Enemies
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| Asset Info favorite | |
|---|---|
| Name | Enemies |
| Category | SNES |
| Game | Super Mario All-Stars: Super Mario Bros. 3 |
| Section | Enemies & Bosses |
| Submitted | A long, long time ago |
| Uploaded By | Sonikku |
| Additional Credits | Doc von Schmeltwick, thejohnston7 |
| Size | 116.45 KB (680x792) |
| Format | PNG (image/png) |
| Hits | 94,960 |
| Tags (22): arrow_right | |
Animated GIFs (0)
Comments (32)
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@Murphmario When you do, make sure the palette is consistent, last update's additions inexplicably had a different outline color.
I really should get to updating this again.
The Venus Fire Traps are missing their closed mouth sprites.
@FOY Yes.
Is the downward facing sprite only used for "Boss Bass"?
Also, the hammer has too few frames.
@Music Video 123
Munchers are technically tiles, but those need a rip here as well....try MarioUniverse, or the Super Mario Advance 4 section on this site.
Munchers are technically tiles, but those need a rip here as well....try MarioUniverse, or the Super Mario Advance 4 section on this site.
Oh good, Nipper Plant's finally been added...
...and so have the other Buzzy/Spiny shell tiles....
....but not the red-mouthed Chain Chomp. Ah well.
Also, the new sprites have a different outline color from the old ones, by the way, that needs fixed.
...and so have the other Buzzy/Spiny shell tiles....
....but not the red-mouthed Chain Chomp. Ah well.
Also, the new sprites have a different outline color from the old ones, by the way, that needs fixed.
@Flusak1235 the spriter
Yes.
Yes.
Just recolor the normal Parabeetle with the green Koopa's palette. It's not that hard. Same thing goes for the gold cheep-cheep, but with the yellow palette.
where is the unused green parabuzzy?
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Also, it turns out that grab blocks have different sprites when held by Buster Beetles. Should I include those on an upcoming tileset sheet I'm making or should I just update this sheet instead?