Mega Man X3
Mega Man X3
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[2]
Playable Characters
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[8]
Mavericks
Blast Hornet
Blizzard Buffalo
Crush Crawfish
Gravity Beetle
Neon Tiger
Toxic Seahorse
Tunnel Rhino
Volt Catfish
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[8]
Enemies
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[11]
Bosses
Bit
Byte
Dr. Doppler
GodKarMachine
Kaiser Sigma
Mac
Maoh the Giant
Press Disposer
Sigma
Vile MK-II
Volt Kurageil
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[10]
Backgrounds
Blast Hornet Stage
Blizzard Buffalo Stage
Crush Crawfish Stage
Gravity Beetle Stage
Intro Stage
Neon Tiger Stage
Toxic Seahorse Stage
Tunnel Rhino Stage
Vile Stage
Volt Catfish Stage
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[2]
Tilesets
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[10]
Prototype Content
Bit (Sample Version, August 9)
Blizzard Buffalo (Sample Version, August 9)
Byte (Sample Version)
Dr. Doppler (Sample Version)
Godkarmachine O Inary (Sample Version)
Kaiser Sigma (Sample Version, August 9)
Neon Tiger (Sample Version)
Sigma (Sample Version, August 9)
Vile MK-II (Sample Version, August 9)
Volt Catfish (Sample Version)
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[10]
Miscellaneous
Comments (4)
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It sucks that the Minakuchi Engineering team wasnt given enough time and budget to make the game more polished
Ah, ok.
@DogToon64: No, most of the content is identical to the final game, so making a separate game entry for the prototype wouldn't be beneficial.
Quick question: Should the prototype content go into it's own game? Or leave it as it is?
