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Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Dec 3, 2022 12:00 AM | KaiDusk | Asset: Popuko and Pipimi (Wild Gunman-Style) | FINALLY WE HAVE AN CUSTOM SHEET OF THE BEST ANIME EVER!!! |
| Dec 2, 2022 11:39 PM | ilovescratchcie | Asset: Sonic | 360 sonic engine test |
| Dec 2, 2022 11:06 PM | Doc von Schmeltwick | Asset: Puffer | ![]() |
| Dec 2, 2022 10:53 PM | MisaeRockabout! | Asset: Marble Zone Background (Tokyo Toy Show-Style) | i had that cloud sprite for a while ago, i just never used it in the initial sheet cause i did not like how it looked, hence why i replaced it in the first place with the sprite that i thought did not need any credits. |
| Dec 2, 2022 10:52 PM | MisaeRockabout! | Asset: Marble Zone Background (Tokyo Toy Show-Style) | im tired of replying, this is my last comment here, the cloud sprite was made within a larger sheet full of tiles from different games and different styles, hence the big filesize, also the cloud tiles being similar is because they are also using the left over tiles from the final game as a basis, hence the similarities. |
| Dec 2, 2022 10:09 PM | FridayFunkGaming291 | Asset: Xbox Buttons (Unused) | Sponsored by MS Paint |
| Dec 2, 2022 9:28 PM | Dolphman | Asset: Badniks + Mecha Tails | @SonicHex Wouldn't surprise me if that was the case. |
| Dec 2, 2022 9:21 PM | DogToon64 | Game: Pizza Tower | Guess what guys, the final game is going to be releasing soon: |
| Dec 2, 2022 8:52 PM | NinjaBenM | Game: Cuphead: Don't Deal With the Devil! | When is Glumstone done? I mean it has been like many months since it got ripped :/ |
| Dec 2, 2022 8:26 PM | CathodeRayKobold | Asset: General Sprites | I would have expected Dwarf Fortress customs before Nethack. This is one hell of a deep pull. Well done. |
| Dec 2, 2022 7:57 PM | Dark_Ansem | Game: Octopath Traveler | Thank you so much for all the new sprites, especially Therion, my boy! |
| Dec 2, 2022 7:16 PM | TarkanDragon | Asset: Sonic 1 (Tokyo Toy Show Recreation) | I would like to see more about this sheet tbh. It's really impressive. |
| Dec 2, 2022 7:10 PM | ChipsLover | Asset: The True Arena - VS. Marx Soul | @Sylvs_basement: They do, it doesnt look like that in the sheet because the animation loops. |
| Dec 2, 2022 7:07 PM * | SonicHex | Asset: Dark Metal Sonic | upon closer inspection these sprites actually seem to be edits of unit-0's sprites from spark 1, which makes sense considering spark 1 already was being worked on by the time this game's development was wrapping up |
| Dec 2, 2022 5:33 PM | Greenknight9000 | Asset: Mega Man - Atari 2600 | *Obligatory Amogus Joke* |
| Dec 2, 2022 4:52 PM | thejohnston7 | Asset: Koopa Troopa | @TheofficialCL It's probably that way due to palette restrictions. |
| Dec 2, 2022 4:14 PM | TarkanDragon | Asset: Marble Zone Background (Tokyo Toy Show-Style) | @RaposaWorks I know this is the most confusing conversation ever being said. I mean stealing is a rule on this site but you somehow got enough evidence that you have made it back in the 2020. I mean honestly you did really great work! But somehow there are things that might have just get confusing. I was at one point thinking maybe you have a discord account or something. but honestly try to make sense with the comments and yeah... and the one that you sent was 185 kbs... was there something else that you have done? Look I don't want to put out a risk onto you but you might need to becareful whenever if you try to make a sprite that it's exactly the same as the other one who made a couple of months later. Just think about. and answer the question correctly and please be careful. |
| Dec 2, 2022 3:19 PM | KaiDusk | Asset: Chomper (Early Design, PvZ1 Prototype-Style) | that chomper is very funny on indev design lol |
| Dec 2, 2022 1:51 PM | Maxton667hunter | Game: Friday Night Funkin' | I'm sure mods like , Yoshi, and those mods I won't bother saying can't be here because they're not part of the base game, plus they're not even official,At least there should be a customization area, or if not, you better look for them on their official networks of mod creators |
| Dec 2, 2022 1:33 PM | sil3nt j | Asset: Lee (Street Fighter Alpha 3-Style) | Well thanks, glad someone thinks it looks professional. |
| Dec 2, 2022 1:29 PM | Mabeas | Game: Microsoft Office XP | the macintosh did also have its own office assistant similar to these but I can't seem to figure out how to get its file open |
| Dec 2, 2022 1:07 PM | SonicHex | Asset: Badniks + Mecha Tails | some of these just seem like prototypes of scrapped spark enemies |
| Dec 2, 2022 1:03 PM | Ton | Asset: Mighty (Sonic 1-Style) | Aw I liked the yawning one. You should keep it as an alt. :P |
| Dec 2, 2022 12:50 PM | SpritZ | Asset: Marble Zone Background (Tokyo Toy Show-Style) | @RaposaWorks I'm still confused. The only image you provided was the date of an unknown file from May 28th, 2020. This could be anything. I downloaded the sprite sheet and checked the file size of it, which is 10.0 KB (10,256 bytes). I can't imagine this is the file that you mentioned and a single sprite of a cloud would definitely be smaller in size. IF I'm understanding you correctly, you're now saying that you made the cloud sprite which is in the sprite sheet. But earlier, you said: "i actually didnt fully glance over the sheet before and ASSUMED it didnt need any credits, im sorry for the inconvenience guys, ill submit an update with my own interpretation of the clouds," Which is it? |
| Dec 2, 2022 11:59 AM | blackzelly03 | Asset: Sand Marine | man the metal slug commander devs practically took this sheet and repainted the sand marine they just forgot to remove the sheet from the internal files lol |
| Dec 2, 2022 11:40 AM | CrispX | Asset: Hidden or Unknown | Kitty! |
| Dec 2, 2022 11:01 AM | BandanaDeeSprites | Asset: Marx | I like more this version than the old |
| Dec 2, 2022 10:48 AM | Tox2564 | Asset: Don Flamenco | It may have been a joke but it does raise an interesting question. King Hippo does react to getting punched (he takes damage, but uses the first frame of his idle animation as he doesn't have a proper sprite for that) but I never thought about if he could dodge too (I presume he wouldn't since you're not supposed to get star punches on him anyway, and it'd likely just be the idle sprite again if he could, there's no unused sprites that would work for that) |
| Dec 2, 2022 10:35 AM | Tox2564 | Asset: Von Kaiser | Here's a small tidbit: there's small tiles loaded in Von Kaiser's sprites that match the placement of the ones for Great Tiger's gemstone. I guess they reused the OAMs across headswaps in this case. That or maybe Von Kaiser was directly built off Great Tiger's sprites, which would make sense, as Great Tiger first appeared in the arcade version of Super Punch-Out!!, so he was a pre-existing character, while Von Kaiser made his debut in this game. |
| Dec 2, 2022 10:33 AM | Tox2564 | Asset: King Hippo | If you're wondering what happens when you use a star punch on King Hippo, he doesn't have a proper sprite for that. he just reuses the first frame of his idle animation as you're not supposed to be able to get stars from him to begin with. Some hacks like Phred's Cool Punch-Out 2 Turbo start each fight with stars which allows you to see this interaction (King Hippo still takes damage from it, he just doesn't have a proper sprite for it). |
| Dec 2, 2022 10:31 AM | Tox2564 | Asset: Great Tiger | When I hacked the game to get the OAMs, I was surprised to see that when Great Tiger teleports, he leaves a sprite behind. They didn't do this with custom palettes (it would leave a green Great Tiger silhouette in that case) but just the same sprite reconstructed from blank tiles. Also notice that in the Playchoice-10 version, they darkened his skin as it would otherwise be too bright in the RGB palette, though interestingly Mr. Sandman and Mike Tyson didn't get this change. |
| Dec 2, 2022 10:02 AM | Cheesy Mac n Cheese | Game: Microsoft Office XP | I'm looking into ripping the original monochrome Talking Moose for Macintosh, to round out this sort of thing here. |
| Dec 2, 2022 8:15 AM | lev | Game: Fighters Megamix | the icon is so funny |
| Dec 2, 2022 8:12 AM | lev | Game: YouTube | no kiding this game is hard as hell |
| Dec 2, 2022 7:33 AM | ConceitedEspurr | Game: Arcana Heart 3 LOVEMAX SIXSTARS!!!!!! | Awesome game! |
| Dec 2, 2022 7:25 AM * | Devon | Asset: Sonic the Hedgehog | The shrinking sprites don't exist in v0.02. They existed in a build between v0.02 and 510. Also, there's actually a third unused Wacky Workbench hanging sprite that can be found in Tidal Tempest's sprite data. I have direct rips of every unique sprite set in the final game here, the palette applied should match your sheet: Palmtree Panic 1/2: https://i.imgur.com/Mk81EZ5.png Tidal Tempest: https://i.imgur.com/POMwdCp.png Metallic Madness: https://i.imgur.com/ziwaKWm.png Every other stage: https://i.imgur.com/ziyEBsi.png The Tidal Tempest sheet does show that mappings data for the shrinking and proto rolling sprites still exist in the final, but the actual tile data was removed by 510. You can also see the third unused hanging sprite in row 3, column 1. For completion's sake, here's a rip of the 1996 PC version's sprites https://i.imgur.com/fn78amz.png and also v0.02's (broken frames not fixed) https://i.imgur.com/WpLKZqJ.png The other prototypes' sprite sets are almost identical to the final, bar some missing sprites, and also flipped balancing and skidding sprites. I also wonder if earlier sprite sheets/rips were just taken from the PC version and labeled as for the Mega CD version... |
| Dec 2, 2022 5:52 AM | Menta | Asset: Samus (Modern, NES-Style) | Epic |
| Dec 2, 2022 2:48 AM | PGE | Asset: Demon | "Hey, the Demon Sergeant's sprites look kinda wonky, we should change their back muscles to look like a Bruiser Brother's." "Ok, I'll do that." *Time Passes* "Hey, I was only able to get the walking sprites done before the next build. I need some more time to-" "I don't care, just implement the sprites you've done and leave the rest intact." "But the back muscle-" "Look, in the heat of combat, players are more likely to look at a demon's face, not their ass." "O-ok, sir. By the way, I was able to draw some new death sprites, can I put them in?" "Yeah, sure." A conversation between Adrian Carmack and Kevin Cloud that probably happened |
| Dec 2, 2022 2:34 AM | PGE | Game: DOOM (Prototypes) | Do note that sprites shown are in multiple prototypes, I just removed the ones that are duplicates of sprites from prior builds. |
| Dec 2, 2022 2:30 AM | PGE | Asset: Hidden or Unknown | I had to fudge adding the multiplayer palettes, so I put in a palette guide in the corner. Otherwise I'm happy. |
