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Super Mario World
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Category SNES
Sheets 276
Hits 3,688,622
Comments 148
Super Mario World
Super Mario World
Playable Characters
[2]
Non-Playable Characters
[3]
Enemies & Bosses
[24]
Yoshi's Island Stages
[17]
Donut Plains Stages
[31]
Vanilla Dome Stages
[28]
Twin Bridges Stages
[17]
Forest of Illusion Stages
[17]
Chocolate Island Stages
[32]
Valley of Bowser Stages
[33]
Star World Stages
[7]
Special World Stages
[16]
Miscellaneous Stages
[14]
Backgrounds
[3]
Tilesets
[10]
Overworld
[7]
Miscellaneous
[15]
Console Genre Developers
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Dec 24, 2022, 11:42 PM
Forest of Illusion released a localization prototype of Super Mario World yesterday! - https://forestillusion.com/2022/super-mario-world-usa-prototype

Where should the graphics (Yoshi's House sign and font) that are different go? I assume in the same sheets they come from, right?
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Aug 24, 2022, 8:51 AM
Checkpoints are on Animated Foregound Tiles within the Miscellaneous section.
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Aug 24, 2022, 5:00 AM
Am I missing the checkpoint sprites or don'T we have them yet? Like the ones where you walk through the bar and then get bigger.
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Jun 6, 2022, 3:42 PM
I remember playing this version of SMW with my sister back when we were kids. Awesome work on the sprite sheets to everyone!
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Oct 12, 2021, 8:18 AM
It seems like they put a lot more work on the maps for smw than the others on here.
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Oct 2, 2021, 6:56 AM
@Cateye I understand the enthusiasm but if you want to rip something then you shouldn't probably start with Super Mario World, a very old and popular game, which means that several rippers have worked in ripping the entirety of this game until each corner is ripped through the decades.
About the iris out, you could try but it's probably done with effects behind the scenes.
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Oct 2, 2021, 6:19 AM
so im interested to get a rip actually accepted for once but idk i think its complete, is there something thats possible to rip that hasnt been yet? ill try with the iris out
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Jul 14, 2021, 7:10 PM
@theswsomario: The items are located here, here, here, and here.
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Jul 14, 2021, 6:57 PM
Items?
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Jan 23, 2021, 5:47 PM *
@DogToon64, I think you should add the assembled sprites to the existing sheet.
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Jan 23, 2021, 10:49 AM
Before I submitted the revision (before it got rejected, I'm currently fixing it), I had a decision to either put assembled Yoshi in a different sheet, or put him in the existing sheet.

Which should I do?
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Jan 23, 2021, 10:40 AM *
What's really complete (IMO):
- Playable characters
- Enemies & Bosses
- Stages (except some outdated looking ones)
- Backgrounds
- Tilesets

And what could need an overhaul or a new rip:
- Yoshi: Ingame version, I already posted a code to make Mario invisible: 00E2D37E
- Animated Overworld Tiles: Grid, palettes, erasing duplicates, better layout
- Overworld Mario: Grid, palettes, separated versions (Mario, Yoshi, water)
- Overworld sprites: Switch Palace blocks, Castle/Fortress/Switch Palace sfx (after beating them), Cheep-Cheep sfx, palettes, vSNES grid
- Overworld tile animations: They're completely missing, from the Yoshi's Island clouds to the Vanilla Dome/Special World/Star World/Bowser's Valley sparkling, nothing is there.
- Japanese Font: As I said, I can't even check if everything is complete since I don't understand the language.
- Overworld tileset: Chaotic, could use a better grid if possible (16x16) and point out what is used and what not. I also guess some custom tiles are on that (from the comments)? And of course, palettes.
- After Castle Cutscenes: Separating things like the BOMB sfx or the flame in Ludwig's scene, also palettes and some hidden stuff like the 2nd door.
- General sfx sheet: Not just tiles, but animations, grid and text for what is what would be nice.

In short: overworld stuff, effects, japanese font, castle cutscenes re-rip & ingame Yoshi are missing.

Iris out, text box, back door lightray & keyhole effect are done inside SNES hardware, they can't be ripped since they look different everytime you try to capture them.
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Jan 20, 2021, 11:43 PM
I think the iris out, the Japanese font, the text box, the mode 7 rotation effects (if that's possible), etc.
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Jan 20, 2021, 7:54 AM
Wow...THAT is a lot of ripping going on. What HASN'T been ripped from Super Mario World by this point?
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Jan 14, 2021, 6:59 AM
@Cateye: Any time! I got it ripped a while back, now I'm just waiting patiently for the revision to be either accepted or rejected.
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Jan 14, 2021, 3:54 AM
@DogToon64 Hey thanx
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Dec 30, 2020, 7:42 PM
I already tried it, the text box animation is always different. Maybe Animget can do the job, it captures frames faster than ZSNES.
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Dec 30, 2020, 7:16 PM
I don't know about "Everything", but a HUGE part of this game has been ripped. Pretty soon, I'm going to rip an assembled version of Yoshi, as well as him having the disassembled parts.

EDIT: And another thing I just realized that hasn't been ripped is the black speech block. I'll rip it when I get assembled Yoshi ripped.
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Dec 30, 2020, 7:02 PM
wow, EVERYTHING got ripped
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Dec 27, 2020, 1:33 PM
Holy heck, there's been a lot of progress since I was last here
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Dec 22, 2020, 3:21 PM
Although, that one doesn't have the separate block like the one I have does.
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Dec 22, 2020, 2:56 PM
@DogToon64: I see it on the "Mario (Map Screen)" sheet, though...
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Dec 22, 2020, 1:03 PM
Just noticed that the World Map Border hasn't been ripped yet. I'll be submitting it in a little bit...
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Dec 12, 2020, 6:38 AM
Same here, I liked the bridge thumbnail better.
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Dec 12, 2020, 3:47 AM
Beats me, maybe somebody has fun making them? I liked the one with the bridge.
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