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Enemies (SMW)
Category Nintendo Switch
Super Mario World
Submitter Random Talking Bush
Size 142.50 KB (888x1214)
Format PNG (image/png)
Hits 69,356
Comments 52

Enemies (SMW)
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Dec 1, 2021, 8:46 AM *
@Doc von that's like grabbing an SMB1 sprite and recoloring it with the SMW Palette and calling it an SMW-Styled Sprite. IMO, the palette is not really important in SMM2, I think what does matter is the shading and stuff.
Sep 30, 2021, 7:07 AM
@Rakoon CD: Well, on one of his sprites it looks like his jaw doesn’t exist.
Sep 30, 2021, 7:06 AM
I’m trying to replace these sprites for Smb2, and see if anyone will make a mod out of it. It would be cool if there was a mod for Smm2 that had Smb2 in it.
May 15, 2021, 9:22 PM
Me: *looks closely at the blooper sprite*
Me: Mungus!
Jan 10, 2021, 7:36 PM
Well, aoe, it's because Winged Boom-Boom's arms are wings.
Dec 27, 2020, 2:40 PM
Winged Boom-Boom has no arms
Nov 30, 2020, 9:06 PM
The Spike sprite looks awful...
Nov 30, 2020, 9:04 PM
Also I don't like how SMW looks... I know it's because it's an early Snes game, but it's so sloppy in places, pillowshading, dark outlines where there shouldn't be, and an odd use of color on enemies. But overall, I'd prefer if SMM sticks to that iffy art.
Nov 30, 2020, 9:00 PM
With all the conversation about the koopaling sprites, Id say they look great compared to bowser as they look pretty weird in an already weird artstyle. Bowser looks too good for Super Mario World.
Nov 14, 2020, 3:34 PM
I swear Nintendo is trying to make Dannywaving's "A day with Bowser Jr" canon.
(look at Ludwig's hair, and watch this episode if you don't know what I mean)
Sep 26, 2020, 2:48 AM
i just realized, lemmy's ball is a starpoint
Sep 15, 2020, 10:13 AM
my theory is that the artist making the SMW graphics is still the same,he just improved and doesn't have to work with the SNES limitations anymore
Jul 16, 2020, 10:44 AM
Imagine keeping your original palette
-this post was made by the Mario maker smw bowser
Jun 1, 2020, 12:47 AM
i think bowser looking the way he is really works well.
because, he stands out from all of the other really hard-to-take seriously, cartoony characters and makes for a really great (final) boss in that regard.

also i think his new sprite is miles better than his original smw sprite, which was super off model and didn't really look all that great.
May 19, 2020, 7:15 PM
I honestly think SMW would've looked more dated than SMB in that regard. All the sprites they kept are good enough. The NES styles have a charm to their strange designs. SMW would just look weird. They still aimed to keep what the originals were going for with the new Koopaling sprites. Ludwig is blond, Wendy has huge lips, and Iggy has the diagonal lime eyes.
May 12, 2020, 3:15 PM
@Radical Charizard True, but they shoulda made Bowser and Jr more like SMW Bowser in the first place XD
May 12, 2020, 2:44 PM
They probably just thought they would look weird next to Bowser, Bowser Jr., and Boom Boom. Plus most would've needed new frames anyway so they just said screw it.
May 12, 2020, 1:34 PM
@Globus SMW has a very limited selection of palettes, which all the bosses here break. Furthermore, all the Koopa bosses were drawn in a similar manner, with the Koopalings having a side-view unless turning, 3 fingers (until SMA2), and the same orange on the snout that most of the palettes shared (ie, Troopa skin). If this breaks what can be done in SMW itself without modifying SMW's limited selection of palettes, it's not in SMW style, and if it looks absolutely different from the exact same entity's appearance in SMW, it is by default inaccurate to SMW. The Koopa bosses here are absolutely not "SMW style" Koopa bosses, but a custom style mixing attributes, nostalgia filter, and actual skill independent of SMW's designs. They're not bad sprites, but they're bad at their job, basically.
Now, had they done this in SMA2 (which they absolutely should have), this wouldn't be an issue. But if they're going to say this is how it appeared in SMW when it absolutely isn't, then that's a problem.
May 12, 2020, 1:06 PM
I'm still not quite understanding the argument that the sprites "aren't in SMW style", considering that SMW doesn't even have a style to begin with, and also that multiple sprites from the original are shaded in a similar way
Apr 28, 2020, 1:21 PM
Imagine if they kept all the old designs
Apr 23, 2020, 11:56 AM
@Gamey While that would be cool, these break the palette limitations so much that serious editing would need to be done beforehand, and then they'd look like crap regardless.
Apr 23, 2020, 9:51 AM
i'd love it of someone made a smw rom hack that replaces the koopalings and bowser's sprites with these! It'd be pretty cool.
Apr 23, 2020, 9:22 AM
And see, that's the problem. The SMW sprites sucked, so by making these good, they are by default not SMW style.
Apr 23, 2020, 5:46 AM
@hansgunkee definitely. they look more smoother and better than the snes ones.
Apr 23, 2020, 1:47 AM
new Koopaling sprites was Better Than SNES.
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