Teenage Mutant Ninja Turtles: Shredder's Revenge


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Category PC / Computer
Assets 140
Hits 235,671
Comments 51
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Alternative Names (1): arrow_right
TMNT: Shredder's Revenge
arrow_drop_down [11] Playable Characters
arrow_drop_down [5] Non-Playable Characters
arrow_drop_down [31] Enemies
arrow_drop_down [22] Bosses
arrow_drop_down [13] Objects
arrow_drop_down [22] Backgrounds
arrow_drop_down [19] Cutscenes
arrow_drop_down [10] Menus
arrow_drop_down [4] Miscellaneous
arrow_drop_down [3] Unused Content

Comments (51)


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@Gaia As cool as that sounds. They developers did say IDW-exclusive characters are off-limits, so don't expect 1987 versions of Koya and Bludgeon anytime soon.
Dolphman Oct 7, 2024 8:11 AM
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There needs to be a DLC character called Hawk'n Tuna.
Gaia Oct 7, 2024 1:32 AM
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Cool, thanks
Sid Starkiller Oct 4, 2024 2:55 AM
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Skin 2 is actually based on the action figures, not Turtles in Time, hence the brown weapons. Skin 7 is meant to be the outfits the Archie comics TMNT were given when they did interdimensional wrestling. Raphael kept his black bodysuit for ages and ages after that storyline was over, it's very iconic to that version of the TMNT.

Skin 8 is based on the Glow in the Dark special action figures, which is very obscure.

Since only the 4 turtles got a wrestler outfit in Archie, ditto with the glowing action figures, those slots are used for other characters to give them sort of wacky colors. It's character-specific, but it's often references to different iterations of Tournament Fighters, the Michael Bay films, etc.
Mr. L Oct 3, 2024 3:50 AM
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@Sid Starkiller
Unlockables at Levels 9 and 10 of Survival Mode?

Level 9-ers are the Playmates Toys, and Level 10-ers are the Archie Comics (if we're talking about strictly TMNT themselves).
SimpleFan Oct 1, 2024 10:51 AM
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So I'm trying to figure out what the turtles' different palette swaps are. 2 is the Comic palette from Turtles In Time (perhaps 9 should be called Mirage?), I think 3 MIGHT be the 90's live-action movies, 4 is the 2003 series, 5 is the 2012 series, and 6 is Rise of the TMNT. But I have absolutely no idea what skins 7 and 8 are. Ideas?
Sid Starkiller Sep 30, 2024 4:40 AM
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@Random Talking Bush
And still no menu elements (like Achievements icons) or fonts.
SimpleFan Sep 27, 2024 9:58 AM
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Mondo Gecko, Mona Lisa and everything relating to them has been added now. Gotta love surprise DLC announcements!

@Dougredfield87: Went and added that now.
Random Talking Bush Administrators Sep 25, 2024 10:00 PM
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I know its a bit late but i noticed Usagi's leaf animation when he is idle and when he does his win pose isnt in the pack. is it possible to add that as well?
Dougredfield87 Nov 3, 2023 1:34 AM
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ok cool, thank you.

edit: as i was pulling my hair out about this, an update for customskins hit that now generates these files cleanly, hell yeah. so that should make things easier on everyone. i'll make some exports and post em to nexus so anyone who needs em there can get em.
cryomancer199X Oct 5, 2023 11:16 PM *
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@cryomancer199X: I'll be working on those sometime within the next week or so.
Random Talking Bush Administrators Oct 5, 2023 11:11 PM
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@Random Talking Bush Any chance you have the post-DLC select screen textures extracted properly? I can't seem to get them in their correct colors. Would be helpful for making/updating mods if we had those in their actual dimensions with all three frames, if possible.

for clarity: this is what i get when i extract files https://i.imgur.com/Hy1kGyA.png when i apply a palette, i get something like this https://i.imgur.com/ZxXzUCb.png
swear i had this working previously, i dunno why these are giving me such a hassle

edit again: oh hey these select images have their own palette files huh oops. still giving me issues but that should be along the correct path.
cryomancer199X Oct 5, 2023 7:55 PM *
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The first nine Foot Soldiers (default, and Arbalet through Guan Dao alphabetically) have been updated now with their palettization and Survival's upgraded forms, and three of the new ones have been uploaded (Baton, Bomb Arrow and Hammer), I'll get to the remaining eight (Katana through Whip, plus Torch) sometime soon (hopefully in time for the update).

(EDIT: The rest are done now! Those certainly took a while to set up.)

@cryomancer199X: If it'll help with modding, then sure thing.
Random Talking Bush Administrators Sep 9, 2023 7:13 AM *
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@Random Talking Bush, do you mind if I upload some ready-to-edit pngs / layered stuff to nexus? Did your process and stacked em up for my future modding use, might be helpful for others too.
cryomancer199X Sep 7, 2023 9:03 PM
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Thank you very much!
cryomancer199X Sep 4, 2023 11:40 PM
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@cryomancer199X: You need to split the red channel of those texture sheets into their own image (green and blue are useless now), then substitute the (greyscale by default) colour palette for that with one of the lines in the respective "Palette" file, values 0-255 correspond to the palette's in the same order from left-to-right. First line's a recolour-friendly template, second line's the default and third onward are alternate palettes.

You can experiment with the *.PAL files I've supplied in the playable characters' submissions.
Random Talking Bush Administrators Sep 4, 2023 11:29 PM *
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would like to know more about how the extracted files are intended to be used if you don't mind letting us know. or perhaps just the extracted sheet in correct colors, if possible. thanks for your efforts.
cryomancer199X Sep 4, 2023 10:59 PM
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Yep, I'm already familiar with the way they're set up as it's the same system Tribute used for Mercenary Kings' alternate character palettes. I'm working on updating the character submissions, but it's going to take a while.
Random Talking Bush Administrators Sep 3, 2023 8:22 PM
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The DLC update added palette XNB's for the characters. The sprites might need to be manually indexed, as when I extracted them, they have a huge aqua blue tint applied to them.
Yoni Arousement Sep 3, 2023 8:05 PM
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I am very interested in Karai
Delta Brony Sep 3, 2023 5:57 PM
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