Enemies


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Enemies
Asset Info favorite
Name Enemies
Category SNES
Game Super Mario All-Stars: Super Mario Bros. 3
Section Enemies & Bosses
Submitted A long, long time ago
Uploaded By Sonikku
Additional Credits Doc von Schmeltwick, thejohnston7
Size 116.45 KB (680x792)
Format PNG (image/png)
Hits 92,812
Animated GIFs (0)

Comments (32)


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The outline colors are different for some of the sprites because YY-CHR renders some colors differently compared to, say, ZSNES.

Also, it turns out that grab blocks have different sprites when held by Buster Beetles. Should I include those on an upcoming tileset sheet I'm making or should I just update this sheet instead?
Murphmario Jan 17, 2020 3:03 AM
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@Murphmario When you do, make sure the palette is consistent, last update's additions inexplicably had a different outline color.
Doc von Schmeltwick Oct 16, 2019 6:07 AM
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I really should get to updating this again.
Murphmario Oct 16, 2019 12:08 AM
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The Venus Fire Traps are missing their closed mouth sprites.
LuigiXHero Feb 17, 2019 1:03 PM
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@FOY Yes.
Doc von Schmeltwick Jan 15, 2019 4:24 PM
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Is the downward facing sprite only used for "Boss Bass"?
FanOfYoshi Jan 15, 2019 3:26 PM
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Also, the hammer has too few frames.
TheGoomba98 Jul 31, 2017 8:00 PM
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@Music Video 123
Munchers are technically tiles, but those need a rip here as well....try MarioUniverse, or the Super Mario Advance 4 section on this site.
Doc von Schmeltwick Jul 25, 2017 9:06 AM
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Oh good, Nipper Plant's finally been added...
...and so have the other Buzzy/Spiny shell tiles....
....but not the red-mouthed Chain Chomp. Ah well.
Also, the new sprites have a different outline color from the old ones, by the way, that needs fixed.
Doc von Schmeltwick Jul 25, 2017 9:02 AM
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@Flusak1235 the spriter

Yes.
Music Video 123 Jul 25, 2017 8:57 AM
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Just recolor the normal Parabeetle with the green Koopa's palette. It's not that hard. Same thing goes for the gold cheep-cheep, but with the yellow palette.
Murphmario Sep 26, 2015 10:14 PM
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where is the unused green parabuzzy?
Flusak1235 the spriter Aug 25, 2015 6:33 AM
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