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Don't Starve / Don't Starve Together
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Category PC / Computer
Sheets 204
Hits 420,919
Comments 12
Don't Starve / Don't Starve Together
Don't Starve / Don't Starve Together
Survivors (Base Game)
[13]
Survivors (Reign of Giants)
[2]
Survivors (Shipwrecked)
[4]
Survivors (Hamlet)
[7]
Survivors (Together)
[4]
Creatures (Base Game)
[49]
Creatures (Reign of Giants)
[7]
Creatures (Shipwrecked)
[23]
Creatures (Together)
[7]
Bosses (Base Game)
[3]
Bosses (Reign of Giants)
[4]
Bosses (Shipwrecked)
[5]
Bosses (Together)
[11]
Environment
[11]
Structures
[10]
Events
[21]
Character Portraits
[2]
Menus
[20]
Unused / Removed Content
[1]
Console Genre Developers
PC / Computer Action Developer coming soon!
Tagging is in the works and will be here soon!
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Jun 25, 2021, 11:00 AM
@JamminJelly: That's the plan! I was honestly unsure how to go about organizing everything, but with some help from the other staff, I think I've got a solid plan. Only issue will be that many assets, despite being shared between solo Don't Starve and Together, still have very minor differences such as compression artifacting and other such things, so I will likely re-rip everything from solo Don't Starve, and include what is (even marginally) different from Together. It will be very hard to keep track of everything but I think it needs to be done this way or else we'd have redundant sheets from both DS and DST.
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Jun 24, 2021, 11:01 PM
Thanks for cleaning things up! I would like to recommend splitting the different categories in like, subcategories, like having a "creatures - vanilla", "creatures - together", "creatures - shipwrecked" etc, as in retrospect it's super messy and unclear what's happening in some places.
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Jun 23, 2021, 9:02 PM
I intend to fix up this entire section to be better organized, complete, and up to date, as I've discovered how to extract the individual proper frames. I've just added Walter's and the miscellaneous portraits, plus updated Wilson's main character sheet. Expect more as time goes on!
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Jul 3, 2017, 9:18 PM
Nice. Are the water sprites in here though?
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Dec 16, 2016, 11:53 AM
OK, Thanks JamminJelly.
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Dec 14, 2016, 3:26 PM
I've been using the TEXTool (http://forums.kleientertainment.com/files/file/348-textool-v12) for what I've ripped here, I'm not sure if that's included in the mod tools though.
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Dec 12, 2016, 8:37 AM
It didn't work. Are thay being saved to some crazy hard to find folder? maybe it's becuse we are on diferent systems (windows 7). You did mean viewing with TextureViewer and not something else in the mod tools right?
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Dec 9, 2016, 9:01 AM
Whenever you're viewing them you should be able to just use Ctrl+S to save them as .pngs.
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Dec 6, 2016, 9:42 AM
how do you export the .tex to .png? I have the mod tools, so I can view them and make my own from .pngs, but not anything else.
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Feb 18, 2016, 12:29 AM
That's okay. I understand. I was hoping to use the actual sheets for a new project I'll tackle in the future, but I'm not above creating similar assets from scratch instead. That way, when I create the new puppets, I'll understand how they fit together and animate. Besides, making simple-ish edits on already existing sheets provided me with enough practice to replicate the game's style with enough confidence.
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Feb 17, 2016, 2:09 PM
All i'm doing is ripping the sheets directly from the game and uploading them, i'm not even 100% sure what goes where, sorry.
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Feb 17, 2016, 12:16 AM
I'm quite glad that sprites from this game have been ripped already, but would it be possible to give some of these sheets better organization and a few preassembled poses? When working with Wendy's sheet, I found it difficult to place all the pieces in the correct spots. It also doesn't help that it's hard to distinguish the hands from the feet.
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