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Sep 19, 2019, 12:52 PM Paraemon Sheet:
Objects (Common)
With respect, I'll fix that at a later date. There's about 200+ sheets that require the value tables, and I don't want to waste precious time correcting them all since I won't have enough free time starting after the weekend, and want to get as much as my WIP sheets done before that point. At the very least, they seem to still be accurate to the mobile ports.
Sep 19, 2019, 11:33 AM Kendotlibero Sheet:
Enemies
@Gaia the enemies aren't animated in the DQ1 mobile remake
I can add names tho
Sep 19, 2019, 11:19 AM Gaia Sheet:
Enemies
This sheet continues the trend of unnamed static images of iconic enemies...
Sep 19, 2019, 11:14 AM Ozaleto Sheet:
Objects (Common)
Pardon my formatting on the last post, mobile seemed to have messed it up.
Sep 19, 2019, 11:09 AM Ozaleto Sheet:
Objects (Common)
You also have the incorrect values for Raw Palette Formulations. Please read http://www.sega-16.com/forum/showthread.php?30522-The-correct-MD-VDP-output-levels
Sep 19, 2019, 11:07 AM Paraemon Sheet:
Objects (Common)
>sigh. I'll deal with it when I'm at home.

And it seemed to be quite interesting too.
Sep 19, 2019, 10:15 AM VAdaPEGA Sheet:
Objects (Common)
http://vadapega.akawah.net/public/spikeused.gif
Of course it's visible in VRAM, it's how it's arranged.
The programmers designed the spike sprites to be 4x2 tiles in size, there is no instance of them being arranged to be 8x1 in the game anywhere (besides, it looks wrong to begin with).

Whoever added that to TCRF clearly has no idea of what they were on about and nobody in the know has looked at the page in so long to get it corrected.
Sep 19, 2019, 8:47 AM Doc von Schmeltwick Sheet:
Abobo
Jacket's making me think Birdie.
Sep 19, 2019, 7:55 AM Ton Sheet:
Abobo
This is the first modern take on the character that still looks like Abobo. I love it.
Sep 19, 2019, 6:54 AM Naffy zacky Sheet:
Endless Challenge
Why is there 2 desert logos?
Sep 19, 2019, 5:08 AM Paraemon Sheet:
Objects (Common)
Well, first of all, they originate from Sonic 3 and are carried over into Sonic & Knuckles. TCRF labels them as "A strange arrangement of the spike tiles, which would have been used to make them appear twice as long". So it's entirely possible they had a use in a prototype before being canned, and were just left in.

The MD/Genesis arranges tiles for sprites depending on how the programmers lay them out in game. These can be seen in standard, or flipped vertically or horizontally. Sonic 1 goes a step further than later games in this regard, and Sonic 2's tile layouts are a bit different in at least a few places.

Even if they don't have this, explain how I can see it in the VDP for multiple S3K games. I'm not removing it, and don't see a need to relabel it - depending on how you expect me to relabel it, means whether or not I have to overhaul the entire sheet.
Sep 18, 2019, 9:55 PM VAdaPEGA Sheet:
Objects (Common)
that long spike is not a real sprite at all, it's just a coincidence that it can be mapped that way due to the nature of how the MD arranges tiles for sprites.
The actual sprite mappings don't have this, please remove or relabel.
Sep 18, 2019, 6:26 PM Remedy_Reverie Game:
Super Mario Bros. 3
Where are the unused victory sprites
Sep 18, 2019, 6:24 PM dany1994gus Sheet:
Bullet Bill (NSMBU)
compare with version wii u and have any changes. more Bump map
Sep 18, 2019, 6:05 PM shadowman44 Sheet:
Abobo
Yeah it is, though now in a punk biker getup.
Fits the character I suppose.
Sep 18, 2019, 5:35 PM hansungkee Sheet:
Abobo
It's That Abobo From Double Dragon?
Sep 18, 2019, 4:15 PM alexander cell Game:
Hotel Mario
the map isnt unused
Sep 18, 2019, 3:51 PM Prentis65 Sheet:
Peach
This is where Peach is finally playable.
Sep 18, 2019, 3:31 PM Doc von Schmeltwick Game:
Wario Land 2 - Enhanced Graphics (Hack)
@teh_supar_hacker WL3's been done now and I'm currently in the process of ripping from another game (and all its sequels) so I don't know when I'll have time to get back to it.
Sep 18, 2019, 3:16 PM teh_supar_hackr Game:
Wario Land 2 - Enhanced Graphics (Hack)
@Doc von Schmeltwick I was working on a tileset for the Castle from Wario Land 2, but then forgot about it. I was also working on another tileset of this forest stage from Wario Land 3.
Sep 18, 2019, 1:36 PM Centrixe the Dodo Game:
Pesterquest
epic
Sep 18, 2019, 12:03 PM Cart3r Game:
Mario Customs
Hey, I submitted 2 tilesets back in June/July that have disappeared from the pending list. Is there a message or something that I should have gotten telling me why they were not accepted? Is there a time limit for how long something can be in pending? I don't mind them not being accepted, but I would like to know why so I can fix them and maybe resubmit. Thanks in advance for any help and keep up the good work!
Sep 18, 2019, 10:46 AM FormerUser34 Game:
Homestar Runner Games Menu
Shots do NOT hurt other players.
Sep 18, 2019, 6:56 AM Aspharon Game:
Drawn to Life
Is there any sheet that anyone currently really wants? I'll attempt to have a crack at it.
Sep 18, 2019, 5:30 AM MisterMike Game:
Kid Icarus: Of Myths and Monsters
@Ignis Thanks!
@shadowman44 I know right? I'm suprised it took as long as it did as well.
Sep 18, 2019, 1:40 AM Kekwel Game:
Super Smash Bros. Ultimate
Hi ! First, thanks for your work :D
Does the golden "#1" with bay leaves on result screen is a image or just the font ?
Sep 18, 2019, 1:13 AM TheManiaac Sheet:
Giorno Giovanna [Gold Experience] (8-Bit)
I, Giorno Giovanna, have been reduced to mere pixels.
Sep 18, 2019, 1:04 AM Kurabupengin Game:
Zoda's Revenge: StarTropics 2
This game needs a lot more work for sprite rips.
Sep 18, 2019, 1:04 AM Kurabupengin Game:
StarTropics
I think we still need the NPC character portraits.
Sep 18, 2019, 12:18 AM 125scratch Sheet:
Cirno
The smallest!
Sep 17, 2019, 8:59 PM NH1507 Game:
Super Mario Maker 2
Sorry, but when will the Pending Sheets be accepted? They've been pending for a while.
Sep 17, 2019, 6:27 PM shadowman44 Sheet:
Mario (You Have to Win the Game-Style)
Vaporwave Mario or DOS Mario?
Sep 17, 2019, 4:40 PM shadowman44 Game:
Kid Icarus: Of Myths and Monsters
Damn, about time this got finished!
Sep 17, 2019, 4:31 PM Ignis Game:
Kid Icarus: Of Myths and Monsters
WOW. Sudden update. Great job!
Sep 17, 2019, 4:28 PM SamuelGR Game:
Metal Slug Attack
Yes, no problem
Sep 17, 2019, 4:10 PM Gaia Game:
Mighty Gunvolt Burst
the playable trio at least look less like edits now. :)
Sep 17, 2019, 2:57 PM Prentis65 Sheet:
Friendly Characters
Remembering Old Buddy? R.O.B.?
Sep 17, 2019, 2:56 PM Prentis65 Sheet:
King Dedede
-_-
Sep 17, 2019, 2:55 PM Prentis65 Sheet:
Kirby
Poyo!
Sep 17, 2019, 1:23 PM ZTO Game:
Killer Bean Unleashed
I can't believe they made a game of this, or did the game come first?
Sep 17, 2019, 10:40 AM Tailikku Sheet:
Monsters 3
@//X-Gluon// I just submitted a sheet for the animation
Sep 17, 2019, 1:48 AM shadowman44 Sheet:
Hiroshi
Trunks is that you?
Sep 17, 2019, 1:40 AM Trollemaic Game:
Metal Slug Attack
My goodness, that was an incredibly fast work for Ami sprite. Thanks for your effort!
Sep 17, 2019, 1:04 AM Dolphman Sheet:
Fleapit Costumes
Oh sweet, these showed up here. Kinda makes you wonder how the game was gonna be like. (Only the Pickford Brothers know)
Sep 16, 2019, 9:29 PM Doc von Schmeltwick Sheet:
Mystic Cave Zone
The problem is that it's in such an out-of-the-way part of the stage...
Sep 16, 2019, 8:03 PM bucanneerguy12 Sheet:
Mystic Cave Zone
to be fair if you are speeding through the stage you might end up running into the pit which is why some fans hate it
Sep 16, 2019, 6:12 PM smedis2 Game:
Super Tempo (JPN)
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Sep 16, 2019, 5:30 PM diegozsprite(:3) Game:
Super Tempo (JPN)
I WAS WAITING FOR THIS FOR FOREVER MAN
YES
AAAAAAAAAAA
nice work of ripping them
Sep 16, 2019, 5:16 PM Kramlack Game:
Super Tempo (JPN)
Here are the only relevant names I could find from the credits. I think just the last few relate to the actual pixel art though.

[Graphic Designer]
Takeshi Tsukioka

[Character & Game Design]
MUSSIES

[Art Director]
Keita Komiyama

[Main Designer]
HAMARUO

[Designer]
Masayo Yoshioka
Norizou
Tarou Murayama
YOU. 1
Mie Terao

[Character Animation]
IMAGIN
Chikako Oka
Sep 16, 2019, 5:13 PM theawesomeguy Sheet:
Hotel 1: Morton's WoodDoor-Hysteria Hotel
The levels *finally* get ripped, huh?
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