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Displaying all comments.
| Posted | By | On | Comment |
|---|---|---|---|
| Dec 28, 2022 5:42 PM | Gurjinter | Asset: Pkunk | zach oneyplays........................... in my 3DO???????? its more likely than you think................................... |
| Dec 28, 2022 5:03 PM | hansungkee | Game: Mega Man X Customs | @ThisNameIsTakenByMe What's About X Sprites Sheet? |
| Dec 28, 2022 4:01 PM | Moo Moo Armageddon | Game: Madden NFL '94 | I come here from "I wanna be the Ultimatum!" |
| Dec 28, 2022 3:31 PM | Moo Moo Armageddon | Asset: Saves | fun fact: the saves actually say "FUCK YEA" and not "FUCK YOU" |
| Dec 28, 2022 11:10 AM | VaILI12 | Asset: World A-3 | cool cloud blocks |
| Dec 28, 2022 5:34 AM | Barack Obama | Asset: Portraits | Gamingsanctuary (http://www.gamingsanctuary.com/Milandra.html) calls the dancer (bottom left) Zukeeya, the old magician on the right is called Storow. Even ages are given, with Zukeeya being 17 years and Stokow being 77 years old. The protagonist (top left) seems to be unnamed and no information for the rest of the recruitable heroes exist. |
| Dec 28, 2022 5:28 AM | Barack Obama | Asset: Shylock | Also known as Shairock (Shairokku), according to http://www.gamingsanctuary.com/Milandra.html |
| Dec 28, 2022 5:27 AM | Barack Obama | Asset: Princess Milandra / Priscilla | Same ROM location as the other heroes, probably recruitable with possible sprites for an attack animation. Also called Precilla by http://www.gamingsanctuary.com/Milandra.html |
| Dec 28, 2022 5:25 AM | Barack Obama | Asset: Gilbert & Gar | According to http://www.gamingsanctuary.com/Milandra.html they're called Jiruber & Gaa and since they're in the same ROM location as the other heroes, they're probably both recruitable. Gamingsanctuary states that at least Gaa joins your cause at random, but I haven't seen that yet (not on screens and not on video footage). If it's true, then sprites for attacking exist, but I can only pull them from the vSNES WRAM when the sprites are displayed on screen (in this case, all frames for this animation are loaded in). |
| Dec 28, 2022 3:43 AM | shadowman44 | Asset: Playable Character | Not as charming of a design as the western version with Waluigi. |
| Dec 28, 2022 3:25 AM | shadowman44 | Asset: Special Picture Panels (SGB) | Who in the world is that lady? She's like Madonna who was supposed to be Sonic's "girlfriend" but was cut. |
| Dec 28, 2022 2:59 AM | Agente_2019 | Asset: Juggernaut (Di-Cokka Slug) | I'm going to say this custom was extremely simple, I thought I'd make a version where I'd replace the slug's cannon with the cokka's but one day it was cokka with a machine gun |
| Dec 28, 2022 2:16 AM | deltaConduit | Asset: Tails (Sonic 1-Style) | @SpritZ reorganized sheet, made tails' bangs flow in flying sprites, added some alternate palettes for sonic compatibility |
| Dec 28, 2022 1:06 AM | kataokakouki | Asset: Mighty the Armadillo | i wil kil u i am marty, The Armadillyou. |
| Dec 28, 2022 12:26 AM | WhiteFelineWonder | Asset: Spamton Sweepstakes (Recreation) | Tiny spinning Lancer Tiny spinning Lancer look at him go |
| Dec 27, 2022 11:53 PM | MishuK9 | Game: The Flintstones: The Rescue of Dino & Hoppy | @Moo Moo Armageddon Back in 2020 when I uploaded some of the levels, I had originally ripped these for a friend. I figured "might as well upload them to Spriters Resource so they're available to everyone." But since this was literally my first time ripping level backgrounds, my sprite sheet for level 1 sucked and was kind of inaccurate, and was rightfully rejected. The waterfall level and the Jetsons level are also missing, because those ones had a looooot of animated tiles that I didn't want to deal with. TLDR: I am lazy. |
| Dec 27, 2022 11:47 PM | MegaDrive2000 | Asset: 2010 Splash Screen | This will be Angry Birds graphics in the year 2013. |
| Dec 27, 2022 11:43 PM | MegaDrive2000 | Game: Super Why Jungle Adventure | First Protogent, now a Super Mario Bros clone. Super Why can't get a break when it comes to people ripping off his likeness. |
| Dec 27, 2022 11:41 PM | Bavoomian | Asset: 2012 Splash Screen | This would make a pretty good wallpaper. |
| Dec 27, 2022 10:54 PM | SpritZ | Asset: Tails (Sonic 1-Style) | What was the update? Really great sprites, by the way! Good job! (๑•̀ㅂ•́)و✧ |
| Dec 27, 2022 10:31 PM | asym | Asset: Gaudy Carpet | @RmationSR it doesn't show up anywhere in the code, so there's no way to tell |
| Dec 27, 2022 10:27 PM | shadowman44 | Asset: Newsletter Sprites | So... Ralsei is officially part of Undertale now? |
| Dec 27, 2022 9:15 PM | HylianFox | Asset: General Sprites | Bob the Tomato is pissed. I guess Larry finally pushed him too far. |
| Dec 27, 2022 8:56 PM | Agente_2019 | Asset: MV-280D | This is before giving up making the custom, because someone has already done it |
| Dec 27, 2022 8:55 PM | Agente_2019 | Asset: MV-280D | one thing I thought about doing this before seeing the sprite customs that were there and I thought about making a concert of it in the notebook but when I accessed it for the first time I saw it and realized that you already did it |
| Dec 27, 2022 8:54 PM | Useless Shroob | Asset: #0171 Hazma | Kinda sus |
| Dec 27, 2022 8:34 PM | gingerneutral | Asset: Spamton Sweepstakes (Recreation) | i feel like this shouldn't go here ngl... it's not in the game at all yet... |
| Dec 27, 2022 7:51 PM | Paraemon | Asset: Miles "Tails" Prower | If you're going to change it, can you keep the text consistent, please? |
| Dec 27, 2022 7:51 PM | gamer_martin | Asset: CESA (Unused) | with the mod manager is posibble to see this when booting the game |
| Dec 27, 2022 7:13 PM | Starfall | Game: Deltarune | @pixlol yeah, i found it already, thanks still tho lol |
| Dec 27, 2022 6:54 PM | playgames169vg | Asset: Bomberman Pieces and Background | nice old CGI |
| Dec 27, 2022 6:08 PM | Yawackhary | Game: Resident Evil | @Dakino Probably got mixed up with either Code Veronica or the ports of Resident Evil 2 and 3 that I think were based on the PC versions (or the other way around). It is strange that the original wasn't ported as much at the time unlike its sequels then the REmake changed things (most ports now are from the Gamecube version with only the DS being the last that's more connected to the original). |
| Dec 27, 2022 6:04 PM | DiamondmanPixel76 | Asset: Game Boy Error Message | I always wondered what this looked like |
| Dec 27, 2022 5:56 PM | A Nergaling | Asset: Airship: Clouds | Finally ripped! |
| Dec 27, 2022 5:15 PM | ValisEmma | Game: The Flintstones: The Rescue of Dino & Hoppy | i hated that grand dad bootleg |
| Dec 27, 2022 4:59 PM | Dakino | Game: Resident Evil | Always had this memory of this game being ported to Dreamcast turns out it was on Saturn ... weird |
| Dec 27, 2022 4:31 PM | Tox2564 | Asset: General Sprites | New version that makes it a bit more clear what version everything comes from has been submitted. The VS. System version for arcades is an improved version of the game. It fixes one sprite for Popo, adds bees as an additional enemy (they fly forward at a quick pace on the same floor you're on when they spawn, they may move up and down a little if you're not on the same floor as them), spheres with a 2, 3 or 4 may be found when busting blocks, which act as a multiplier, multiplying the bonus points you get from picking up vegetables during the bonus stage (the sprite for picking it up looks like a small explosion or firework, the game basically draws the 8x8 tile in the upper right corner and moves it clockwise each frame to create a single, transparent sprite). One vegetable had its colors changed (the potato was made yellower and the dark red spots were made transparent), and 10 new vegetables were added to the rotation. Several new sound effects were added and the music has been extended and updated a bit. Sometimes a windstorm blows, though this seems to be random (it's also random if it uses the snowflake sprites or the leaves, which use the same colors as the blocks and thus change after you've busted the blocks on upper floors). After every 8 mountains you climb, you enter a super bonus stage, which you have to climb up to a flag to get a 30'000 point bonus (having the time run out or falling out of bounds anywhere below still gets you at least 1000 points). Here, Popo and Nana can swing their hammers on the floors that would be the normal stage usually, though the hammer itself isn't drawn. The second set of levels you go to has different colors, making it teal/purple/red rather than green/brown/ice blue like the first set (each set is 24 mountains, and there's 16 new mountains to round it out) and has a moth in place of the conder at the top, which bobs up and down rather than always flying at the same level. The color palette for the condor is replaced with a blue and purple one, but the moth uses the same colors as Popo/the Toppies instead, leaving it unused. The FDS version is a port of the VS. System version, but the bees had their sprites removed (they use the same sprites as the Nitpickers here) and the moth was replaced with the condor again, though it uses the previously unsued palette, turning it blue and purple. Everything else that was added to the VS. System version is present here. The "INSERT COIN" text was replaced with the same "1 PLAYER GAME" and "2 PLAYER GAME" selection from the NES original, though it uses the middle portion of a cloud platform in place of the hammer as the selection icon. Coincidentally, both the VS. System and FDS versions use the international Topi design in all regions. Finally the e-reader port on GBA is identical to the original NES release (down to having the Topi designs be region-specific) but the GAME OVER sprite was squished, being the only one that's changed. I couldn't get the color palette for it though. The only unused sprites I'm sure of across all versions are the one where Popo/Nana hold their hammers while standing upright, the alternate colors for the bee which is missing one tile, and the all white Popo/Nana sprite. The only other versions I could've looked into would be the PC-88 and Sharp X1 ports, but those would be better suited to those console sections. |
| Dec 27, 2022 2:54 PM | Agente_2019 | Asset: Mars Garbage Collector | this custom must be a lot of work to do. |
| Dec 27, 2022 12:02 PM | DarmaGaming | Asset: Liu Kang | Bruce lee |
| Dec 27, 2022 10:51 AM | kataokakouki | Asset: Mighty | Marty The Armadillyou |