Sonic the Hedgehog


arrow_drop_down [1] Playable Characters
arrow_drop_down [2] Enemies & Bosses
arrow_drop_down [22] Stages
arrow_drop_down [14] Backgrounds
arrow_drop_down [9] Tilesets
arrow_drop_down [7] Stage Objects
arrow_drop_down [11] Miscellaneous

Comments (69)


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I have a feeling they're thinking of Meca Sonic (not misspelled by me) from Sonic 2 16-bit...
Doc von Schmeltwick Mar 5, 2018 6:45 AM
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@Emv2005 You might be thinking of Metal sonic, which is in Sonic CD, not here
OnslaughtIsCool Mar 5, 2018 6:03 AM
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@Emv2005 What are you talking about? there were no robotic doppelgangers of Sonic in this game (aside from Roller, which is an armadillo that looks a bit more like a kangaroo...)
Doc von Schmeltwick Mar 4, 2018 6:50 AM
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what about those robo sonic sprites?
Emv2005 Mar 4, 2018 2:06 AM
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@IanBoy141: Uhm... Okay? Also, the warping effects are in fact real as it does appear on the game's secrets page of Sonic Retro
Void-the-Bat Aug 16, 2017 1:43 AM
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What about the unused warping effect as seen here: https://tcrf.net/images/6/6d/Sonic1unusedWarping.png

Or is this just a mockup?
IanBoy141 Aug 3, 2017 1:44 PM
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@Dolphman is re-ripping most of the sprites for each game due to the fact that some are inaccurate/colored wrong plus not everything is ripped. He's doing the sprite part, while I'm fixing the sheets currently not using the raw color scheme. I am also planning on making sheets for the mobile remasters of Sonic CD and Sonic 1. Retrun, the retro engine file extractor, cannot completely extract everything from the Sonic 2 RSDK file due to incompatibility. Some things, such as the players, title, level select, and extra things are still there because Retrun's Sonic 1 extraction mode has some areas that are the same as Sonic 2, explaining why some files are ripped.
Void-the-Bat Feb 23, 2017 4:46 PM
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@Mr. Cat: It's on the Miscellaneous Objects sheet.
Random Talking Bush Administrators Aug 9, 2016 12:33 PM
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Surprised that there are no rings there. Sheet on it's way.
Mr. Cat Aug 9, 2016 11:51 AM
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