Super Mario Maker
Super Mario Maker
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[6]
Super Mario Bros.
Backgrounds (SMB1)
Costume Mario
Enemies (SMB1)
Mario and Items (SMB1)
Palette (SMB1)
Tileset (SMB1)
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Super Mario Bros. 3
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[5]
Super Mario World
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New Super Mario Bros. U: Enemies
Blooper (NSMBU)
Bob-omb (NSMBU)
Boo (NSMBU)
Bullet Bill (NSMBU)
Buzzy Beetle (NSMBU)
Chain Chomp (NSMBU)
Cheep Cheep (NSMBU)
Dry Bones (NSMBU)
Fire Piranha Plant (NSMBU)
Fishbone (NSMBU)
Goomba (NSMBU)
Hammer Bro. (NSMBU)
Koopa Troopa (NSMBU)
Lakitu (NSMBU)
Magikoopa (NSMBU)
Miscellaneous Enemies (NSMBU)
Monty Mole (NSMBU)
Piranha Plant (NSMBU)
Rocky Wrench (NSMBU)
Sledge Bro. (NSMBU)
Spike Top (NSMBU)
Spiny (NSMBU)
Stretch (NSMBU)
Wiggler (NSMBU)
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New Super Mario Bros. U: Miscellaneous
Animated Tiles (NSMBU)
Checkpoint Flag (NSMBU)
Goal Pole (NSMBU)
Items (NSMBU)
Junior Clown Car (NSMBU)
Objects (NSMBU)
Palette (NSMBU)
Skewer (NSMBU)
Tileset (NSMBU)
Toad and Peach (NSMBU)
Warp Door (NSMBU)
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[11]
Miscellaneous
Banners
Course Style Icons
Course World Main Menu
Course World Medals
Event Course Previews
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Fonts
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Gnat Attack Minigame
Hands
HOME Menu Icon
Miiverse Stamps
Sound Icons
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[1]
Unused Content
Comments (225)
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@Kurabupengin probably because there is a shovel knight amiibo coming out.
Wonder if Shovel Knight will appear in the game as DLC or something.
Reminds me of the good old Donkey Kong Country games, except this time, pre-rendered sprites look exactly like 3D models. How the time flies~
So the NSMBU sprites are pre-renders?!
Where is the NSMBU sprites?
GREAT JOB GUYS
All that remains are the SMW Graphics and the 10 and 100 Mario Challenge Course World Graphics! :D
someone already ripped these? godspeed, i say!
NSMBU stuff is more at home on tTR and tMR, as they're textures and models. But for tSR, everything else should be fair game.
YEEEEES
Bring on the SMB3 & SMW Graphics!
BTW, will there be a Super Mario Maker for N3DS?
BTW, will there be a Super Mario Maker for N3DS?
WHERE YOU AT?!
WHERE YOU AT?!
WHERE YOU AT?!
Woohoo tons of hype I guess.
@supersmashball Thanks. :)
@bouncywheel10 Yes. That's what I mean. Focus on the 8-bit/16-bit stuff. I think we're gonna have to put all of the Model/Texture-based stuff on the Models and Textures sites.
@bouncywheel10 Yes. That's what I mean. Focus on the 8-bit/16-bit stuff. I think we're gonna have to put all of the Model/Texture-based stuff on the Models and Textures sites.
This was quick.
I'd focus more on ripping the 2D sprites like SMB, SMB3 and SMW, and focus less on NSMBU until we get there. So until we're done ripping all the sprites from SMB, SMB3, and SMW, let's not focus on NSMBU until we get there. OK?
/\ True.
Well, Anything's possible. If it's in 16-bit or 8-bit, it's rippable.
Miiverse stamps are probably the most accessible things to rip considering you can post them to Miiverse then just extract them with Paint. So I'm not so sure that this indicates that we're in for a steady stream of sprites.
Also, I don't know if the NSMBU style objects are sprites or models. They were models in the original NSMBU, but they're less fluent here.