Test rip with bsnes-rawpalettes. Ingame tile grid is 8x8 pixels instead of the usual 16x16 pixels. Very difficult to rip with tilemap viewer, as the border edges on upper / lower layer are very glitchy. Without the Gamefaq maps from Guard Master as reference I would have probably given up on this.
Very difficult to rip with tilemap viewer, as the border edges on upper / lower layer are very glitchy.
Without the Gamefaq maps from Guard Master as reference I would have probably given up on this.