Location Backgrounds (AA4) [1/2]
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| Asset Info favorite | |
|---|---|
| Name | Location Backgrounds (AA4) [1/2] |
| Category | PC / Computer |
| Game | Apollo Justice: Ace Attorney Trilogy |
| Section | Miscellaneous |
| Submitted | November 5, 2025 |
| Uploaded By | monarchisms |
| Size |
141.69 MB (73 items) arrow_right
|
| Format |
ZIP (application/zip) png |
| Hits | 790 |
Animations (0)
Comments (10)
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Reply to comment by monarchisms posted Feb 3, 2026 4:24 PM
holy shit, it got approved! hooray!!!
good news!
since my first comment, i've looked more into how re engine saves 3D models. regular models for backgrounds in dual destinies and spirit of justice are saved in a path like re_chunk_000\natives\stm\art\gs5\bg for their respective games as .mesh files, which makes sense. however, for complete backgrounds with the textures saved and any additional props needed, like the guards in the defendant lobby, those are saved in the path re_chunk_000\natives\stm\gamedesign\gs5\bg as .scn (scene) models! i can export those using a noesis script :)
currently, i have the lobby set saved in blender to check stuff like emission, texture transparency, and camera angles for render previews. i want to make it as close as possible to how it is in the game. once i'm satisfied, i'll upload it to tmr. i'd like to try to upload at least the lobby from dual destinies by the end of this week.
...this is part of why i primarily upload 2D things, btw. i started with 3D models, but then i got scared and overwhelmed lmfao
since my first comment, i've looked more into how re engine saves 3D models. regular models for backgrounds in dual destinies and spirit of justice are saved in a path like re_chunk_000\natives\stm\art\gs5\bg for their respective games as .mesh files, which makes sense. however, for complete backgrounds with the textures saved and any additional props needed, like the guards in the defendant lobby, those are saved in the path re_chunk_000\natives\stm\gamedesign\gs5\bg as .scn (scene) models! i can export those using a noesis script :)
currently, i have the lobby set saved in blender to check stuff like emission, texture transparency, and camera angles for render previews. i want to make it as close as possible to how it is in the game. once i'm satisfied, i'll upload it to tmr. i'd like to try to upload at least the lobby from dual destinies by the end of this week.
...this is part of why i primarily upload 2D things, btw. i started with 3D models, but then i got scared and overwhelmed lmfao
Thank you so much for posting it!
darn
well fortunately, i was able to rip everything myself, though it took a while. it just got approved :)
also, i made the turnabout serenade art the thumbnail lol
well fortunately, i was able to rip everything myself, though it took a while. it just got approved :)
also, i made the turnabout serenade art the thumbnail lol
Unfortunately I actually don't have the game on Steam so I don't have access to it, unfortunately.
yippee!!!!! 🎉🎉🎉🎉🎉
i'm so happy to hear that. you're welcome :')
i'm so happy to hear that. you're welcome :')
I literally just made an account to say thanks for making this because i really really want aa4 backgrounds for my laptop and this like just came out. thank you thank you!!!!!!!!!!!!!
you're welcome! and yeah, i'll consider tmr. i'm much less familiar with models than i am with sprites and textures, and the queue there is huge, but the noesis script i use does have model conversion for re engine games, so i'll mess around with that.
also, i think i know what you're talking about! if it's the bit with the x-ray analyzer, all the assets related to that are in the "xray" folder, which is in the "05_minigame" folder. the turnabout serenade art specifically is named "x0b_05_iml3.tex.719230324". i convert files like that to .dds as a visual guide before i convert them to a png to upload here :)
i didn't upload a lot of minigame stuff for aa4 because there's so much to go through, and i don't always have the time to sort through everything, unfortunately 😔
also, i think i know what you're talking about! if it's the bit with the x-ray analyzer, all the assets related to that are in the "xray" folder, which is in the "05_minigame" folder. the turnabout serenade art specifically is named "x0b_05_iml3.tex.719230324". i convert files like that to .dds as a visual guide before i convert them to a png to upload here :)
i didn't upload a lot of minigame stuff for aa4 because there's so much to go through, and i don't always have the time to sort through everything, unfortunately 😔
You could probably just dump whatever you have on models resource.
Regardless, Thanks for uploading these, it's very nice to have all of them.
Also do you know where the picture Misham drew depicting Turnabout Serenade is in these files? I can't seem to find it anywhere in the evidence, event, or background folders.
Regardless, Thanks for uploading these, it's very nice to have all of them.
Also do you know where the picture Misham drew depicting Turnabout Serenade is in these files? I can't seem to find it anywhere in the evidence, event, or background folders.
hi, i wanted to upload the backgrounds for dual destinies and spirit of justice as well, but since those games are primarily 3D, their backgrounds are, too. that means the "sprites" used for those backgrounds are actually textures :(
if anyone wants me to, i can still upload them, just not here. i'm less familiar with 3D stuff in general, but i'll try my best 🙂↕️
if anyone wants me to, i can still upload them, just not here. i'm less familiar with 3D stuff in general, but i'll try my best 🙂↕️