Portaits
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| Asset Info favorite | |
|---|---|
| Name | Portaits |
| Category | Commodore 64 |
| Game | Frank Bruno's Boxing |
| Section | Miscellaneous |
| Submitted | January 14, 2026 |
| Uploaded By | Tyrannosaurus Brett |
| Size | 5.00 KB (303x219) |
| Format | PNG (image/png) |
| Hits | 1,606 |
| Tags (15): arrow_right | |
Animations (0)
Comments (7)
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I think it's kind of astonishing that they would get a celebrity endorsement from a real life black boxer and then make two of the game's opponents racist caricatures of black people. Like were they trying to intentionally offend him or something?
thanks for the heads up
uhhh unrelated but when i saw a bell i clicked thinking my custom/edited tempo were finally approved lol
uhhh unrelated but when i saw a bell i clicked thinking my custom/edited tempo were finally approved lol
Commodore 64 sprites that use more than one colour still use up the same amount of VRAM that a one-bit (black-and-white) sprite would, but they have to use half of their graphics buffer for colour information (adding another two colours needs another bit per pixel), this in turn gives them their twice-as-wide appearance since the pixels are drawn twice to compensate.
why does the c64 stretch sprites like that
YOOOOOOOO SOMEONE FINALLY RIPPED FRANK BRUNO SPRITES!!!
"Well, that's not-Vodka Drunkinski down, time for not-Great Tiger."
"Tribal Trouble, huh? Well, it's a bit of a stretch but I can see it working."
"Oh."
"Tribal Trouble, huh? Well, it's a bit of a stretch but I can see it working."
"Oh."
uuuuuhhhhhhhhhhhmmmmmmmmmmmm...................
