DOOM / DOOM II
DOOM / DOOM II

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[1]
Enemies
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[4]
Enemies (Legacy of Rust)
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[14]
id Vault Assets
"The Blob" (Unused)

Bayonet (Unused)

BFG2704 (Unused)

Chaingun (Unused)

Chainsaw (Unused)

Chainsaw (Unused) (Bloodless)

Machine Gun (Unused)

Pistol (Uncropped)

Punch (Unused)

Rifle (Unused)

Rocket Launcher (Unused)

Spider Mastermind (Unused)

Super Shotgun (Extended)

Super Shotgun (Unused)

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[18]
Miscellaneous
DOOM + DOOM II App Icons

DOOM + DOOM II Loading Screen and Warning

DOOM + DOOM II Splash Screen

Doom Guy / Unnamed Marine Face HUD

Fonts (Doom + Doom II)

French Localization Graphics

HUD

Incinerator & Calamity Blade

Intermission Screen Elements

Intermissions & Menus (DOOM + DOOM II Addons)

Menu

Palette

Pickups

Projectiles and Effects

Skies

Unity Port Exclusives

Weapons

Widescreen Graphics

Comments (105)
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Thanks to the people who are also contributing to DOOM + DOOM II data :D

@doods_epik_forgot_his_password I don't know, but if they're in the Vault, they can go here.

aren't some of the monster sprites sfw (aside from some blood)? the revenant, demon, and the archvile don't have gib animations or any kind of gibbing, and the pain elemental death anim is quite tame
plus if the cyberdemon is marked as nsfw then the tyrant should be, too
plus if the cyberdemon is marked as nsfw then the tyrant should be, too

i went pog when i saw the vault assets in here. also shouldn't they be in DOOM Prototype?

I've started uploading them :D There's a lot, but not all of it is in Common.kpf?

ill probably upload some id vault stuff later just figured out where the sprites are (they're in Common.kpf, its just a zip file im pretty sure)

should the id vault assets not be on the Prototypes page?

@Plamz Doom well if that's the case, you should use the existing sheet, but specify what sprites are from Rust, but that's just what I would do. I feel like the only exception to that would be the transition screens, but again, that's just me

They accepted one of my sheets here already so i'd assume they're going to do the same protocol they did with Alien World Order content from Duke Nukem 3D 20th Anniversary edition and just put it in the main game section. Which btw should i make a new sheet for new weapons and props or combine them into the existing respective sheets

@16-Bit Globe I'd say to put all of the new Legacy of Rust content in its own game section and label it "DOOM: Legacy of Rust Content"

Nice question 16-Bit Globe

with the new ports coming out, do we put their content in a section or on a new page?

@Rockyfan75000 Click on the triangle with exclamation point under your profile image, it'll make them visible. They're hidden due to blood and gore

Man, lot'a hidden stuff is going on...

"Doomdoomii" XD

comedy.

@ToonAlexSora007 XDDDDDDDDDDDDDDDDDDDD

URL looks like it says "Doom Doo Mii".

@Tristen Timberwolf The NSFW filter is probably hiding them. Click the alert sign in the upper right corner to turn it off.

Where are the doomguy sprites