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Mario & Luigi: Superstar Saga + Bowser's Minions
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Category 3DS
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Mario & Luigi: Superstar Saga + Bowser's Minions
Mario & Luigi: Superstar Saga + Bowser's Minions
Playable Characters
Bros. Attacks
Non-Playable Characters
Enemies (Overworld)
Enemies (Battle)
Bosses (Overworld)
Bosses (Battle)
Minion Quest (Overworld)
Minion Quest (Battle)
Battle Backgrounds
Console Genre Developers
3DS Turn-Based RPG Developer coming soon!
Tagging is in the works and will be here soon!
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May 10, 2020, 11:13 AM
why did they change chuckleroot's pallete?
Mar 21, 2020, 12:06 AM
wheres the rotodisks from bowser's castle?
Mar 6, 2020, 12:16 AM
Mar 5, 2019, 8:00 PM
Were the Mario & Luigi faces on the equipment menu not ripped yet or are they located in one of these sprites?
Jan 29, 2019, 12:05 AM
How does one get the overworld textures for this game?
Jul 31, 2018, 6:00 AM
@eerie10 Given that the features of them animate as 2D textures, I'd say probably not. But I have no confirmation on that.
Jul 31, 2018, 3:21 AM
I guess the maps are all models?
Mar 29, 2018, 11:52 PM
Yeah, and Bowletta's eyes and mouth after Cackletta's soul possesses Bowser shortly are also 3D models to be honest.
Feb 20, 2018, 6:12 AM
@Jeevse They are 3D models. That's why you can't rip out the fire effects.
Jan 3, 2018, 10:14 PM
I'm curious. Are particle effects such as fire, thunder and smoke not sprites?
Dec 15, 2017, 3:08 AM
Is it possible to rip the interior of the Super Mario Bros' home?
Oct 20, 2017, 1:16 AM

Here's a side-by-side comparison of enemy graphics!
Oct 19, 2017, 11:11 PM
Just a quick question, where are the other beanish? I think all the body types appear but there are some alternate clothing colours missing. Thanks.
Oct 19, 2017, 5:20 AM
Is the Bowser's Castle background in the end scene of Bowser's Minions a background or a 3D model?
Oct 15, 2017, 9:21 PM
A lot of the battle backgrounds (and overworld maps) use the alpha channel for something, but I don't know what.

I just split it from the actual background itself and included them on the side
Oct 15, 2017, 6:02 AM
Spangle is in with the Beanstar for some reason.
Oct 15, 2017, 5:29 AM
Alright, guess the only sprites missing now are the sprites of the Starkiss with shades named Spangle.

That and the Koopa Cruiser if it's a sprite
Oct 15, 2017, 4:07 AM
@Fawfulthegreat64 Ah, I suppose it would be easier for them to be models since there's less collision/sprite programming among other things to worry about.
Oct 14, 2017, 8:54 PM
The maps are models, but their textures can be extracted with Ohana3DS. Problem is, I have a hard time finding where they all are. There's battle maps and overworld maps but some of them crash Ohana3DS while others open normally. There's several folders with these files.
Oct 14, 2017, 4:35 PM
They could actually still be models @Bertrobot. If you look closely you'll notice the stuff can come off as fuzzy looking, especially background objects that are animated, so it's potentially sprites working as textures. Could be wrong but, we'll see.
Oct 14, 2017, 3:55 PM
Anyone know if the overworld and battle backgrounds of this game will be ripable? I assume so since they look to be sprites unlike the overworld and battle backgrounds of DT and PJ.
Oct 13, 2017, 4:15 AM
And the Luigi's Mansion ghosts.
Oct 13, 2017, 12:58 AM

Don't forget the Item Blocks, the Command Blocks and those Minion Quest in-battle Blocks.
Oct 13, 2017, 12:47 AM
It seems that besides Chuckolator's overworld sprites, sprites of Spangle, Piper, and the Fake Bowser are missing as well.
Oct 12, 2017, 7:44 PM

Neither have the Item Blocks and Commands Blocks. :(
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