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Sep 1, 2024 3:52 PM Dark_Ansem Asset: Festival Plaza (Flower-Watching Festival) aw pretty cherry blossoms
Sep 1, 2024 3:50 PM Dark_Ansem Asset: Jack of Hearts what is this monstrosity?
Sep 1, 2024 3:50 PM Dark_Ansem Asset: FFCC Monsters Is this Crystal Chronicles?
Sep 1, 2024 3:48 PM Dark_Ansem Asset: Triangle Strategy Collaboration NPCs Benedict, idore and Decimal - what a choice
Sep 1, 2024 3:47 PM Dark_Ansem Asset: Airy (Ba'al) Absolutely crazy looking, thanks!
Sep 1, 2024 3:44 PM Dark_Ansem Asset: Mew I got confused for a second
Sep 1, 2024 3:43 PM Tailikku Asset: Devil Flanders "YOU ARE NOT SMARTER THAN ME HOMER SIMPSON! I'LL SEE YOU IN HELL YET!"
Sep 1, 2024 3:40 PM * Matheus123 Asset: Hidden or Unknown @PGE
No, it's just sprites
Sep 1, 2024 3:21 PM kellym Asset: Hidden or Unknown this should probably be marked nsfw considering he gets both decapitated AND split in two
Sep 1, 2024 3:04 PM Barack Obama Asset: Dragon Shrine (Interior) Added the teleport platforms before flying off to Takamagahara.
Sep 1, 2024 3:03 PM Barack Obama Asset: Divine Beasts Added more animations for the divine dragon.
Sep 1, 2024 3:01 PM SupaStar1278 Asset: Map Tiles What’s with the yellow level tiles?
Sep 1, 2024 2:59 PM SupaStar1278 Asset: Tank/Doom Ship Why is this a different sheet from the main tile sheet?
Sep 1, 2024 2:39 PM SupaStar1278 Asset: ♠03: Vegetable Volley @oxygen That’s what I’m saying!
Sep 1, 2024 2:39 PM DarmaGaming Asset: Mario & Luigi Dorkly
Sep 1, 2024 2:33 PM Greenknight9000 Asset: Super Sonic (Sonic 3-Style) YOOO THIS UPDATE IS AWESOME
Amazing work yet again!
Sep 1, 2024 1:48 PM guest273 Game: Heroes of Might and Magic 3 1. HUGE Thank you to 'Cyrus Annihilator' for these Sprites! I've been using them for memes for years now! :)

2. Could you please be so kind as to also add the Sprites for the 2 Fan made towns 'Cove' and 'Factory' from the Horn of the Abyss mod? Most of the Heroes 3 active players treat it as an official expansion! The sprites for these towns, their creatures, heroes and also new neutral creatures and new map objects are sorely missing!
Sep 1, 2024 1:47 PM Unoriginal_Fox Asset: Pikaclick you guys spelled it wrong, it's "Picaclick"
Sep 1, 2024 1:42 PM TyTheGuy Asset: Chocolate Menu Bars Who actually wanted to eat these candy bars?
Sep 1, 2024 1:35 PM Unoriginal_Fox Asset: Title Screen you know a game's good when it says the title twice on the title screen
Sep 1, 2024 1:25 PM Unoriginal_Fox Asset: Game Selection Screen best lookin bootleg mario ive seen
Sep 1, 2024 1:23 PM MC Ninja Asset: Super Sonic (Sonic 3-Style) Can I make S3 air mod with this please
Sep 1, 2024 1:19 PM Unoriginal_Fox Asset: BJ BJ's
Sep 1, 2024 1:12 PM Greenknight9000 Game: Sonic the Hedgehog Customs I gotta admit, without the Pending Sheets panel being here, it makes my weeks go slower since I don't know what incoming sheets there are to look forward to lol. But I'm excited for em all the same!
Sep 1, 2024 1:07 PM 5redfreddy Asset: Sonic.EXE best sonic.exe ever
Sep 1, 2024 11:39 AM kellym Asset: Menus (SODBETA1, SODBETA2) i've fallen, and i can't get up!
Sep 1, 2024 11:29 AM kellym Asset: Continue Portraits (Super Street Fighter II Turbo) poor guys claws got turned into crab claws
Sep 1, 2024 11:25 AM kellym Asset: Mugshots @TaelsDaFoox gems collection does not use the original textures, they're downscaled versions and if you wanna rip them, it's best to use m2 emu. there's a good few rips already submitted to tMR pending approval though so
Sep 1, 2024 11:22 AM kellym Update: Labor Day Free For All do zip submissions take longer to approve for any particular reason? just wondering
Sep 1, 2024 10:05 AM SiFi270 Asset: Ayumu "Osaka" Kasuga (Super Mario World-Style) Suddenly raocow might no longer be the strangest person to traverse Dinosaur Land.
Sep 1, 2024 9:43 AM * TaelsDaFoox Asset: Mugshots Dolphin's "dump textures" feature led me to getting the entire spritesheet and texturesheet for this game in various palettes, and I realized that Tails (and maybe others?) are missing a frame, in Tails' case there's one between the one of his eyes being closed and his mouth opening where his mouth is open less wide and his hand is farther down. and it is used in-game, I checked. I guess there's a chance it was inexplicably added in Sonic Gems Collection?? but my guess is that every character is suppoesd to have as many frames as Fang, Espio, and Knuckles do on the sheet rn. I'll look into the spritesheet further and see if I can find some other frames... (oh also iirc the main with getting the models from this game on the site was the textures, so this might work as a way to rip them if nothing else works, since I'd assume Gems uses the same textures, if not exactly the same rom?) (sorry for kinda rambling)
Update 1: Sonic also has a frame not in this sheet, same frame as tails (first frame after blink)! checking fang rn to see if he has 4 frames after the blink and this sheet is missing one or if all of Fang's are ripped
Update 2: All of Fang's are ripped!! so I think every character has 7 frames
Sep 1, 2024 9:33 AM O Ilusionista Asset: Moonwalker Enemy Totally not MJ ;)
Sep 1, 2024 9:30 AM O Ilusionista Game: Choujin Sentai Jetman Some cool stages there
Sep 1, 2024 9:20 AM O Ilusionista Game: Turok Evolution Great job, Magma!
Sep 1, 2024 8:13 AM Gummy Frog Update: Labor Day Free For All Thanks for the shoutout! Hopefully people enjoy the new Bloons stuff. I noticed we were missing a couple things, so I figured I'd put it up here.
Sep 1, 2024 8:05 AM Deleted User Asset: Faces there was.
Sep 1, 2024 7:57 AM Techokami Asset: Dialogue Well, this is from the tutorial level. If you're looking for the actual cutscene images, someone else already made a sheet for them
Sep 1, 2024 7:41 AM shadowman44 Game: The Simpsons: Tapped Out I had this when I was a teenager but my city got fucking erased out of nowhere and EA said ¯\_(ツ)_/¯
Sep 1, 2024 7:29 AM Lukebarz Update: Labor Day Free For All Thanks for the shoutout! The ripping process was more complicated than I expected, but I managed to pull through.
Sep 1, 2024 7:22 AM * Dolphman Asset: Enemies @Keenfan1990 Sure did, which would explain the redesign in Super Mario Maker. (The SNES version is just the original shaded like most of the other enemies)
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