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Super Mario RPG: Legend of the Seven Stars
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Comments 12
Super Mario RPG: Legend of the Seven Stars
Super Mario RPG: Legend of the Seven Stars
Playable Characters
[5]
Non-Playable Characters
[3]
Enemies
[68]
Bosses
[40]
Maps
[77]
Battle Backgrounds
[8]
Tile Sets
[2]
Special Effects
[21]
Cutscenes
[7]
Miscellaneous
[13]
Unused Content
[2]
Console Genre Developers
SNES Turn-Based RPG Developer coming soon!
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Aug 12, 2018, 2:30 PM
Holy crap those are alot of sprites.
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Aug 6, 2018, 1:02 PM
@ Mr. L - No, they're all on the character sheets.
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Aug 6, 2018, 9:05 AM
I could be mistaken, but aren't some sprites missing for the Belome Clones?
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Feb 28, 2018, 11:50 PM
Biggest game in the SNES stats section
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Dec 2, 2017, 10:36 PM
Does anyone else agree that there should be an N64 port of this?
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Jul 18, 2017, 1:03 AM
Magidragon could have been a seperate enemy.
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Jul 18, 2017, 12:17 AM
@Raimbowyosh123 No one said it was. Also missing from the game is the King Bomb landing on the "BB Bombs," as the coding calls them. It also calls the Czar Dragon in the intro "Magidragon."
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Jul 17, 2017, 11:26 PM
The part in the intro where the Magikoopa attacks Mario, is actually not seen in game.
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Jan 17, 2016, 11:10 AM
There's a lot of "we" in your comment for someone who, I'm sure, will never actually contribute.
Furthermore, these sheets were all ripped from the debug mode. They're probably not missing any frames.
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Jan 16, 2016, 9:58 PM
Some of the sprite sheets were outdated, it needs more sprites from some sheets, we need to revise them! Also, we need to find more unused stuff!
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Jul 24, 2015, 2:12 AM
They are just all pre-rendered sprites. The models the sprites are based on don't appear in-game.
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Jul 23, 2015, 2:51 PM
Is everything on the game so CGI?
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