Fantasy Zone II: The Tears of Opa-Opa
Fantasy Zone II: The Tears of Opa-Opa
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[1]
Playable Characters
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[30]
Enemies & Bosses
Ahoyu
Ancle
Beecolo
Bombdran
Bull
Bumgermin
Cameca
Deadly Drone
Dora
Freezatom
Gong
Gouse
Haihon
Halorings
Hyu
Iceburn
Ida Jr.
Jaba
Kachikoron
Kuenma
Makarorin
Mappo
Pao
Pappykarina
Parrotfish
Placnicka
Poppo
Shellstepper
Win
Woodpole
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[14]
Stages
Boss Rush Room
Stage 1 (Bright Side)
Stage 1 (Dark Side)
Stage 2 (Bright Side)
Stage 2 (Dark Side)
Stage 3 (Bright Side)
Stage 3 (Dark Side)
Stage 4 (Bright Side)
Stage 4 (Dark Side)
Stage 5 (Dark Side)
Stage 6 (Bright Side)
Stage 6 (Dark Side)
Stage 7 (Bright Side)
Stage 7 (Dark Side)
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[17]
Backgrounds
Boss Rush Stage
Final Boss Room
Nenon Boss Room
Stage 1 (Bright Side)
Stage 1 (Dark Side)
Stage 2 (Bright Side)
Stage 2 (Dark Side)
Stage 3 (Bright Side)
Stage 3 (Dark Side)
Stage 4 (Bright Side)
Stage 4 (Dark Side)
Stage 5 (Bright Side)
Stage 5 (Dark Side)
Stage 6 (Bright Side)
Stage 6 (Dark Side)
Stage 7 (Bright Side)
Stage 7 (Dark Side)
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[8]
Miscellaneous
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[3]
Unused Content
Comments (39)
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@AFruitaday! sure thing!
Is it ok if I upload the rest of the sprites?
i'm planning on ripping some of the sprites that appear in the the link loop land mode from the 3ds port, though i don't know if they should be submitted here or in a new category, since they only appear there... is there some sort of priority in terms of this sort of thing? i mean, both modes run on essentially the same hardware at their core, emulated or otherwise.
i think we should make the bosses have their own section, since it’s a bit weird seeing them grouped with regular enemies
I liked your work to rip the FZ II DX sprites. It's my favorite FZ game...
But...
Where's Opa-Opa sprites?
But...
Where's Opa-Opa sprites?
@geomatricentric just play the game until you fight a boss and during the fight press f2 to go to the menu screen and then go to the mmed script viewer to find the sprites you need
anyone have any idea on how to rip the boss sprites? i can’t find them in the mmed viewer before it softlocks. the tilemap viewer doesn't show the boss tiles either, and i think the system-16 sprite is a bit too finicky for me.
Thanks!
Joystick: Move the sprite.
P1 Fire: Next animation in object.
P1 Bomb: Previous animation in object.
P2 Fire: Next object.
P1 Fire: Next animation in object.
P1 Bomb: Previous animation in object.
P2 Fire: Next object.
How can i access the sprites for other objects in the MMED script viewer? I can only access ones for Opa-Opa.
You know what'd be cool? If, when you beat more Bright Side levels, the music for the levels goes into a minor key, signifying that Opa-Opa's evil personality is seeping in.
MMED script viewer.
@CrazySockpuppet
When?
During the gameplay, in the mmed script viewer or both?
When?
During the gameplay, in the mmed script viewer or both?
Fun fact: Pappykarina has an unused "corpse" animation. But it isn't seen, due to the fact that unlike other bases, Pappykarinas fall down completely if destroyed, because there's no "ground" to land on. Opa-Opa can still walk though (don't ask).
@everyone
HAPPY NEW YEAR TSR COMMUNITY!!!!
HAPPY NEW YEAR TSR COMMUNITY!!!!
@CrazySockpuppet
that one abstract looking enemy from Hiyarika
But anyways, what's his og name?
that one abstract looking enemy from Hiyarika
But anyways, what's his og name?
And what's Freezatom?
@CrazySockpuppet
EXACTLY WHAT I WAS GOING TO SAY
EXACTLY WHAT I WAS GOING TO SAY
@PG169: Well, it's not really a spaceship per se, but I typically refer to it as a drone.
@CrazySockpuppet
Answer to question #1: the first enemy base to appear in the game
Answer to question #2: the enemies will become more aggressive until a spaceship arrives from space to kill you
Answer to question #1: the first enemy base to appear in the game
Answer to question #2: the enemies will become more aggressive until a spaceship arrives from space to kill you
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