Super Mario RPG: Legend of the Seven Stars


Game Info arrow_drop_down favorite
Category SNES
Assets 252
Hits 1,366,877
Comments 50
Tags (16): arrow_right
Alternative Names (5): arrow_right
Mario RPG, SMRPG, Super Mario Role-Playing Game, Super Mario RPG (Japanese), 슈마알
arrow_drop_down [5] Playable Characters
arrow_drop_down [3] Non-Playable Characters
arrow_drop_down [66] Enemies
arrow_drop_down [42] Bosses
arrow_drop_down [76] Maps
arrow_drop_down [3] Battle Backgrounds
arrow_drop_down [2] Tilesets
arrow_drop_down [26] Special Effects
arrow_drop_down [11] Cutscenes
arrow_drop_down [15] Miscellaneous
arrow_drop_down [3] Unused Content

Comments (50)


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I could be mistaken, but aren't some sprites missing for the Belome Clones?
Mr. L Aug 6, 2018 9:05 AM
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Biggest game in the SNES stats section
Rainbow Question Mark Feb 28, 2018 11:50 PM
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Does anyone else agree that there should be an N64 port of this?
RetroSpriter Dec 2, 2017 10:36 PM
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Magidragon could have been a seperate enemy.
Deathbringer Staff Jul 18, 2017 1:03 AM
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@Raimbowyosh123 No one said it was. Also missing from the game is the King Bomb landing on the "BB Bombs," as the coding calls them. It also calls the Czar Dragon in the intro "Magidragon."
Doc von Schmeltwick Jul 18, 2017 12:17 AM
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The part in the intro where the Magikoopa attacks Mario, is actually not seen in game.
Plok Jul 17, 2017 11:26 PM
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There's a lot of "we" in your comment for someone who, I'm sure, will never actually contribute.
Furthermore, these sheets were all ripped from the debug mode. They're probably not missing any frames.
Ton Senior Staff Jan 17, 2016 11:10 AM
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Some of the sprite sheets were outdated, it needs more sprites from some sheets, we need to revise them! Also, we need to find more unused stuff!
Rainbow Question Mark Jan 16, 2016 9:58 PM
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They are just all pre-rendered sprites. The models the sprites are based on don't appear in-game.
SmithyGCN Jul 24, 2015 2:12 AM
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Is everything on the game so CGI?
Rainbow Question Mark Jul 23, 2015 2:51 PM
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