jul 24, 2019, 8:31 PM
@scratch Hit crtl and f5 at the same time.
Jul 24, 2019, 7:14 PM
Thanks, too bad I can't even see it...
Jul 24, 2019, 5:39 PM
Wow, this is an incredible re-rip! Great job!
Jul 22, 2019, 3:24 AM
@garc302 I think I know what you're talking about. Yes, they're not on this sheet currently, however, they aren't unused. They're displayed when you die in a level and spin back to the previous level on the map.
Jul 15, 2019, 5:17 PM
You missed some unused sprites for 3 other directions on the map.
May 17, 2018, 2:59 PM
So, I did some reading, and I found that colors in a palette can be changed ingame, theoretically allowing for more than four palettes. What would be the limits on that? (For example, how many alterations can there be per palette? Not at a time, but in total. For example, the Enemies sheet has eight variations of the third palette.)
May 12, 2018, 5:17 AM
@Lemon The same technical limitations still apply.
May 12, 2018, 4:13 AM
You missed a sprite. [img][/img] Any idea why this slipped by Drshnaps? It is displayed when you eat a mushroom or get hit while having the Super Mushroom.
Nov 10, 2017, 12:05 PM
So… how does that relate to Super Mario Bros. 3?
Nov 10, 2017, 4:13 AM
Because the player sprites normally use a different palette from everything else, an exception being Zelda and the shopkeepers in the first Zelda game, which use Link's palette. As for the red-white-orange, only a few things use them, and none of them are scenery-related, and since there's no black, Zelda 2 never had to change the outline color for them.
Nov 10, 2017, 3:02 AM
If you’re talking about the ability to tint one or more palettes, think about this: enemy sprites may use some of the same palettes as player sprites, so they would be affected if certain palettes were tinted. Yet, that never happened. As for the red-white-orange not being affected, I don’t understand how that works.
Nov 10, 2017, 1:23 AM
Yes. At a time. Great examples? Super Mario Bros. 1 and Zelda 2: The Adventure of Link, where different things had different palettes depending on what the location determined the terrain would call for, with some palettes (notably a red-white-orange in both games) never being affected.
Nov 10, 2017, 12:14 AM
Four for sprites, four for backgrounds, is what I remember hearing.

"As for sprites, 4 different palettes can be used at a time (with color 0 being transparent in each) and every 8x8 or 8x16 pixels can have their own palette, allowing for a total of 12 different colors to use for sprites at any given time."
Nov 9, 2017, 11:58 PM
@OffensiveLemon Um, no? I think you're thinking of every palette being limited to four colors, including transparent.
Nov 9, 2017, 10:15 PM
Wait... how are there eight different palettes for these sprites? The NES could only handle four...
Apr 13, 2016, 2:09 PM
Hammer Mario sliding down a slope:
Looks like this sprite is missing.

Edit: The level is called 6-10:
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