Posted | By | On | Comment |
---|---|---|---|
Sep 19, 2019, 12:52 PM | Paraemon | Sheet: Objects (Common) |
With respect, I'll fix that at a later date. There's about 200+ sheets that require the value tables, and I don't want to waste precious time correcting them all since I won't have enough free time starting after the weekend, and want to get as much as my WIP sheets done before that point. At the very least, they seem to still be accurate to the mobile ports. |
Sep 19, 2019, 11:33 AM | Kendotlibero | Sheet: Enemies |
@Gaia the enemies aren't animated in the DQ1 mobile remake I can add names tho |
Sep 19, 2019, 11:19 AM | Gaia | Sheet: Enemies |
This sheet continues the trend of unnamed static images of iconic enemies... |
Sep 19, 2019, 11:14 AM | Ozaleto | Sheet: Objects (Common) |
Pardon my formatting on the last post, mobile seemed to have messed it up. |
Sep 19, 2019, 11:09 AM | Ozaleto | Sheet: Objects (Common) |
You also have the incorrect values for Raw Palette Formulations. Please read http://www.sega-16.com/forum/showthread.php?30522-The-correct-MD-VDP-output-levels |
Sep 19, 2019, 11:07 AM | Paraemon | Sheet: Objects (Common) |
>sigh. I'll deal with it when I'm at home. And it seemed to be quite interesting too. |
Sep 19, 2019, 10:15 AM | VAdaPEGA | Sheet: Objects (Common) |
http://vadapega.akawah.net/public/spikeused.gif Of course it's visible in VRAM, it's how it's arranged. The programmers designed the spike sprites to be 4x2 tiles in size, there is no instance of them being arranged to be 8x1 in the game anywhere (besides, it looks wrong to begin with). Whoever added that to TCRF clearly has no idea of what they were on about and nobody in the know has looked at the page in so long to get it corrected. |
Sep 19, 2019, 8:47 AM | Doc von Schmeltwick | Sheet: Abobo |
Jacket's making me think Birdie. |
Sep 19, 2019, 7:55 AM | Ton | Sheet: Abobo |
This is the first modern take on the character that still looks like Abobo. I love it. |
Sep 19, 2019, 6:54 AM | Naffy zacky | Sheet: Endless Challenge |
Why is there 2 desert logos? |
Sep 19, 2019, 5:08 AM | Paraemon | Sheet: Objects (Common) |
Well, first of all, they originate from Sonic 3 and are carried over into Sonic & Knuckles. TCRF labels them as "A strange arrangement of the spike tiles, which would have been used to make them appear twice as long". So it's entirely possible they had a use in a prototype before being canned, and were just left in. The MD/Genesis arranges tiles for sprites depending on how the programmers lay them out in game. These can be seen in standard, or flipped vertically or horizontally. Sonic 1 goes a step further than later games in this regard, and Sonic 2's tile layouts are a bit different in at least a few places. Even if they don't have this, explain how I can see it in the VDP for multiple S3K games. I'm not removing it, and don't see a need to relabel it - depending on how you expect me to relabel it, means whether or not I have to overhaul the entire sheet. |
Sep 18, 2019, 9:55 PM | VAdaPEGA | Sheet: Objects (Common) |
that long spike is not a real sprite at all, it's just a coincidence that it can be mapped that way due to the nature of how the MD arranges tiles for sprites. The actual sprite mappings don't have this, please remove or relabel. |
Sep 18, 2019, 6:26 PM | Remedy_Reverie | Game: Super Mario Bros. 3 |
Where are the unused victory sprites |
Sep 18, 2019, 6:24 PM | dany1994gus | Sheet: Bullet Bill (NSMBU) |
compare with version wii u and have any changes. more Bump map |
Sep 18, 2019, 6:05 PM | shadowman44 | Sheet: Abobo |
Yeah it is, though now in a punk biker getup. Fits the character I suppose. |
Sep 18, 2019, 5:35 PM | hansungkee | Sheet: Abobo |
It's That Abobo From Double Dragon? |
Sep 18, 2019, 4:15 PM | alexander cell | Game: Hotel Mario |
the map isnt unused |
Sep 18, 2019, 3:51 PM | Prentis65 | Sheet: Peach |
This is where Peach is finally playable. |
Sep 18, 2019, 3:31 PM | Doc von Schmeltwick | Game: Wario Land 2 - Enhanced Graphics (Hack) |
@teh_supar_hacker WL3's been done now and I'm currently in the process of ripping from another game (and all its sequels) so I don't know when I'll have time to get back to it. |
Sep 18, 2019, 3:16 PM | teh_supar_hackr | Game: Wario Land 2 - Enhanced Graphics (Hack) |
@Doc von Schmeltwick I was working on a tileset for the Castle from Wario Land 2, but then forgot about it. I was also working on another tileset of this forest stage from Wario Land 3. |
Sep 18, 2019, 1:36 PM | Centrixe the Dodo | Game: Pesterquest |
epic |
Sep 18, 2019, 12:03 PM | Cart3r | Game: Mario Customs |
Hey, I submitted 2 tilesets back in June/July that have disappeared from the pending list. Is there a message or something that I should have gotten telling me why they were not accepted? Is there a time limit for how long something can be in pending? I don't mind them not being accepted, but I would like to know why so I can fix them and maybe resubmit. Thanks in advance for any help and keep up the good work! |
Sep 18, 2019, 10:46 AM | FormerUser34 | Game: Homestar Runner Games Menu |
Shots do NOT hurt other players. |
Sep 18, 2019, 6:56 AM | Aspharon | Game: Drawn to Life |
Is there any sheet that anyone currently really wants? I'll attempt to have a crack at it. |
Sep 18, 2019, 5:30 AM | MisterMike | Game: Kid Icarus: Of Myths and Monsters |
@Ignis Thanks! @shadowman44 I know right? I'm suprised it took as long as it did as well. |
Sep 18, 2019, 1:40 AM | Kekwel | Game: Super Smash Bros. Ultimate |
Hi ! First, thanks for your work :D Does the golden "#1" with bay leaves on result screen is a image or just the font ? |
Sep 18, 2019, 1:13 AM | TheManiaac | Sheet: Giorno Giovanna [Gold Experience] (8-Bit) |
I, Giorno Giovanna, have been reduced to mere pixels. |
Sep 18, 2019, 1:04 AM | Kurabupengin | Game: Zoda's Revenge: StarTropics 2 |
This game needs a lot more work for sprite rips. |
Sep 18, 2019, 1:04 AM | Kurabupengin | Game: StarTropics |
I think we still need the NPC character portraits. |
Sep 18, 2019, 12:18 AM | 125scratch | Sheet: Cirno |
The smallest! |
Sep 17, 2019, 8:59 PM | NH1507 | Game: Super Mario Maker 2 |
Sorry, but when will the Pending Sheets be accepted? They've been pending for a while. |
Sep 17, 2019, 6:27 PM | shadowman44 | Sheet: Mario (You Have to Win the Game-Style) |
Vaporwave Mario or DOS Mario? |
Sep 17, 2019, 4:40 PM | shadowman44 | Game: Kid Icarus: Of Myths and Monsters |
Damn, about time this got finished! |
Sep 17, 2019, 4:31 PM | Ignis | Game: Kid Icarus: Of Myths and Monsters |
WOW. Sudden update. Great job! |
Sep 17, 2019, 4:28 PM | SamuelGR | Game: Metal Slug Attack |
Yes, no problem |
Sep 17, 2019, 4:10 PM | Gaia | Game: Mighty Gunvolt Burst |
the playable trio at least look less like edits now. :) |
Sep 17, 2019, 2:57 PM | Prentis65 | Sheet: Friendly Characters |
Remembering Old Buddy? R.O.B.? |
Sep 17, 2019, 2:56 PM | Prentis65 | Sheet: King Dedede |
-_- |
Sep 17, 2019, 2:55 PM | Prentis65 | Sheet: Kirby |
Poyo! |
Sep 17, 2019, 1:23 PM | ZTO | Game: Killer Bean Unleashed |
I can't believe they made a game of this, or did the game come first? |
Sep 17, 2019, 10:40 AM | Tailikku | Sheet: Monsters 3 |
@//X-Gluon// I just submitted a sheet for the animation |
Sep 17, 2019, 1:48 AM | shadowman44 | Sheet: Hiroshi |
Trunks is that you? |
Sep 17, 2019, 1:40 AM | Trollemaic | Game: Metal Slug Attack |
My goodness, that was an incredibly fast work for Ami sprite. Thanks for your effort! |
Sep 17, 2019, 1:04 AM | Dolphman | Sheet: Fleapit Costumes |
Oh sweet, these showed up here. Kinda makes you wonder how the game was gonna be like. (Only the Pickford Brothers know) |
Sep 16, 2019, 9:29 PM | Doc von Schmeltwick | Sheet: Mystic Cave Zone |
The problem is that it's in such an out-of-the-way part of the stage... |
Sep 16, 2019, 8:03 PM | bucanneerguy12 | Sheet: Mystic Cave Zone |
to be fair if you are speeding through the stage you might end up running into the pit which is why some fans hate it |
Sep 16, 2019, 6:12 PM | smedis2 | Game: Super Tempo (JPN) |
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA |
Sep 16, 2019, 5:30 PM | diegozsprite(:3) | Game: Super Tempo (JPN) |
I WAS WAITING FOR THIS FOR FOREVER MAN YES AAAAAAAAAAA nice work of ripping them |
Sep 16, 2019, 5:16 PM | Kramlack | Game: Super Tempo (JPN) |
Here are the only relevant names I could find from the credits. I think just the last few relate to the actual pixel art though. [Graphic Designer] Takeshi Tsukioka [Character & Game Design] MUSSIES [Art Director] Keita Komiyama [Main Designer] HAMARUO [Designer] Masayo Yoshioka Norizou Tarou Murayama YOU. 1 Mie Terao [Character Animation] IMAGIN Chikako Oka |
Sep 16, 2019, 5:13 PM | theawesomeguy | Sheet: Hotel 1: Morton's WoodDoor-Hysteria Hotel |
The levels *finally* get ripped, huh? |