Sonic the Hedgehog 3
Sonic the Hedgehog 3
| Game Info arrow_drop_down favorite | |
|---|---|
| Category | Sega Genesis |
| Assets | 198 |
| Hits | 2,928,195 |
| Comments | 164 |
| Tags (10): arrow_right | |
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Alternative Names (2):
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Sonic 3, ソニック・ザ・ヘッジホッグ3 (Japanese)
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[3]
Playable Characters
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[13]
Enemies & Sub-Bosses
Badniks (Angel Island Zone)
Badniks (Carnival Night Zone)
Badniks (Hydrocity Zone)
Badniks (Ice Cap Zone)
Badniks (Launch Base Zone)
Badniks (Marble Garden Zone)
Big Icedus
Big Shaker
Bowling Spin
Fire Breath
Knuckles the Echidna (NPC)
Tunnelbot
Twin Hammer
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[9]
Bosses
Ball Shooter / Egg Cannon
Beam Rocket/Egg Rocket
Big Arm
Dr. Robotnik / Eggman
Drill Mobile/Egg Drillster Mk. II
Flame Mobile/Egg Scorcher Mk. III
Freezer Mobile/Egg Froster
Graviton Mobile/Egg Gravitron
Screw Mobile/Egg Vortex
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[61]
Stages
Angel Island Zone Act 1 (Burning, Dry)
Angel Island Zone Act 1 (Burning, Underwater)
Angel Island Zone Act 1 (Green, Dry)
Angel Island Zone Act 1 (Green, Underwater)
Angel Island Zone Act 2 (Dry, 1/3)
Angel Island Zone Act 2 (Dry, 2/3)
Angel Island Zone Act 2 (Dry, 3/3)
Angel Island Zone Act 2 (Underwater, 1/3)
Angel Island Zone Act 2 (Underwater, 2/3)
Angel Island Zone Act 2 (Underwater, 3/3)
Carnival Night Zone Act 1 (1/3)
Carnival Night Zone Act 1 (2/3)
Carnival Night Zone Act 1 (3/3)
Carnival Night Zone Act 2 (Bright, 1/3)
Carnival Night Zone Act 2 (Bright, 2/3)
Carnival Night Zone Act 2 (Bright, 3/3)
Carnival Night Zone Act 2 (Dark, 1/3)
Carnival Night Zone Act 2 (Dark, 2/3)
Carnival Night Zone Act 2 (Dark, 3/3)
Carnival Night Zone Act 2 (Flash, 1/3)
Carnival Night Zone Act 2 (Flash, 2/3)
Carnival Night Zone Act 2 (Flash, 3/3)
Carnival Night Zone Act 2 (Underwater, 1/3)
Carnival Night Zone Act 2 (Underwater, 2/3)
Carnival Night Zone Act 2 (Underwater, 3/3)
Hydrocity Zone Act 1 (Dry, 1/3)
Hydrocity Zone Act 1 (Dry, 2/3)
Hydrocity Zone Act 1 (Dry, 3/3)
Hydrocity Zone Act 1 (Underwater, 1/3)
Hydrocity Zone Act 1 (Underwater, 2/3)
Hydrocity Zone Act 1 (Underwater, 3/3)
Hydrocity Zone Act 2 (Dry, 1/3)
Hydrocity Zone Act 2 (Dry, 2/3)
Hydrocity Zone Act 2 (Dry, 3/3)
Hydrocity Zone Act 2 (Underwater, 1/3)
Hydrocity Zone Act 2 (Underwater, 2/3)
Hydrocity Zone Act 2 (Underwater, 3/3)
Ice Cap Zone Act 1 (Main Area)
Ice Cap Zone Act 1 (Snowboarding Area)
Ice Cap Zone Act 2 (Dry; 1/3)
Ice Cap Zone Act 2 (Dry; 2/3)
Ice Cap Zone Act 2 (Dry; 3/3)
Ice Cap Zone Act 2 (Underwater; 1/3)
Ice Cap Zone Act 2 (Underwater; 2/3)
Ice Cap Zone Act 2 (Underwater; 3/3)
Launch Base Zone Act 1 (1/3)
Launch Base Zone Act 1 (2/3)
Launch Base Zone Act 1 (3/3)
Launch Base Zone Act 1 (Buildings)
Launch Base Zone Act 2 (Death Egg Underside)
Launch Base Zone Act 2 (Dry, 1/3)
Launch Base Zone Act 2 (Dry, 2/3)
Launch Base Zone Act 2 (Dry, 3/3)
Launch Base Zone Act 2 (Underwater, 1/3)
Launch Base Zone Act 2 (Underwater, 2/3)
Launch Base Zone Act 2 (Underwater, 3/3)
Marble Garden Zone Act 1 (1/2)
Marble Garden Zone Act 1 (2/2)
Marble Garden Zone Act 2 Foreground (1/3)
Marble Garden Zone Act 2 Foreground (2/3)
Marble Garden Zone Act 2 Foreground (3/3)
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[35]
Backgrounds
Angel Island Zone (General, Dry)
Angel Island Zone (General, Underwater)
Angel Island Zone (Intro Cutscene)
Angel Island Zone Act 1 (Green, Dry)
Angel Island Zone Act 1 (Green, Underwater)
Angel Island Zone Act 2 (Bomber & Boss)
Carnival Night Zone (General)
Carnival Night Zone Act 1 (Mini-Boss)
Carnival Night Zone Act 2 (Dark)
Carnival Night Zone Act 2 (Underwater)
Hydrocity Zone Act 1 (Dry)
Hydrocity Zone Act 1 (Underwater)
Hydrocity Zone Act 2 (Dry)
Hydrocity Zone Act 2 (Underwater)
Ice Cap Zone (General, Day)
Ice Cap Zone (General, Night)
Ice Cap Zone (General, Sunrise 1/8)
Ice Cap Zone (General, Sunrise 2/8)
Ice Cap Zone (General, Sunrise 3/8)
Ice Cap Zone (General, Sunrise 4/8)
Ice Cap Zone (General, Sunrise 5/8)
Ice Cap Zone (General, Sunrise 6/8)
Ice Cap Zone (General, Sunrise 7/8)
Ice Cap Zone (General, Sunrise 8/8)
Ice Cap Zone (Snowboarding Section)
Ice Cap Zone Act 1 (Caverns)
Ice Cap Zone Act 2 (Caverns, Dry)
Ice Cap Zone Act 2 (Caverns, Underwater)
Launch Base Zone Act 1
Launch Base Zone Act 2 (Dry)
Launch Base Zone Act 2 (Final Boss)
Launch Base Zone Act 2 (Underwater)
Marble Garden Zone Act 1
Marble Garden Zone Act 2
Marble Garden Zone Act 2 (Collapsing Areas)
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[20]
Tilesets
Angel Island Zone (Intro)
Angel Island Zone Act 1 (Dry)
Angel Island Zone Act 1 (Underwater)
Angel Island Zone Act 2 (Dry)
Angel Island Zone Act 2 (Underwater)
Carnival Night Zone
Carnival Night Zone (Dark)
Carnival Night Zone (Flash)
Carnival Night Zone (Underwater)
Hydrocity Zone Act 1 (Dry)
Hydrocity Zone Act 1 (Underwater)
Hydrocity Zone Act 2 (Dry)
Hydrocity Zone Act 2 (Underwater)
Ice Cap Zone Act 1
Ice Cap Zone Act 2 (Dry)
Ice Cap Zone Act 2 (Underwater)
Launch Base Zone Act 1
Launch Base Zone Act 2 (Dry)
Launch Base Zone Act 2 (Underwater)
Marble Garden Zone
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[26]
Stage Objects
Air & Countdown Bubbles
Angel Island Zone (Burning Area, Dry) Objects
Angel Island Zone (Burning Area, Underwater) Objects
Angel Island Zone Act 1 (Green Area) Objects
Bomber
Capsule
Carnival Night Zone Large Objects
Carnival Night Zone Large Objects (Dark)
Carnival Night Zone Large Objects (Flash)
Carnival Night Zone Large Objects (Underwater)
Carnival Night Zone Objects
Carnival Night Zone Objects (Dark)
Carnival Night Zone Objects (Underwater)
Goal Signs
Hydrocity Zone Objects
Hydrocity Zone Objects (Underwater)
Ice Cap Zone Objects
Ice Cap Zone Objects (Underwater)
Launch Base Zone Debris
Launch Base Zone Objects
Launch Base Zone Objects (Underwater)
Marble Garden Zone Objects
Monitors
Objects (Common)
Rings & Special Rings
Star Post
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[2]
Bonus & Special Stages
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[7]
2-Player Competition
Azure Lake
Balloon Park
Chrome Gadget
Desert Palace
Endless Mine
Menu & Results
Objects & Characters
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[13]
Miscellaneous
Act / Stage Cleared Text & Font
Animals
Chaos Emeralds
Continue Screen
Credits
Data Select & Sound Test
Ending Cutscene
Fonts & HUD
HUD Overlay
Shields
Stage Title Cards
Title Screen & SEGA Logo
Tornado
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[9]
Unused Content
Angel Island Zone (General, Dry) Development Background
Angel Island Zone (General, Underwater) Development Background
Angel Island Zone Act 2 (Bomber & Boss) Development Background
Launch Base Zone Act 1 Background (Underwater)
Launch Base Zone Act 1 Chunks (Underwater)
Launch Base Zone Act 1 Foreground (Underwater, 1/3)
Launch Base Zone Act 1 Foreground (Underwater, 2/3)
Launch Base Zone Act 1 Foreground (Underwater, 3/3)
Launch Base Zone Act 1 Foreground (Underwater, Buildings)
Comments (164)
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where's mecha sonic?
Either way, the current boss names should be kept until official English names are provided. I actually like these names.
(BTW this is probably common knowledge, but the final boss has been named Big Arm officially.)
(BTW this is probably common knowledge, but the final boss has been named Big Arm officially.)
As far as I was able to find on Google, Sega of America never actually gave the bosses names. The badniks appear in the manual of the name, with new names different from the Japanese ones, but the bosses were not shown. And I could find no record of names coming from SOA anywhere, so either they transliterated the Japanese names, or they literally don't have English names at all.
Are we sure it’s not just Japanese vs English names?
@Observer At the same time, there's no harm in keeping it after a slash, since it was indeed intended for the games moreso than their comic adaptation. It's not like how the Archie Comics called Fire Breath an "Assaulting Batter Blimp" in the comic itself, that being a misattribution to the manual's "Flying Battery Blimp."
I feel as though the topic of the names is going to get twisted out of sorts if it proceeds to carry on.
This is where I stand on it: The Fleetway series was an adaption to the games, much like Archie's was. And much like Archie had done, Fleetway had taken more than a few liberties in its adaptation of the game series and the storylines (where applicable) therein.
This extends to their names for the Boss Units, because in 1994, it wasn't like we could get their names to them like we did in Megaman. However, using the names provided by the adaptor, instead of the source, carries with it misconceptions and will result in arguments like this one.
As such, I believe using Sonic Team's intended names would suffice better than Fleetway's, as they made and named the units, not Fleetway; the latter worked with what they had, which was not a lot of on-screen name information for the units.
This is where I stand on it: The Fleetway series was an adaption to the games, much like Archie's was. And much like Archie had done, Fleetway had taken more than a few liberties in its adaptation of the game series and the storylines (where applicable) therein.
This extends to their names for the Boss Units, because in 1994, it wasn't like we could get their names to them like we did in Megaman. However, using the names provided by the adaptor, instead of the source, carries with it misconceptions and will result in arguments like this one.
As such, I believe using Sonic Team's intended names would suffice better than Fleetway's, as they made and named the units, not Fleetway; the latter worked with what they had, which was not a lot of on-screen name information for the units.
@Sid That's like saying "Don't call them Goombas, they're only called KURIBO!" Exactly like saying that, in fact.
Names that officially-affiliated localizers give are just as valid as the developers'.
Names that officially-affiliated localizers give are just as valid as the developers'.
Um, no? The actual developers gave them names. Those are their names.
@Sid An official guide from the makers of the Fleetway comics. As such, they are technically just as official as the Japanese loanword names.
So, why do some of the bosses have 2 names listed? Big Shaker, Twin Hammer, and Drill Mobile are the actual, official names for those bosses. Where did the other names come from?
What Sheet Is The Insta Shield On?
@Jacob: That's what I meant. :P
@Void-the-Bat actually, Tails is using his S2 sprites in this.
Unless that's what you mean. In that case I'm stupid.
Unless that's what you mean. In that case I'm stupid.
@Benjamin: I believe Tails's sprites are the same aside from palette color and assignment differences. Sonic's are a different story though.
I think it'd be more convienent to upload all of Sonic's beta sprites. Sure, they're basically Sonic 2 Sonic, but the palletes and extra sprites make it more unique...but that's just me.
Now we wait for someone to rip the prototype sprites of Sonic and my boi Miles "Tails" Prower!
@pacmastermeow Things would get way too crowded, this has already been discussed on the Sonic & Knuckles page.

Just have a S3K section
Fun fact: There are so many oddities surrounding the general objects and Super Tails' cycling palettes, it's almost a cruel joke.
Same with a playable Tails. He isn't playable at all in the Sonic & Knuckles portion and would be just as misleading.
