Paper Mario: Color Splash


Game Info arrow_drop_down favorite
Category Wii U
Assets 150
Hits 1,367,230
Comments 102
Tags (12): arrow_right
Alternative Names (1): arrow_right
Paper Mario: Colour Splash
arrow_drop_down [2] Playable Characters
arrow_drop_down [10] Non-Playable Characters
arrow_drop_down [31] Toads
arrow_drop_down [54] Enemies
arrow_drop_down [20] Bosses
arrow_drop_down [8] Battle Cards
arrow_drop_down [20] Interface
arrow_drop_down [5] Miscellaneous

Comments (102)


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I don't know why, but to me this game's choppier sprite art feels like a downgrade from Super Paper Mario and The Thousand Year Door's more fluid sprites.

Still cool to see some more characters in the Paper Mario style though, like the Koopalings.
SonicStorm478 Jun 9, 2019 9:02 PM
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Where is the GUI?
Deleted User Oct 6, 2018 10:38 AM
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Very nice rips dude. I like the simplicity of colors they used in this game, I still have to play this one, it's on my wishlist for games to play.
gabrielwoj Aug 6, 2017 11:52 PM
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@tarkan809 You could also always just check the SMB3 section under NES...
LoneShadowStar Jun 26, 2017 6:38 PM
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say i was wondering is the SMB3 stage is a model
and the SMB3 goomba and SMB3 bullet bill
tarkan809 Mar 19, 2017 8:43 AM
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@Doug_So_Retro: Post it on the forums so we can check it out!
Ton Senior Staff Jan 17, 2017 12:19 PM
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Hey Random Talking Bush, i'm ripping Boogerman and was wondering whether I could upload the sheet, with it slowly progressing over time?
Doug_So_Retro Jan 17, 2017 8:06 AM
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Did you even read the comments for that sheet? I said that I'd fixed Iggy's sprite sheet because I forgot the shell sprites, and marked it as an "update".
Random Talking Bush Administrators Jan 11, 2017 11:57 AM
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How is Iggy the most recent sprite sheet here?
I swear, Larry was uploaded last out of the Koopalings, then afterwards came the worldmap stuff and other menu stuff, then Dry Bones was forgotten.
Larry Koopa Is Awesome Jan 11, 2017 1:34 AM
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Were pre-assembled sprites apart of the game originally?
videofindersTV Dec 29, 2016 7:28 PM
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Why hasn't the gui been ripped yet?
Eldritchdraaks Dec 17, 2016 7:46 PM
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oh I didn't see that
Naluigi Nov 13, 2016 6:44 PM
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@NaluigiRocks: No I didn't. Its sprites are on the main Snifit sheets.
Random Talking Bush Administrators Nov 13, 2016 9:31 AM
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You forgot host Snifit
Naluigi Nov 13, 2016 7:41 AM
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Might I suggest HUD elements?
Puddin104 Nov 7, 2016 5:40 PM
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They kinda had to pre-assemble each character's body parts this time because the layered look from previous games wouldn't work too well with the white outlines and realistic paper textures.
GuyWithThePie Nov 6, 2016 7:06 PM
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I wonder why Intelligent Systems went for the NSMB-style designs for pretty much every enemy with CS and SS, instead of the iconic PM versions, like the older Dry Bones style. I guess it doesn't really help the fans who don't classify them as true PM games.
chaoseight Oct 29, 2016 2:03 PM
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@TheMorningFlash15

Well, when you're trying to make character builders for a friend, Rigs are essentially important!

And unless if someone can find a way to un-assemble the sprites, piece by piece, then making character builders involving the Koopalings and Sledge Brothers may be S.O.L. :( Let alone Bowser Junior.
LooneyTunerIan Oct 28, 2016 1:41 PM
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@LoonyToonerIan I personally think the sprites are better pre-assembled, as you don't need to waste time assembling them yourself.
LoneShadowStar Oct 23, 2016 10:26 AM
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Just asking, would textures be possible?!, I understand you're probably tired of ripping right now, just wondering. :)
Daytin13 Oct 21, 2016 11:47 AM
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