Objects (Common)


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Objects (Common)
Asset Info favorite
Name Objects (Common)
Category Sega Genesis
Game Sonic the Hedgehog
Section Stage Objects
Submitted A long, long time ago
Uploaded By Tiaremoana
Size 62.25 KB (712x1014)
Format PNG (image/png)
Hits 169,195
Tags (14): arrow_right
Animations (0)

Comments (33)


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that probably uses multiple clever tricks taking advantage of the hardware that either the developers couldn't get working or were undiscovered.
LapisLink Sep 17, 2026 10:20 PM
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https://shc.zone/entries/contest2024/1117 play the special stage in this hack
InterCatGamer Sep 17, 2026 6:17 AM
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like I just said, they were based off of 3D renders. the genesis can't run real-time full-scale FMV; thus they had to downscale the resolution.
LapisLink Sep 14, 2026 8:18 PM
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the special stages are too small to be prendered
InterCatGamer Sep 14, 2026 7:20 AM
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the first major use was in fact sonic 3, but sonic 2's corkscrews in emerald hill and the crisscross cage thingies were pre-rendered.
on second thought, they weren't pre-rendered; they were hand-made but based off of 3D renders. I believe it was the same for the special stages, hence why they have basically no shading.
LapisLink Sep 12, 2026 10:32 AM
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if youre refereing to the corkscrew sprites, im pretty sure they arent, i mean, look at the smoothness of the prototype walk cycles.
as far as im aware, the first use / major use of rendering was sonic 3. big asf sonic render
InterCatGamer Sep 12, 2026 2:36 AM
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I wouldn't say they look perfect...
in hindsight, they're obviously not pre-rendered. I think the first use of pre-rendered graphics was in sonic 2.
LapisLink Sep 11, 2026 10:20 PM
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pre rendering wouldnt look so perfect
InterCatGamer Sep 11, 2026 7:37 AM
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well, yeah, I know that. I do 3D rendering myself. it's just that pre-rendered sprites usually have a lot of frames.
LapisLink Jan 25, 2026 12:02 PM
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The number of animation frames a sprite has and whether or not the sprite was pre-rendered have nothing to do with each other. You can have a pre-rendered sprite with a small number of frames. See Super Mario RPG (SNES) for loads of examples.
RaymanFan1995 Jan 25, 2026 10:24 AM
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Is it known if the big ring frames are pre-rendered? I would assume not, as it only has 4 frames.
LapisLink Jun 29, 2025 10:54 PM
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I know this won't be updated, but the Robotnik monitor thing is seen in Debug Mode in some specific areas while going through the object list. IIRC, areas where you can't place Sonic in which zip him off if you do
BomberDoesMML Jun 22, 2025 4:32 AM
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I Needed this, TYSM
Metal_Sonic_1993 Sep 10, 2024 4:15 AM
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@maxgammer2014 In the 2011/origins remasters yes but not in the genesis original.
alexstuf May 26, 2024 3:06 AM
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the "S" Monitor is in debug
Maxgammer2014 Oct 29, 2023 9:46 PM
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@funny words magic man Those spinning sprites look more like a mixture of the Sonic and Eggman images to simulate fast spinning, which is probably why there is so much dithering on top of it, most likely to hide it. I'm not sure, I'm not a smart person.
ILikeMinecraftALot Aug 19, 2023 5:30 PM
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Where's the other sonic goal post sprites? Why are the only spinning ones robotnik?
funny words magic man Jul 30, 2023 12:03 AM
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if anybody was wonder (and nobody probably is) the bumper sprites are in the spring yard objects sheet
Sylvs_basement Sep 25, 2022 1:34 PM
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just realized eggman doesn't have his little yellow things on him on the signpost
hmmmwhatdoimakemyname Sep 6, 2022 11:47 AM
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I know which one you're asking about and it's not a thing in-game, thus not happening. It's not hard though to stitch it together for yourself.
Tiaremoana Oct 18, 2021 8:20 AM
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