Arzette: The Jewel of Faramore
Arzette: The Jewel of Faramore
| Game Info arrow_drop_down favorite | |
|---|---|
| Category | PC / Computer |
| Assets | 55 |
| Hits | 40,552 |
| Comments | 7 |
| Tags (10): arrow_right | |
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[1]
Playable Characters
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[34]
Non-Playable Characters
Alven
folder_zip
Barnabuss
Boru
Brinda
Ciclena
Count Denny
Crowdee
Cypress
Dewey
Ellido
Fairy
Fleetus
Francine
Frich
Glubbert
Joe
Lord Kari
Maki
Mayor Covenplate
Milbert
Morgh
Mortar
Motte
Munhum
Odie
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Payop
Rudy
Salvik
Skelvis
Tork
Univor
Unused NPCs
Yukeen
Zazie
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[14]
Enemies
Boarfoon
Craniumancer
Cryptlick
Culicidai
Dailug
Daimek
Dainastid
Dainosorc
Demon's Vein
Poulture
Saltisi
Sleepybones
Throdai
Vengeful Hollow
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[6]
Bosses
Comments (7)
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Cutscenes in Link and Zelda games were in-game, right?
@GEEKFOREVER_on_VG_Ressources: The cutscenes are video files (and therefore have the typical video compression artifacting), so those can't be accepted here.
If someone shares the cutscenes and maybe even the backdrops and overworld map, I will use it and give them special thanks in whatever I use it in because they'd be doing many communities a huge favor, including the YTP community.
did they use the default aseprite palette for some of these? its clearly visible with skelvis, ellido, and cypress lmao
That's right. The CD-i Nintendo and Animation Magic rips guy is back with some Arzette sprites! I will get around to ripping - at the very least - the NPCs, enemies, and bosses from the game.
Also, in case anyone is wondering... no, there will not be any cutscene rips. The cutscenes are very slightly lossy video files that play in-game, instead of the frame-by-frame sprites that Animation Magic's games (and Hotel Mario + Zelda's Adventure) use. Therefore, rips of the cutscene video files would always be inaccurate in some regard, and wouldn't really fit the standards used by either me or this website.
(Plus, if you really want to YTP Arzette's cutscenes, they're all in the game's directory, in the /video folder. All of them are in MP4 with a blue background for chroma-keying. It couldn't be easier!)
Also, in case anyone is wondering... no, there will not be any cutscene rips. The cutscenes are very slightly lossy video files that play in-game, instead of the frame-by-frame sprites that Animation Magic's games (and Hotel Mario + Zelda's Adventure) use. Therefore, rips of the cutscene video files would always be inaccurate in some regard, and wouldn't really fit the standards used by either me or this website.
(Plus, if you really want to YTP Arzette's cutscenes, they're all in the game's directory, in the /video folder. All of them are in MP4 with a blue background for chroma-keying. It couldn't be easier!)
Gameplay sprites look to be drawn a lot more expressive, though.
The CD-I Style game.
