Super Mario All-Stars: Super Mario Bros. 3
Super Mario All-Stars: Super Mario Bros. 3
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[2]
Playable Characters
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[3]
Enemies & Bosses
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[16]
World 1: Grass Land
World 1 (Hammer Bro.)
World 1-1
World 1-1 (Sub Area)
World 1-2
World 1-2 (Sub Area)
World 1-3
World 1-3 (Sub Area)
World 1-4 (1/2)
World 1-4 (2/2)
World 1-5 (1/2)
World 1-5 (2/2)
World 1-6
World 1-Airship (1/2)
World 1-Airship (2/2)
World 1-Fortress (1/2)
World 1-Fortress (2/2)
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[1]
World 2: Desert Land
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[1]
World 3: Water Land
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[4]
World 4: Giant Land
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[2]
World 5: Sky Land
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[1]
World 6: Ice Land
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[1]
World 7: Pipe Land
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[17]
World 8: Dark Land
World 8 (Airship Boss Room)
World 8 (Battleships)
World 8 (Big Tanks)
World 8 (Hand Trap Exit Screen)
World 8 Hand Trap (1/3)
World 8 Hand Trap (2/3)
World 8 Hand Trap (3/3)
World 8-1
World 8-1 (Sub-Area)
World 8-2
World 8-2 (Sub-Area)
World 8-Airship
World 8-Bowser's Castle (1/2)
World 8-Bowser's Castle (2/2)
World 8-Fortress (1/2)
World 8-Fortress (2/2)
World 8-Super Tank
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[31]
Backgrounds
Airship (Exterior)
Airship (Interior)
Castle / Tower
Cave
Cave 2
Cloudy Sky
Desert
Desert Underground
Dungeon
Fog Clouds
Giant Hills
Grass Land 1
Grass Land 2
Hills
Ice Cave
Low-Hanging Clouds
Night Hills
Peach's Prison
Pipes
Sky Hills
Snow Hills
Snow Trees
Toad House
Treasure Ship
Underwater
Waterfalls
World 8 Bowser's Castle
World 8 Hand Trap
World 8 Ship
World 8 Tank
World 8-1
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[6]
Battle Mode
Battle Background (2 Player Game)
Battle Backgrounds (Battle Mode)
Battle Mode
Battle Mode Arena (Type 1 & 2)
Battle Mode Arena (Type 3)
Battle Mode Arena (Type 4)
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[14]
Miscellaneous
Animated Overworld Tiles
Dialogue Font & Borders
Ending
Flip Cards Minigame
Game Over Menu
Minigame Introductions
Overworld Sprites
Power Ups
Princess Peach, Toad & Kings
Slot Machine Minigame
Stage Tilesets & Objects
Various Particle Effects
World Map Border, Level Start Captions & HUD
World Maps
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[4]
Miscellaneous Stages
Comments (37)
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Hi !
(please excuse my English, I use Google Translate)
Could you help me understand how to cut sprites from a spritesheet? And how to remove the colored background?
I would like to recover all the individual images and without the purple background.
Is there any software, specialized site or artificial intelligence that could automatically detect?
Thanks for your help !
(please excuse my English, I use Google Translate)
Could you help me understand how to cut sprites from a spritesheet? And how to remove the colored background?
I would like to recover all the individual images and without the purple background.
Is there any software, specialized site or artificial intelligence that could automatically detect?
Thanks for your help !
The ones from the minigame? They're done.
Okay, no 1-up text sprites.
It will take some time, but I'm on it.
...Well, i guess nobody still decided to re-rip Mario & Luigi yet.
Arima's stuff is alright, but the sheets from Nitratez are ancient & off-palette. They need re-rips before we can even think of unification.
All those Mario/Luigi sheets should probably be unified at some point too. :l
@CC2.0, It's been a month, but you can find 2-7 level maps at this page.
@Snowlith: Done!
@NotoBook6: Maybe some animation program.
Where's any other (World 2 to 7) level sheets?
@Dry Bones do you know any program that could imitate the 'wavy' movement?
title screen tiles where?
edit: nvm is in the tilesets sheet
edit: nvm is in the tilesets sheet
I was looking for the little pop up scores for when an enemy is defeated, but after a bit of research, I discovered this game still uses the NES sprites for them. Which are ripped. I thought I'd mention that in case anyone else needed them.
Hey, you did an awesome job ripping those stages, Murphmario!
There doesn't seem to be a sprite for the world map inventory :/
Welp, there's all World-8 stages. It started out with me just noticing World 8-1's background wasn't fully ripped and led to that.
WOW. There is a LOT of sprites for this game.
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https://www.youtube.com/watch?v=HWSQ-gyNPM0 (5:15)
Code: 008C1E:01
X lets you select powerups (works), select gives you a star (glitchy, I fell through the floor in world 1-1) and A will let you freely traverse the stage (works).
L+R freeze animations (works) and R advances game frame by frame (works).