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Riko
Game
Section
Characters: Events
Filesize 5.06 MB
Submitter volo
Format ZIP
Hits 770
Comments 0

Riko
Zip Contents[102]
  • Riko (1)/256000101_atk.png
  • Riko (1)/256000101_dead.png
  • Riko (1)/256000101_dying.png
  • Riko (1)/256000101_idle.png
  • Riko (1)/256000101_jump.png
  • Riko (1)/256000101_limit_atk.png
  • Riko (1)/256000101_limit_atkeff.png
  • Riko (1)/256000101_limit_move.png
  • Riko (1)/256000101_magic_atk.png
  • Riko (1)/256000101_magic_standby.png
  • Riko (1)/256000101_move.png
  • Riko (1)/256000101_standby.png
  • Riko (1)/256000101_super_limit_atk_before.png
  • Riko (1)/256000101_win.png
  • Riko (1)/256000101_win_before.png
  • Riko (1)/unit_icon_256000101.png
  • Riko (1)/unit_ills_256000101.png
  • Riko (2)/256000102_atk.png
  • Riko (2)/256000102_dead.png
  • Riko (2)/256000102_dying.png
  • Riko (2)/256000102_idle.png
  • Riko (2)/256000102_jump.png
  • Riko (2)/256000102_limit_atk.png
  • Riko (2)/256000102_limit_atkeff.png
  • Riko (2)/256000102_limit_move.png
  • Riko (2)/256000102_magic_atk.png
  • Riko (2)/256000102_magic_standby.png
  • Riko (2)/256000102_move.png
  • Riko (2)/256000102_standby.png
  • Riko (2)/256000102_super_limit_atk_before.png
  • Riko (2)/256000102_win.png
  • Riko (2)/256000102_win_before.png
  • Riko (2)/unit_icon_256000102.png
  • Riko (2)/unit_ills_256000102.png
  • Riko (3)/256000103_atk.png
  • Riko (3)/256000103_dead.png
  • Riko (3)/256000103_dying.png
  • Riko (3)/256000103_idle.png
  • Riko (3)/256000103_jump.png
  • Riko (3)/256000103_limit_atk.png
  • Riko (3)/256000103_limit_atkeff.png
  • Riko (3)/256000103_limit_move.png
  • Riko (3)/256000103_magic_atk.png
  • Riko (3)/256000103_magic_standby.png
  • Riko (3)/256000103_move.png
  • Riko (3)/256000103_standby.png
  • Riko (3)/256000103_super_limit_atk_before.png
  • Riko (3)/256000103_win.png
  • Riko (3)/256000103_win_before.png
  • Riko (3)/unit_icon_256000103.png
  • Riko (3)/unit_ills_256000103.png
  • Riko (4)/256000104_atk.png
  • Riko (4)/256000104_dead.png
  • Riko (4)/256000104_dying.png
  • Riko (4)/256000104_idle.png
  • Riko (4)/256000104_jump.png
  • Riko (4)/256000104_limit_atk.png
  • Riko (4)/256000104_limit_atkeff.png
  • Riko (4)/256000104_limit_move.png
  • Riko (4)/256000104_magic_atk.png
  • Riko (4)/256000104_magic_standby.png
  • Riko (4)/256000104_move.png
  • Riko (4)/256000104_standby.png
  • Riko (4)/256000104_super_limit_atk_before.png
  • Riko (4)/256000104_win.png
  • Riko (4)/256000104_win_before.png
  • Riko (4)/unit_icon_256000104.png
  • Riko (4)/unit_ills_256000104.png
  • Riko (5)/256000105_atk.png
  • Riko (5)/256000105_dead.png
  • Riko (5)/256000105_dying.png
  • Riko (5)/256000105_idle.png
  • Riko (5)/256000105_jump.png
  • Riko (5)/256000105_limit_atk.png
  • Riko (5)/256000105_limit_atkeff.png
  • Riko (5)/256000105_limit_move.png
  • Riko (5)/256000105_magic_atk.png
  • Riko (5)/256000105_magic_standby.png
  • Riko (5)/256000105_move.png
  • Riko (5)/256000105_standby.png
  • Riko (5)/256000105_super_limit_atk_before.png
  • Riko (5)/256000105_win.png
  • Riko (5)/256000105_win_before.png
  • Riko (5)/unit_icon_256000105.png
  • Riko (5)/unit_ills_256000105.png
  • Riko (6)/256000106_atk.png
  • Riko (6)/256000106_dead.png
  • Riko (6)/256000106_dying.png
  • Riko (6)/256000106_idle.png
  • Riko (6)/256000106_jump.png
  • Riko (6)/256000106_limit_atk.png
  • Riko (6)/256000106_limit_atkeff.png
  • Riko (6)/256000106_limit_move.png
  • Riko (6)/256000106_magic_atk.png
  • Riko (6)/256000106_magic_standby.png
  • Riko (6)/256000106_move.png
  • Riko (6)/256000106_standby.png
  • Riko (6)/256000106_super_limit_atk_before.png
  • Riko (6)/256000106_win.png
  • Riko (6)/256000106_win_before.png
  • Riko (6)/unit_icon_256000106.png
  • Riko (6)/unit_ills_256000106.png
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