Sonic the Hedgehog 3
Sonic the Hedgehog 3
| Game Info arrow_drop_down favorite | |
|---|---|
| Category | Sega Genesis |
| Assets | 198 |
| Hits | 2,898,390 |
| Comments | 164 |
| Tags (10): arrow_right | |
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Alternative Names (2):
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Sonic 3, ソニック・ザ・ヘッジホッグ3 (Japanese)
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[3]
Playable Characters
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[13]
Enemies & Sub-Bosses
Badniks (Angel Island Zone)
Badniks (Carnival Night Zone)
Badniks (Hydrocity Zone)
Badniks (Ice Cap Zone)
Badniks (Launch Base Zone)
Badniks (Marble Garden Zone)
Big Icedus
Big Shaker
Bowling Spin
Fire Breath
Knuckles the Echidna (NPC)
Tunnelbot
Twin Hammer
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[9]
Bosses
Ball Shooter / Egg Cannon
Beam Rocket/Egg Rocket
Big Arm
Dr. Robotnik / Eggman
Drill Mobile/Egg Drillster Mk. II
Flame Mobile/Egg Scorcher Mk. III
Freezer Mobile/Egg Froster
Graviton Mobile/Egg Gravitron
Screw Mobile/Egg Vortex
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[61]
Stages
Angel Island Zone Act 1 (Burning, Dry)
Angel Island Zone Act 1 (Burning, Underwater)
Angel Island Zone Act 1 (Green, Dry)
Angel Island Zone Act 1 (Green, Underwater)
Angel Island Zone Act 2 (Dry, 1/3)
Angel Island Zone Act 2 (Dry, 2/3)
Angel Island Zone Act 2 (Dry, 3/3)
Angel Island Zone Act 2 (Underwater, 1/3)
Angel Island Zone Act 2 (Underwater, 2/3)
Angel Island Zone Act 2 (Underwater, 3/3)
Carnival Night Zone Act 1 (1/3)
Carnival Night Zone Act 1 (2/3)
Carnival Night Zone Act 1 (3/3)
Carnival Night Zone Act 2 (Bright, 1/3)
Carnival Night Zone Act 2 (Bright, 2/3)
Carnival Night Zone Act 2 (Bright, 3/3)
Carnival Night Zone Act 2 (Dark, 1/3)
Carnival Night Zone Act 2 (Dark, 2/3)
Carnival Night Zone Act 2 (Dark, 3/3)
Carnival Night Zone Act 2 (Flash, 1/3)
Carnival Night Zone Act 2 (Flash, 2/3)
Carnival Night Zone Act 2 (Flash, 3/3)
Carnival Night Zone Act 2 (Underwater, 1/3)
Carnival Night Zone Act 2 (Underwater, 2/3)
Carnival Night Zone Act 2 (Underwater, 3/3)
Hydrocity Zone Act 1 (Dry, 1/3)
Hydrocity Zone Act 1 (Dry, 2/3)
Hydrocity Zone Act 1 (Dry, 3/3)
Hydrocity Zone Act 1 (Underwater, 1/3)
Hydrocity Zone Act 1 (Underwater, 2/3)
Hydrocity Zone Act 1 (Underwater, 3/3)
Hydrocity Zone Act 2 (Dry, 1/3)
Hydrocity Zone Act 2 (Dry, 2/3)
Hydrocity Zone Act 2 (Dry, 3/3)
Hydrocity Zone Act 2 (Underwater, 1/3)
Hydrocity Zone Act 2 (Underwater, 2/3)
Hydrocity Zone Act 2 (Underwater, 3/3)
Ice Cap Zone Act 1 (Main Area)
Ice Cap Zone Act 1 (Snowboarding Area)
Ice Cap Zone Act 2 (Dry; 1/3)
Ice Cap Zone Act 2 (Dry; 2/3)
Ice Cap Zone Act 2 (Dry; 3/3)
Ice Cap Zone Act 2 (Underwater; 1/3)
Ice Cap Zone Act 2 (Underwater; 2/3)
Ice Cap Zone Act 2 (Underwater; 3/3)
Launch Base Zone Act 1 (1/3)
Launch Base Zone Act 1 (2/3)
Launch Base Zone Act 1 (3/3)
Launch Base Zone Act 1 (Buildings)
Launch Base Zone Act 2 (Death Egg Underside)
Launch Base Zone Act 2 (Dry, 1/3)
Launch Base Zone Act 2 (Dry, 2/3)
Launch Base Zone Act 2 (Dry, 3/3)
Launch Base Zone Act 2 (Underwater, 1/3)
Launch Base Zone Act 2 (Underwater, 2/3)
Launch Base Zone Act 2 (Underwater, 3/3)
Marble Garden Zone Act 1 (1/2)
Marble Garden Zone Act 1 (2/2)
Marble Garden Zone Act 2 Foreground (1/3)
Marble Garden Zone Act 2 Foreground (2/3)
Marble Garden Zone Act 2 Foreground (3/3)
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[35]
Backgrounds
Angel Island Zone (General, Dry)
Angel Island Zone (General, Underwater)
Angel Island Zone (Intro Cutscene)
Angel Island Zone Act 1 (Green, Dry)
Angel Island Zone Act 1 (Green, Underwater)
Angel Island Zone Act 2 (Bomber & Boss)
Carnival Night Zone (General)
Carnival Night Zone Act 1 (Mini-Boss)
Carnival Night Zone Act 2 (Dark)
Carnival Night Zone Act 2 (Underwater)
Hydrocity Zone Act 1 (Dry)
Hydrocity Zone Act 1 (Underwater)
Hydrocity Zone Act 2 (Dry)
Hydrocity Zone Act 2 (Underwater)
Ice Cap Zone (General, Day)
Ice Cap Zone (General, Night)
Ice Cap Zone (General, Sunrise 1/8)
Ice Cap Zone (General, Sunrise 2/8)
Ice Cap Zone (General, Sunrise 3/8)
Ice Cap Zone (General, Sunrise 4/8)
Ice Cap Zone (General, Sunrise 5/8)
Ice Cap Zone (General, Sunrise 6/8)
Ice Cap Zone (General, Sunrise 7/8)
Ice Cap Zone (General, Sunrise 8/8)
Ice Cap Zone (Snowboarding Section)
Ice Cap Zone Act 1 (Caverns)
Ice Cap Zone Act 2 (Caverns, Dry)
Ice Cap Zone Act 2 (Caverns, Underwater)
Launch Base Zone Act 1
Launch Base Zone Act 2 (Dry)
Launch Base Zone Act 2 (Final Boss)
Launch Base Zone Act 2 (Underwater)
Marble Garden Zone Act 1
Marble Garden Zone Act 2
Marble Garden Zone Act 2 (Collapsing Areas)
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[20]
Tilesets
Angel Island Zone (Intro)
Angel Island Zone Act 1 (Dry)
Angel Island Zone Act 1 (Underwater)
Angel Island Zone Act 2 (Dry)
Angel Island Zone Act 2 (Underwater)
Carnival Night Zone
Carnival Night Zone (Dark)
Carnival Night Zone (Flash)
Carnival Night Zone (Underwater)
Hydrocity Zone Act 1 (Dry)
Hydrocity Zone Act 1 (Underwater)
Hydrocity Zone Act 2 (Dry)
Hydrocity Zone Act 2 (Underwater)
Ice Cap Zone Act 1
Ice Cap Zone Act 2 (Dry)
Ice Cap Zone Act 2 (Underwater)
Launch Base Zone Act 1
Launch Base Zone Act 2 (Dry)
Launch Base Zone Act 2 (Underwater)
Marble Garden Zone
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[26]
Stage Objects
Air & Countdown Bubbles
Angel Island Zone (Burning Area, Dry) Objects
Angel Island Zone (Burning Area, Underwater) Objects
Angel Island Zone Act 1 (Green Area) Objects
Bomber
Capsule
Carnival Night Zone Large Objects
Carnival Night Zone Large Objects (Dark)
Carnival Night Zone Large Objects (Flash)
Carnival Night Zone Large Objects (Underwater)
Carnival Night Zone Objects
Carnival Night Zone Objects (Dark)
Carnival Night Zone Objects (Underwater)
Goal Signs
Hydrocity Zone Objects
Hydrocity Zone Objects (Underwater)
Ice Cap Zone Objects
Ice Cap Zone Objects (Underwater)
Launch Base Zone Debris
Launch Base Zone Objects
Launch Base Zone Objects (Underwater)
Marble Garden Zone Objects
Monitors
Objects (Common)
Rings & Special Rings
Star Post
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[2]
Bonus & Special Stages
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[7]
2-Player Competition
Azure Lake
Balloon Park
Chrome Gadget
Desert Palace
Endless Mine
Menu & Results
Objects & Characters
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[13]
Miscellaneous
Act / Stage Cleared Text & Font
Animals
Chaos Emeralds
Continue Screen
Credits
Data Select & Sound Test
Ending Cutscene
Fonts & HUD
HUD Overlay
Shields
Stage Title Cards
Title Screen & SEGA Logo
Tornado
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[9]
Unused Content
Angel Island Zone (General, Dry) Development Background
Angel Island Zone (General, Underwater) Development Background
Angel Island Zone Act 2 (Bomber & Boss) Development Background
Launch Base Zone Act 1 Background (Underwater)
Launch Base Zone Act 1 Chunks (Underwater)
Launch Base Zone Act 1 Foreground (Underwater, 1/3)
Launch Base Zone Act 1 Foreground (Underwater, 2/3)
Launch Base Zone Act 1 Foreground (Underwater, 3/3)
Launch Base Zone Act 1 Foreground (Underwater, Buildings)
Comments (164)
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@Ton https://www.youtube.com/watch?v=yYpFX7nzTeY
@Awesomeman235ify I haven't heard of such a thing. Do you have any more info on it?
Sort of unrelated, but would it be possible to rip assets from the Sonic Movie 3 promotional cartridge?
@glaber: You mean like the one on the "Ending Cutscene" submission?
where's the death egg that appears at the end of Launch Base? I can't seem to find it on any of the related launch base sheets
Oh alright then
@Squidward578 It's because Sonic 3 and Sonic & Knuckles are classed as two different games by Sega themselves at the time. They have different graphics, different stages (outside what was done but unfinished on Sonic 3 such as Flying Battery and I think Mushroom Valley/Hill), different music (again Sonic 3 has a few leftovers for what would be in S&K, some of the Sonic 3 music are connected to MJ's music team... Brad Buxer & co that got replaced in S&K) and technically even some slight level changes. The only similarity are some of the graphics that are used in both such as Sonic & Tails, HUD, items, sound effects and little bits here and there. While Sonic 3 was planned to be one game and can be made into one game via Sonic 3 & Knuckles (not quite the planned game but close enough), development issues and cartridge costs is why it happened. Now S3&K is considered the canon version by Sega but it is what it is.
With Pokémon, the bulk of the game is the same with the only difference being what Pokémon can be accessed (technically both versions have all Pokémon but some cannot be caught in that version, a couple cannot be caught at all and have to rely on special events), may have different screens especially title screen and possibly different events. It's more like two versions (or an updated 3rd!) of the same game.
With Pokémon, the bulk of the game is the same with the only difference being what Pokémon can be accessed (technically both versions have all Pokémon but some cannot be caught in that version, a couple cannot be caught at all and have to rely on special events), may have different screens especially title screen and possibly different events. It's more like two versions (or an updated 3rd!) of the same game.
@Squidward578: Because Sonic 3 and Sonic & Knuckles are two separate games with mostly different assets (the stages being the biggest difference) with some assets only existing in one or the other, whereas the Pokémon game versions have identical content for the most part.
How come these have to be split up into two separate pages? They could've joined them together like some of the Pokémon games.
@TheStarMan2005 Check Sonic & Knuckles
I cant find The Sprite of angel Island himself, You know... The One that used a Lot of Series like SSXU.
@TailsDollFan1613, It's right here:
https://www.spriters-resource.com/genesis_32x_scd/sonicth3/sheet/15195/
https://www.spriters-resource.com/genesis_32x_scd/sonicth3/sheet/15195/
Nevermind, found it in the data select
Where are the stage icons that appear in the save zone select
Anybody know where the fire that sets AIZ ablaze is?
Edit: Nevermind, I found it on Flame Breath's sheet
Edit: Nevermind, I found it on Flame Breath's sheet
@Maxgammer2014 Where they belong. On the Sonic & Knuckles page.
wheres the ghosts from sandoplis
@GoodPl: You mean the ones in both of the Hydrocity Zone Objects submissions?
did you guys forget the water sprites, like the top of the physical water ingame
@PICAT hi

