The Henry Stickmin Collection
The Henry Stickmin Collection

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Category | PC / Computer |
Assets | 28 |
Hits | 99,529 |
Comments | 42 |
Tags (9): arrow_right |
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[3]
Main Menu
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[2]
Breaking the Bank
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[3]
Escaping the Prison
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[4]
Stealing the Diamond
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[2]
Infiltrating the Airship
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[4]
Fleeing the Complex
Bowels of The Complex Background

Ending Logos (Fleeing the Complex)

Fail Screen (Fleeing the Complex)

Helicopter (Fleeing the Complex)

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[2]
Completing the Mission
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[4]
Miscellaneous
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[4]
Unused Content
Comments (42)
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yikes

As much as I hate to say it... After some consideration, we won't be accepting any full cutscene rips from this game anymore, and the ones currently on the site have been removed as a result. The 15 cutscene submissions that we had on the site were 1.2GB, and those were mainly the earlier (and therefore less-animated) ones, and considering how much lengthier and animated the later episodes' cutscenes are (Completing the Mission specifically), the section could potentially reach 50GB or more... for a 440MB game. Think about that.

this game is getting more alive

and the achievments and ending icons?

@Cheeze: Don't flood the comments, please. Edit your original comment if you have multiple thoughts instead of posting multiple in a row, but for now I've deleted your six-in-a-row since most were irrelevant.

Umm...what about the Fails?

Extract The files Of henry.swf HenryFtC.swf and more using jpexs free flash decompiler

someone needs to make a tutorial of how to rip these

i gonna try extract the among-us plushies for the game

This will take forever to get all in-game sprites, especially with CtM

@Random Talking Bush OOF.

Ah, ok.

@ShyGuyProductions / DogToon64: It was brought to our attention that they were not ripped properly, and were not only pixelated from being upscaled, but also lacking antialiasing/transparency like the rest of the game's graphics.

But why? Why were they removed?

There were distraction dance sprites. They just got removed as well as the fleeing the complex section.

Wait a minute! I could've swore there were distraction dance sprites. Where did they go? Or am I imagining things?

sprites can be extracted by loading the .SWFS from the HenryStickmin folder into JPEXS, then exporting all the part types you need to your computer. i recommend making a folder specifically for the sprite dump, and be warned exporting will take a LONG time and will absolutely shred your CPU and RAM. you could also export specific files individually but its very hard to find specific sprites this way since there are so many (about 53k in the sprites folder alone) and NONE of them are labeled or sorted. if you arent sure where the HenryStickmin folder is you can look up how to find your steam library, it should be in there. TL;DR dump the sprites with a flash decompiler

How. Do. I. Extract. Files.

i wish we had a sprite of charles/charlie/chuck/whatever you call him

my sheet got approved
c o m e d y
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