Mario Kart: Super Circuit
Mario Kart: Super Circuit
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| Category | Game Boy Advance |
| Assets | 84 |
| Hits | 473,434 |
| Comments | 19 |
| Tags (18): arrow_right | |
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Alternative Names (4):
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Mario Kart Advance (Japanese), MKSC, 마카 어드밴스 (Korean), 马力欧卡丁车超级赛道 (Chinese)
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[8]
Racers
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[40]
Tracks
Boo Lake
Bowser's Castle 1
Bowser's Castle 1 (SNES)
Bowser's Castle 2
Bowser's Castle 2 (SNES)
Bowser's Castle 3
Bowser's Castle 3 (SNES)
Bowser's Castle 4
Broken Pier
Cheep-Cheep Island
Cheese Land
Choco Island 1
Choco Island 2
Donut Plains 1
Donut Plains 2
Donut Plains 3
Ghost Valley 1
Ghost Valley 2
Ghost Valley 3
Koopa Beach 1
Koopa Beach 2
Lakeside Park
Luigi Circuit
Mario Circuit
Mario Circuit 1
Mario Circuit 2
Mario Circuit 3
Mario Circuit 4
Peach Circuit
Rainbow Road
Rainbow Road (SNES)
Ribbon Road
Riverside Park
Shy Guy Beach
Sky Garden
Snow Land
Sunset Wilds
Vanilla Lake 1
Vanilla Lake 2
Yoshi Desert
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[9]
Battle Arenas
Battle Course 1
Battle Course 2
Battle Course 2 (Japan)
Battle Course 3
Battle Course 4
SNES Battle Course 1 (Unused)
SNES Battle Course 2 (Unused)
SNES Battle Course 3 (Unused)
SNES Battle Course 4 (Unused)
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[27]
Miscellaneous
Battle / VS Objects
Battle Course Minimaps
Bob-omb Substitute
Cheep Cheep
Cups
Enemies and Track Characters
Flame and Smoke
iQue Logo
Items
Lakitu
Lakitu (Unassembled)
Link Cable Screens
Menu Screen
Multiplayer Menus
Objects and Hazards
Podium
Positions
Rankings
Shy Guy
Signs
SNES Track Minimaps
Text
Title Screen
Track Backgrounds
Track Minimaps
Track Previews
Winner Screen Characters
Comments (19)
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@KoolLeo11 you can't deny this is the better game
I hate how this game has a higher Metacritic score than Mario Kart Wii.
@McBragginsGamingYT I think it uses raytracyng with texture being the map.
I remember playing this game on my GBA especially with my sister Overlord Tomala. It was a really fun Mario Kart game back then. ;)
What about Big Tree Circuit?
@SpyrotheDragon2021: The other racers get super far ahead of the player character, not sure why that happens.
Why does this game's credits show only 2 characters despite all 8 leave the start/finish line at the same time and the camera starts rotating around the player's character?
@Doc von Schmeltwick I've noticed that during races the tire highlight strangely isn't present. That rip issue can be circumvented by ripping sprites with graphics editors (like i did) instead of using ingame screenshots.
Is the player tire highlight thing Shade mentioned on Yoshi's sheet years ago solved by now?
@DZTVE in both smk and mksc the tracks are literally just flat textures. i dont know much about gba but smk just uses mode 7 to rotate the track texture under your character sprite. at least in smk there are 0 models and id assume its the same for mksc
how did you rip the tracks? i thought those are 3d models when i played for the first time
The GBA only has 6 modes ranging from 0-5, but I'll admit it's easier to just refer to the perspective effect as mode 7
gold5, Super Circuit probably used mode 7, like Super Mario Kart on the SNES, unlike Mario Kart 64 which was full 3D, GBA didn't have that much 3D capabilities, just put these Stage Sprites on a flat plane in Maya
In Super Circuit, they used the same technique they did with Super Mario Kart on the SNES
@Dr. OldSchoolBoi I completely agree while I like smk's sprites better I do think that theese are better than 64's I mean look at this:
@McBragginsGamingYT It's simplier than it looks. It's just a bunch of 2d sprites rotated and in 3d space to make this 2.5D effect.
@McBragginsGamingYT They stretch the map to make it flat.
How does Nintendo pull off the sort of 2D in the 3D engine for the tracks?
I love the way the characters look on here better than the way they did on Mario Kart 64. I don't care if these were reduced in size or color, it works on here because it doesn't show anywhere near as badly as on MK64 that these are what I like to call paper cutout sprites. It flat out ruins the whole game for me that they chose that style for MK64.